IBM warns of an instant breaking of encryption by quantum computers - Quantum computers could save vast amounts of energy, as server farms proliferate & applications such as bitcoin grow in their computing needs. Each computation takes just a few watts
Candian PayPal with Debit may actually be equally as bad as bitcoins...
Please tell me I'm doing something wrong and there is a way to solve this. Bitcoins. Seemed interesting, probably useful, and I need cash and other shit. Install blah pity bleep bloop - about 2GB? Meh, TF2 can install in my machine and wifi network in under 18 minutes -which was about 12 GB. Except it isn't. It won't end. It won't stop. It's made my machine act like a monster and if I'm running it with most other applications, I'm screwed. It may even be slowing down my wifi. Tomorrow is the third day of installing, it's averaging one (whatever it's called, but I'm going to call them virus enlaced porn bittorrent files) every second or two. I've waited/wasted almost two days straight (except when I don't have wifi or using school wifi, do NOT want to get blocked from it for excessively large amount of Internet used) and tomorrow marks the third day. Likely if I'm lucky I'll get it down to 10000-8000 virus enlaced porn bittorrent files left. I cannot take it. My wifi cannot take it. My life cannot take it. Do you know how much work I fucking have to do? I'm behind on probably everything I'm working on. How the fuck do you speed this shit of his torrent up to download these porn viruses? Why do you host your servers on a fucking printer taped to a 70's toaster? Will there also be scams for dick enlargement popping up everywhere after this month of installation? On the seventh day of installation, will a girl come out of the program and kill me? When they are installed, which generation will my family be on? Will I have a wife? Children? Grandchildren? Pig orgasms last 30 minutes long, does your bitcoin server farms contain horny pigs and EVERYTIME they mate the length of their orgasms is added to how long I must wait? Should I contact my doctor to see if Bitcoin is he right product for me? Can bitcoin cast American Idol votes, or is that only AT&T? And WHEN THE FUCK WILL YOUR FUCKING BULLSHIT TAKE!? Businesses that use bitcoins must hate their lives. Ay least Canadian Debit PayPal has the decency to tell me when my shit will work. EDIT: Holy fucking shit guys. Did not see this coming. Ok, so I'm searing with rage right now. Please. Someone. Throw a brick at me and I'll shred it and swear into it so much it'll become cement. Bitcoin had almost reached the 3 day mark on it's sync shit. No one ever fucking told me about this. So I come here. Turns out, my rage is a fucking joke to you guys. You think my shit is hilarious, I'm some "epix feil trollz" or that it was "A+++++" material that you "would read again." Turns out I can't be serious and angry without being a joke. If the real world economy is serious and angry, then bitcoin must be a joke. So far, it seems to be. Thanks a lot guys, can't wait to get randomly punched in the face after having my identity leaked by beig hacked by the bitcoin army for posting the shit because "bitcoins are just that cool, loser." Feeling the love. Definitely not hating myself because of the fact people think I'm a fucking joke, and everything I fucking say is a fucking joke, and everything I do is a fucking joke, and everything I live through is a fucking joke, so that means my LIFE is a FUCKING JOKE TO YOU ASSHOLES. I wanted help, not pain. FML.
Very First Discussion of Bitcoin by Satoshi: BTC can Scale with specialists with server farms of specialized hardware.
In 2008 Nov, this is very first Satoshi's response after he published the white paper, answering the critic that Bitcoin network can't scale which also the first response to his white paer.... The scaling debate started in the inception of Bitcoin. Re: Bitcoin P2P e-cash paper Satoshi Nakamoto Sun, 02 Nov 2008 17:56:27 -0800
Satoshi Nakamoto wrote:
I've been working on a new electronic cash system that's fully peer-to-peer, with no trusted third party. The paper is available at: http://www.bitcoin.org/bitcoin.pdf
We very, very much need such a system, but the way I understand your proposal, it does not seem to scale to the required size. For transferable proof of work tokens to have value, they must have monetary value. To have monetary value, they must be transferred within a very large network - for example a file trading network akin to bittorrent. To detect and reject a double spending event in a timely manner, one must have most past transactions of the coins in the transaction, which, naively implemented, requires each peer to have most past transactions, or most past transactions that occurred recently. If hundreds of millions of people are doing transactions, that is a lot of bandwidth - each must know all, or a substantial part thereof.
Long before the network gets anywhere near as large as that, it would be safe for users to use Simplified Payment Verification (section 8) to check for double spending, which only requires having the chain of block headers, or about 12KB per day. Only people trying to create new coins would need to run network nodes. At first, most users would run network nodes, but as the network grows beyond a certain point, it would be left more and more to specialists with server farms of specialized hardware. A server farm would only need to have one node on the network and the rest of the LAN connects with that one node. The bandwidth might not be as prohibitive as you think. A typical transaction would be about 400 bytes (ECC is nicely compact). Each transaction has to be broadcast twice, so lets say 1KB per transaction. Visa processed 37 billion transactions in FY2008, or an average of 100 million transactions per day. That many transactions would take 100GB of bandwidth, or the size of 12 DVD or 2 HD quality movies, or about $18 worth of bandwidth at current prices. If the network were to get that big, it would take several years, and by then, sending 2 HD movies over the Internet would probably not seem like a big deal. Satoshi Nakamoto https://www.mail-archive.com/[email protected]/msg09964.html
The new item which will allow player to easily identify directions (azimuth) by pressing U key. This item will be equipped in the new unlootable slot (which means no one will be able to take your compass)
New type of bleeding - heavy bleeding
may open with a lower chance than a normal bleeding. Heavy bleeding requires special treatment items to stop (also some medical kits have the property of stopping heavy bleeding). The character with heavy bleeding leaves traces of blood on the surfaces.
New consumable items - Esmarch tourniquet, hemostatic syringe, kvass beverage
Fast backpack dump
the ability to quickly drop the backpack by double tapping the Z key
New third version of voice for BEAR
New faces and clothing for scavs
Voices of bosses (Glukhar, Sanitar and Reshala)
New character animations in the menu (on loading screen, in inventory, etc.).
New equipment:
New clothes for USEC and BEAR (tops and lowers)
New equipment (armored vest, chest rig, backpacks, headphones, helmets and berets)
New weapons and weapons parts:
М45А1 Pistol
KS-23 Shotgun
RFB Rifle
New mods for various weapons
Quality of Life changes:
Redesigned the group gathering screen in the lobby. Now you can see the character models of the group members with nicknames.
Added display of the object resource on the quick use panel
For mods, weapons, items moved by the mouse (drag'n'drop), added highlight of weapons, slots and mods where they fit (green - can be placed inside, yellow - can be combined / installed)
Option in the game settings - selection of the body parts color in the upper left UI element (a variant corresponding to the colors from the inventory on the "Health" tab and the old variant - red monochrome)
Options in the game settings to select the principle of displaying the combat interface elements (automatically hide or always show - quick access zone, endurance zone and the current stance and the current health state of body parts, all can be configured separately)
Added an ammo loading menu in the context menu of magazines in the stash
At the flea market, when buying more items than are left on sale, the remaining available quantity is bought
Automatic sorting of character's stash, any containers, backpacks, etc. by "sort" button
On the preset or customization screen, the characteristics of the weapon in the characteristics window now change when pointing to the mod to be installed
In the kill list after the raid the field "distance" (showing the distance of the fatal shot) was added.
When you exit the game, we added a warning that the generator is on.
Added a counter for ready items after crafting in the hideout in the lower menu
At a flea market, current flea market filters are no longer applied to your list of offers and your wish list.
Sorting goods by category is now reset when moving between merchants
Width of scrollbar in the stash, merchants' assortment increased
Added a hot key to unload the chamber CTRL+R.
Added a hot key to re-chamber ALT+R
Sent friend requests can now be cancelled
Added "accept all invitations" button
After death on the post-raid statistics screen, your character is now displayed in the equipment in which he was killed.
If the weapon has no magazine and there is no cartridge in the chamber, then by pressing the reload, the cartridge is now charged into the chamber (if there is a bunch of rounds in the pockets or vest).
Outside the raid, the stash can now be opened and closed by pressing the TAB hotkey.
Added display of "found in raid" status icon for canisters in the hideout generator area (if the canister is "found in raid")
Now the "Empty" button is displayed as the last item in the drop-down menu of the canister selection for the Generator
Now the treatment at the therapist will be free of charge first 5 levels of character
Optimization
Iteration of animation system optimization
Optimizing the work of AI on the server
High Quality Color option (enabled by default, disabling can give a small performance gain at the expense of image quality)
Different shader optimizations
AI improvements
Added weapon swaying in bots movements
Improved phrases for the attack by scav bots players
The bots now respond to the player scav "Follow me" gesture
Fixed bot behavior in combat when its target is outside the door
Fixed bug when Killa boss reacted incorrectly to smoke
Improved automatic cover search system
Fixed one of the bugs, from which a player scav could not become an enemy for raiders in reserve bunkers.
Fixed one of the bugs that caused bots to pass through closed doors
Bots now respond to the sound of approaching behind their backs
Fixed bug when bot ignored player after blinding.
Fixed a bug when a bot did not react to shooting at it through a masking net
Raiders now attack the regular scavs
Bots now respond to BEAR, USEC fractions with appropriate phrases
Bots can now react to the sound of a knocked down door
Fixed a bug when killing guards did not change the role of left alive bots
Fixed:
Desync of on/off status of the flashlight
Bug, when the items of the killed PMC character had the "found in the raid" status for the scav character of the same PMC player, in the same session
A series of bugs with the ability of the character to look through the walls
A series of bugs with invisible characters after spawning
Bug with missing display of the list of weapon presets
Setting and removing mods now resets sight mode (to correct a bug with aiming without image in lens)
Bug of no animation for picking objects from a third person view
Error 228, when special characters were used to name a preset
A bug with the blocking of further use of context voice lines, if you open the inventory during the sounding phrase
Bug, when on the items selection window for weapon crafting in the hideout, offered parts were already installed on the weapon
Bug, when the effect of "painkillers" or "stimulants" was removed earlier than the shown time
Bug, when the inventory broke down and caused an error, if in raid you removed weapons through Del key
Bug, when the explosion of frag grenades did not impose a contusion effect
Bug, when the gun stopped firing in automatic mode, if you start to quickly press the fire button before holding it
A bug, when the state of the stock fold was desynchronised , if an operation with the stock was performed during the operation with the object
Different bugs leading to a close enemy spawn
Bug, when the message counter increased by the number of unread messages when a new message was received after a raid
Tooltips and UI objects hanging in the interface
Bug when the image froze in the optics after using a thermal imaging device
Different bugs related to the ability to move items from not fully searched vests, backpacks, etc.
Desync of the price of quick health treatment
Bug with duplicate of Prapors' portrait in merchant menu
Fixed the duplicate image effect with heat haze effect
Bugs related to switching views to the hideout when the NVG on character is on
Error related to quick treatment when entering the Hideout
Bug, when the body took a static ragdoll position before touching the ground (problem with bodies hanging in the air)
Bug when the player would not receive the group status in the lobby
Bug when the resolution of the screen would not change after changing the screen mode
Bug, when you could open context menu in the window of item transfer
Error spam after suicide with a grenade, related to decal rendering
Bug, when jump action was in actions queue, if player tried to initiate jump, while laying down
Bug, when standing level didn’t decrease after quest fail
Bug of cycled animation, when installing weapon modifications while reloading
Bug, when healing wasn’t interrupted during load / unload of a magazine
Bug of healing animation getting stuck, while installing weapon modifications via DragNDrop
Bug of inability to unload a magazine, which was in the magazine case
Disabling buttons of installing and uninstalling video cards to a bitcoin farm, during sending of query related to interaction with them
Various fixes and visual improvements of interfaces
Bug, when changes to marker on a map were not saved
Bug, when game client was unable to close after 601 backend error for online and offline raids
Many different fixes on locations
Various fixes related to rain and soaking of surfaces
Various fixes for backend, related to increase the backend and overall game stability
Bug, when armor didn’t receive any damage from explosions of AGS and FN GL40 grenades
Delay before pulling the trigger of SV-98
Fixes related to delayed actions on the lobby screen when gathering a group
Bugs with the elite level of Vitality and Attention skills
Various fixes of minor bugs and errors
Changed:
Stims and medical items now can remove contusion effect
Skills that require body hit to progress are not going to be progressed with your party members
When character is blind by flashbang, he will always reload with mag drop
Decreased damage radius of FN-GL40 grenades
Increased armor piercing of 7.62x25mm TT ammo
PC blocks now spawn ssd and sas drives, various big containers - various equipment - vests, backpacks etc. (in addition to existing loot)
Big plastic containers now spawn more items in general
Minor changes to AI scav loadouts
Increased fall damage
In the quest line The Tarkov shooter player now can use any bolt action rifle
Quest to unlock trader “Jeager” is now available after accepting of “Gunsmith 1” quest. Requirements for quest “Gunsmith 1” lowered to level 2
Reworked player spawn points at Reserve base location
Scav players spawn at the Reserve location is made later in time
Reduced the traders restock timer to about 2 hours (it was once every 3 hours)
The 12.8 patch will NOT be on this week! Need to polish everything!
Satoshi lays out vision for Bitcoin at odds with claims that we need a 1 MB limit so everyone can run a full node: "At first, most users would run network nodes, but as the network grows beyond a certain point, it would be left more and more to specialists with server farms of specialized hardware."
In the Bitcoin design professional server farms (could be 3-4) connect P2P and form the decentralized network which works as a distributed timestamp server for themselves and for ordinary users that connect to them. Trust is replaced by cryptographic keys and PoW. Get this or you don't get Bitcoin.
If you don't believe me or don't get it, I don't have time to try to convince you, sorry.
But Satoshi already left a trail of thoughtful explanations that you can benefit from by doing your own research. For starters you can use the search bar here in BTC and read my "debunked" posts, which already include a number of relevant links to the paper and various answers that he produced for his critics.
In the Bitcoin design professional server farms (could be 3-4) connect P2P and form the decentralized network which works as a distributed timestamp server for themselves and for ordinary users that connect to them. Trust is replaced by cryptographic keys and PoW. Get this or you don't get Bi /r/btc
IBM warns of an instant breaking of encryption by quantum computers - Quantum computers could save vast amounts of energy, as server farms proliferate & applications such as bitcoin grow in their computing needs. Each computation takes just a few watts
How China Took Center Stage in Bitcoin’s Civil War | Through vast server farms and canny investments, Chinese companies have effectively centralized control over a currency designed to be borderless.
Dear Escapers! We are glad to present you the preliminary patch notes for the 0.12.7 patch! --- Added: --- • Customs expansion (expansion of industrial area, construction site, added many new explorable buildings, stationary weapons, new location for Reshala spawn etc.) • Added new scav boss - Sanitar. A former doctor, he worked in the health resort "Lazurny bereg", and before that in the TerraGroup laboratory. After the events that happened in Tarkov, he gathered a gang with former colleagues and operates on the "Shoreline". Actively uses professional skills in combat, quickly healing himself and the gang members. He uses various stimulants and medications, including those of his own production. He can quickly perform surgery by pulling out a bullet or applying a tourniquet on the field. Sometimes he is loyal to the Scavs and can leave a couple of first-aid kits or other medical supplies for his own group members on location • New quests on Shoreline • System for reporting suspicious players, unacceptable nicknames and game bugs abusers (on the post-match screen) Improved AI behavior: • Bots can pick up items now • Improved AI behavior when they see bodies • Bots now can pick up a second firearm from bodies • AI now can greet each other or player scavs, showing their peaceful intentions • Bots will eat\drink while in peaceful mode • AI will perform a mag check when in peaceful mode • Bots can check someone for friend or foe by aiming at him for some time, if they’re not sure of one’s intentions • Bots will sprint while patrolling if they consider the spot being dangerous • AI will be able to storm the player as a group, if he’s holding position and attacking them • AI will try to avoid dangerous places --- New weapons: --- • FN GL40 Grenade launcher • Mossberg 590A1 Shotgun --- New ammo: --- • .366 AP-M • .45 ACP Hydr-Shock • 9x19 mm QuakeMaker • 9x19 mm 7N31 • .45 ACP Lasermatch FMJ • .45 ACP AP • 7.62x51 mm M993 • 40x46 мм M381 HE • 40x46 мм M386 HE • 40x46 мм M406 HE • 40x46 мм M433 HEDP • 40x46 мм M441 HE • 40x46 мм M576 buckshot --- Added new stimulants: --- • 3-(b-TG) • L1 (Noradrenaline) • P22 (Specimen 22) • AHF1-M • Meldonin • "Obdolbos" cocktail • M.U.L.E • Added an additional icon for the network connection status in case of high packet loss • In the container slots window, the container tag is now displayed in the header --- Iteration of improving and reworking the skill system: --- New skill "Surgery" • Reduces HP penalty for surgery • Improved surgery speed • (Elite) No HP penalty for the restored body part • (Elite) Maximum increase in the speed of surgery New skill "Aim drills" • Increase of the aiming speed • Decrease the volume of aiming • (Elite) No hand shaking at any stamina value, first 2 seconds after aiming • (Elite) Reduced hands shaking during tremor and fracture, the first 2 seconds after aiming Rework of the “Strength” skill • Increase all weight limits • Increase the speed of the sprint • Increase the jump height • Increase the strength of the grenade throw • Increase the strength of a melee attack • (Elite) The weight does not take into account the weapons on the sling and on the back • (Elite) Melee attack can be stronger than usual Rework of the "Endurance" skill • Increased feet stamina • Reduced stamina consumption for jumping • Increased holding breath time when ads • Increased the speed of breath recovery • (Elite) Maximum increase in breathing recovery rate • (Elite) Breathing is no longer dependent on energy • (Elite) Increased stamina reserve Various fixes in old skills • Added 5 HP to the health of “Chest” zone (from 80 to 85) --- Optimization: --- • Optimized the rendering of decals • Fixed freezes that happened when the sound of thunder or the sound of grenades exploding was played • Optimized the performance of the game server • Fixed an issue with killing the boss of a group of raiders who appeared on the scene after interacting with the trigger was leading to errors on the server • Minor optimizations on the first shot or hit • Optimization of hideout sounds • Fixes of errors that could potentially lead to different freezes --- Fixed: --- • Iteration of fixes and corrections in UI • Bug with the PostFX menu that remains on the screen after closing the settings • Bug playing the sound of contusion if the sound is turned off in the settings • Bug of jerky animation of shooting weapons in the Hideout shooting range • The passage of raiders on the laboratory through the doors • A bug that allowed you to quickly move when constantly tapping the "Run" button when overweight • AS VAL with the handle adapter "Rotor 43" is now impossible to fold • Inability to exit the location via the paid exit “Car”, if you reconnect at the start of the exfil timer • Bug with throwing away the magazine when reloading the weapon via the context menu • Error 228 when receiving items from an expired email • Formulas for calculating prices for items with its resource and its commissions • After the reconnect, the equipment that was not searched become searched • The sound of the visor on/off remained at one point, and does not follow the character • Bug that wouldn't block buttons on the bottom panel after reconnecting as a Scav • Interface block if you go to the “Map” screen without a map • Bug when the "Receive all" button opened only the first and last message with items • Various bugs with switching the sound from “outdoor " to "indoor", and back, when reconnecting • Bug of not blocking an item after it was added to the merchant's sales table • Cartridges from packs of cartridges found in raid now have the status " found in the raid” • Error when studying items from the scav box • Fixes in the flea Market • The search will be updated if you delete and add an item to the wish list • Loss of a player's nickname and rating from the offer line after applying filters • The “search by item" option now resets the selected filters • Bug displaying the loading spinner on top of the list of offers • The mount without the “Found in raid" label ceased to be semitransparent (blocked) in the selection of the item for the offer, if you put and remove the mod on it • Bug when the merchant's avatar was flattened • Incorrect tag behavior on marked items for a flea market offer if you select multiple items from the container, closing and opening the container • Horizontal scrollbar on the product sales screen • Bug when the player couldn't put 2 identical weapons on the flea market if one of them was included in the starter kit for pre-order • Error 1508 - You send bad items- when putting an empty pack of cartridges on a flea Market • Bug, when for buying through a flea market goods from npc merchants needed items found in raid Fixed in weapon presets • Displaying the indicator “you have mods to build” when there are no mods for the build in the stash • Bug when the build could have been built with the wrong mod that was not in the preset • Weapon disassembly bug if you build the same preset twice with the same weapon • Ability to select items that are blocked for purchase, via the presets by clicking the button “Select all” • Packs of items are no longer displayed in the purchase lists of preset mods • The purchase lists of presets no longer display items the player's own offers • Added an error about lack of space when purchasing preset mods • Bug when opening presets through the lower panel that caused the game client to freeze Fixed in the hideout • Various fixes in the bitcoin farm • White authorization screen if you improve the pre-order version while in the hideout • Bug when it was possible to install a filter with zero resource in the “Water collector” and it could not be uninstalled • Calculation of fuel consumption time in the “Generator " zone • Bug duplicating the canister icon, when selecting a canister, in the “Generator" zone • Various bugs in group chat • Bugs with the discharge of weapons in the stash • Incorrect position of the fire mod pin and the turn of the barrel of the PPSH • Visual bug for displaying a zero bonus in the base level zones in the Hideout • Visual bug with the availability of time selection before the raid on the Laboratory screen • A bug where the player could spawn outside the location • Spamming error NullReferenceException: MuzzleManager • An error that occurs every time after treatment or getting a fracture • "Failed to create device file" error that occurs during client downtime • Errors when assigning voice commands • Spamming error when a large number of bots are active in the offline mode • Various errors while loading in raid • Various bugs and issues with Customs location • Various bugs and improvements related to AI • Fixed a bug when bots didn't follow a grenade throw with a voiceline • Fixed a handful of bugs related to bots getting stuck • Fixed a bug where a Gluhar would not react to a killed in the head ally • Fixed a bug when bots tried to heal a blacked out body part • Bots are now able to treat debuffs on blacked out body parts again • Fixed a handful of bugs with bots knocking out doors • Other AI related bug fixes and improvements • Various localization fixes and improvements • Other minor bugs and issues --- Changed: --- • Now it is possible to examine items from the construction requirements screen in the Hideout • Added displaying the time before the bleeding effect disappears in the stash • Now if you are not matched to the raid within 45 minutes, the search will be canceled • Updated SV-98 animation, hold, new animations when entering and exiting a sprint, new hold in the menu and on the loading screen • Updated PPSH animation, hold, and new animations when entering and exiting a sprint
12-06 19:13 - '[quote] Yup, and also in favor of only miners in server farms running full nodes after the blocksize increase too much. He said users only need SPV wallets. He was a big blocker. / That being said, it does not make big b...' by /u/celtiberian666 removed from /r/Bitcoin within 14-24min
'''
so Satoshi was in favor or larger blocks?
Yup, and also in favor of only miners in server farms running full nodes after the blocksize increase too much. He said users only need SPV wallets. He was a big blocker. That being said, it does not make big blocks automatically a good thing. It is just what he tought about Bitcoin growing in the future. The BCH scaling roadmap is closer to the original Nakamoto's ideas about that. ''' Context Link Go1dfish undelete link unreddit undelete link Author: celtiberian666
Wholeheartedly willing to get downvoted, but this RMT obsession has to stop.
This sub hasn't got a clue, I swear. Huge sweeping changes to the game mechanics are a terrible way to combat RMT. It's basically an admission that your anti-cheat doesn't work. Most MMOs suffer in some way from an RMT problem; WoW, Runescape, even Destiny 2 has RMT issues if you just look. Thing is, the anticheat in those games actually works worth a damn, so the entire playerbase doesn't have to suffer from endless tinkering with in-game systems. Before you hit me with 'it's a hardcore game, deal with it, it's supposed to be grindy', just stop. Just don't bother. I've heard it time and time again, and it's bullshit. You know it's bullshit just as well as I do. The changes BSG have been making recently to nerf all forms of progression only make the game 'more hardcore' for people who work full time and don't have the same amount of *time* as streamers who dedicate their entire life to this game. That's not 'hardcore'. The game's difficulty mechanically is 'hardcore' and always have been, and I love it. These changes, though, in my eyes, are just time-wasting for the sake thereof. Since when does the amount of time one has to invest in a game define how fucking hardcore it is? Would you describe WoW as more hardcore than Tarkov because of how long you have to play to progress? Or perhaps beating all three Witcher games back to back is 'hardcore' because it took a long time. Are ARMA or DCS inherently less hardcore than Tarkov because an operation can be completed in an afternoon? No, judging how hardcore a game is by the amount of time one has to invest in it is a joke. *No game* should give enormous *mechanical advantages* to those with more time on their hands. There's already an inherent skill advantage that comes from that amount of practice, designing the mechanics to also reward only those with that much time is a kick in the teeth to all the people who love this game but can't invest that level of time. And yeah, you can go ahead and say 'ummm actualllly it's a beta, so they can do what they like, stop whining', and yep. Yes, they can. You're correct. However, comma, that doesn't mean I have to pretend to like it. Yes, I did buy EoD and no, I don't regret it because of all the fun I've had til now. But suggesting people who don't like the current direction the game is going in aren't allowed to voice their opinion because the game's in beta is fucking ludicrous. What do you think the purpose of a playable beta is? Nikita is more than welcome to ignore all the people who don't like these new changes, but what gives people on this sub the right to tell me that I'm not entitled to an opinion on the product I've chosen to financially support. It's such a toxic, capital-G Gamer attitute to suggest that 'Tarkov is OUR game because we're willing to dump several full days a week into grinding for our Bitcoin farms. You should just go and play something else, this clearly isn't a game for you. Go play Call of Duty.' I shouldn't even have to express how utterly reductive and childish that is. Grow up. I'm getting HUGE red flags with the way this game is currently going, because it's all too similar to a game I used to love, The Culling. That game blew up on launch and a bunch of high profile streamers suggested changes to the game, and the devs went ahead and implemented all of them without so much as *thinking* about how they'd affect the average player. Look at where that game is now. Servers shut down, because the average player simply stopped having fun. I'm not saying BSG is even close to that bad, but this endless tinkering with mechanics for the nebulous, vague purpose of 'RMT' has to stop or I don't know if the 'little guys' are gonna stick around much longer. EDIT: I AM AWARE THAT RMT != CHEATING. But cheating is what makes RMT viable. RMTers need to keep items in supply, and to do that, they cheat. It's much more profitable. Ergo, if you stamp out cheaters, the RMT problem becomes significantly diminished. EDIT 2: u/ArxMessor makes a great point that Tarkov is an MMO and therfore should have some kind of grind. I agree. However, most MMOs use systems like weekly bounties etc to ensure even players with only maybe 10 hours a week to invest in the game can still keep up and compete. Tarkov currently rewards time investment *exponentially* which removes all possibility of catching up. EDIT 3: Yep, my DMs right now are very much confirming the things I said above about a certain subset of this community. Thanks, Gamers. EDIT 4: I get it, Destiny anti-cheat is ass. I made a mistake there, since I don't play Trials of Osiris. However, do you see Bungie making the win requirement for Trials 50 wins instead of 9 or whatever just to slow down the hackers? Of course not, because it hurts normal players more. Edit 5: My first gold! Thanks kind stranger.
06-10 12:12 - '**Digital Anarchy** / * introduction is about the wanna cry attack and the recent price trend / * *Police arrests four server farm operators for theft of electricity* / * Mihai Alisie works on a decentralized social net...' by /u/LucySeesDiamonds removed from /r/Bitcoin within 6-16min
''' Digital Anarchy
introduction is about the wanna cry attack and the recent price trend
Police arrests four server farm operators for theft of electricity
Mihai Alisie works on a decentralized social network ([prototype]1 )
a website called Rouleth offers gambling without taxes using smart contracts
the article compares Bitcoin to a pocket calculator, while Ethereum is like the newest iPhone; 30 companies (i.e. Microsoft, JP Morgan) announced to build their own "business blockchain" using Ethereum
A criminal program could reward murders of politicans (criminal use of smart contracts)
a project called Daemon (a decentralized darknet market using smart contracts on the blockchain) was announced anonymously
Bitcoin - how to invest without building a massive server farm
I am just learning about BC, but as I understand it, its value is increasing rapidly. Is it worth getting involved in a farming pool to get some BCs? I don't have a lot of money to invest, but is there a way I can invest some money and guarantee that I will get some BCs to hold on to? What do I need to know as a noob to this whole concept?
Edit: For those on New Reddit, we're trying out the "Event" style post, so you should see a start time listed above this post in your local timezone. It seems like it's a hour ahead for me, for whatever reason. Let me know if it works for you. The installation of the patch has finished! The installation of the patch has begun! Regards to CptQ for this count-down timer for those not on new.reddit: #Countdown Timer
Per the Official EFT Discord:
Tomorrow [The 27th], at 14.00 Moscow time we plan to start installation of the update 0.12.7. The game will be stopped. Installation of the update will take approximately 4 hours, but can be extended if necessary.
Customs expansion (expansion of industrial area, construction site, added many new explorable buildings, stationary weapons, new location for Reshala spawn etc.)
Added new scav boss - Sanitar.
A former doctor, he worked in the health resort "Lazurny bereg", and before that in the TerraGroup laboratory. After the events that happened in Tarkov, he gathered a gang with former colleagues and operates on the "Shoreline". Actively uses professional skills in combat, quickly healing himself and the gang members. He uses various stimulants and medications, including those of his own production. He can quickly perform surgery by pulling out a bullet or applying a tourniquet on the field. Sometimes he is loyal to the Scavs and can leave a couple of first-aid kits or other medical supplies for his own group members on location
New quests on Shoreline
System for reporting suspicious players, unacceptable nicknames and game bugs abusers (on the post-match screen)
Improved AI behavior:
Bots can pick up items now
Improved AI behavior when they see bodies
Bots now can pick up a second firearm from bodies
AI now can greet each other or player scavs, showing their peaceful intentions
Bots will eat\drink while in peaceful mode
AI will perform a mag check when in peaceful mode
Bots can check someone for friend or foe by aiming at him for some time, if they’re not sure of one’s intentions
Bots will sprint while patrolling if they consider the spot being dangerous
AI will be able to storm the player as a group, if he’s holding position and attacking them
AI will try to avoid dangerous places
New weapons:
FN GL40 Grenade launcher
Mossberg 590A1 Shotgun
New ammo:
.366 AP-M
.45 ACP Hydr-Shock
9x19 mm QuakeMaker
9x19 mm 7N31
.45 ACP Lasermatch FMJ
.45 ACP AP
7.62x51 mm M993
40x46 мм M381 HE
40x46 мм M386 HE
40x46 мм M406 HE
40x46 мм M433 HEDP
40x46 мм M441 HE
40x46 мм M576 buckshot
Added new stimulants:
3-(b-TG)
L1 (Noradrenaline)
P22 (Specimen 22)
AHF1-M
Meldonin
"Obdolbos" cocktail
M.U.L.E
Added an additional icon for the network connection status in case of high packet loss
In the container slots window, the container tag is now displayed in the header
Iteration of improving and reworking the skill system:
New skill "Surgery"
Reduces HP penalty for surgery
Improved surgery speed
(Elite) No HP penalty for the restored body part
(Elite) Maximum increase in the speed of surgery
New skill "Aim drills"
Increase of the aiming speed
Decrease the volume of aiming
(Elite) No hand shaking at any stamina value, first 2 seconds after aiming
(Elite) Reduced hands shaking during tremor and fracture, the first 2 seconds after aiming
Rework of the “Strength” skill
Increase all weight limits
Increase the speed of the sprint
Increase the jump height
Increase the strength of the grenade throw
Increase the strength of a melee attack
(Elite) The weight does not take into account the weapons on the sling and on the back
(Elite) Melee attack can be stronger than usual
Rework of the "Endurance" skill
Increased feet stamina
Reduced stamina consumption for jumping
Increased holding breath time when ads
Increased the speed of breath recovery
(Elite) Maximum increase in breathing recovery rate
(Elite) Breathing is no longer dependent on energy
(Elite) Increased stamina reserve
Various fixes in old skills
Added 5 HP to the health of “Chest” zone (from 80 to 85)
Optimization:
Optimized the rendering of decals
Fixed freezes that happened when the sound of thunder or the sound of grenades exploding was played
Optimized the performance of the game server
Fixed an issue with killing the boss of a group of raiders who appeared on the scene after interacting with the trigger was leading to errors on the server
Minor optimizations on the first shot or hit
Optimization of hideout sounds
Fixes of errors that could potentially lead to different freezes
Fixed:
Iteration of fixes and corrections in UI
Bug with the PostFX menu that remains on the screen after closing the settings
Bug playing the sound of contusion if the sound is turned off in the settings
Bug of jerky animation of shooting weapons in the Hideout shooting range
The passage of raiders on the laboratory through the doors
A bug that allowed you to quickly move when constantly tapping the "Run" button when overweight
AS VAL with the handle adapter "Rotor 43" is now impossible to fold
Inability to exit the location via the paid exit “Car”, if you reconnect at the start of the exfil timer
Bug with throwing away the magazine when reloading the weapon via the context menu
Error 228 when receiving items from an expired email
Formulas for calculating prices for items with its resource and its commissions
After the reconnect, the equipment that was not searched become searched
The sound of the visor on/off remained at one point, and does not follow the character
Bug that wouldn't block buttons on the bottom panel after reconnecting as a Scav
Interface block if you go to the “Map” screen without a map
Bug when the "Receive all" button opened only the first and last message with items
Various bugs with switching the sound from “outdoor " to "indoor", and back, when reconnecting
Bug of not blocking an item after it was added to the merchant's sales table
Cartridges from packs of cartridges found in raid now have the status " found in the raid”
Error when studying items from the scav box
Fixes in the flea Market
The search will be updated if you delete and add an item to the wish list
Loss of a player's nickname and rating from the offer line after applying filters
The “search by item" option now resets the selected filters
Bug displaying the loading spinner on top of the list of offers
The mount without the “Found in raid" label ceased to be semitransparent (blocked) in the selection of the item for the offer, if you put and remove the mod on it
Bug when the merchant's avatar was flattened
Incorrect tag behavior on marked items for a flea market offer if you select multiple items from the container, closing and opening the container
Horizontal scrollbar on the product sales screen
Bug when the player couldn't put 2 identical weapons on the flea market if one of them was included in the starter kit for pre-order
Error 1508 - You send bad items- when putting an empty pack of cartridges on a flea Market
Bug, when for buying through a flea market goods from npc merchants needed items found in raid
Fixed in weapon presets
Displaying the indicator “you have mods to build” when there are no mods for the build in the stash
Bug when the build could have been built with the wrong mod that was not in the preset
Weapon disassembly bug if you build the same preset twice with the same weapon
Ability to select items that are blocked for purchase, via the presets by clicking the button “Select all”
Packs of items are no longer displayed in the purchase lists of preset mods
The purchase lists of presets no longer display items the player's own offers
Added an error about lack of space when purchasing preset mods
Bug when opening presets through the lower panel that caused the game client to freeze
Fixed in the hideout
Various fixes in the bitcoin farm
White authorization screen if you improve the pre-order version while in the hideout
Bug when it was possible to install a filter with zero resource in the “Water collector” and it could not be uninstalled
Calculation of fuel consumption time in the “Generator " zone
Bug duplicating the canister icon, when selecting a canister, in the “Generator" zone
Various bugs in group chat
Bugs with the discharge of weapons in the stash
Incorrect position of the fire mod pin and the turn of the barrel of the PPSH
Visual bug for displaying a zero bonus in the base level zones in the Hideout
Visual bug with the availability of time selection before the raid on the Laboratory screen
A bug where the player could spawn outside the location
[#13] How China Took Center Stage in Bitcoin’s Civil War | Through vast server farms and canny investments, Chinese companies have effectively centralized control over a currency designed to be borderless. [worldnews] 1 comments
How China Took Center Stage in Bitcoin’s Civil War | Through vast server farms and canny investments, Chinese companies have effectively centralized control over a currency designed to be borderless.
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