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Nintendo's missing franchises and their chances of coming to Switch (long read)

“I want X for Switch”, “when is X coming to the Switch”, “X is perfect for the Switch!” How often have you heard or said these sentences? Quite a lot, probably, especially about Nintendo franchises. Nintendo fans really like first-party games, and they’re always asking for their favorites to come back. Problem is, even though Nintendo owns dozens of franchises, there’s only a few that are guaranteed to show up during any given console, so fans of smaller franchises are left wondering when they’ll play them again.
Well, today I’ll try to mostly answer these questions. I’ll take a look at several, Nintendo-owned franchises and try to figure out what are their chances of coming to Switch. I’ll be basing myself on this such as release schedule, success of previous entries, popular demand, market niche and internal interest at Nintendo.
However, keep in mind two things. One: Nintendo owns a shit-ton of IPs, and I won’t cover them all. I’ll focus on the ones that have multiple entries, and even then, I might skip a few if I feel I have no meaningful insight.
And two: No matter what I or anyone else says, the chances for any of these games to come back is NOT ZERO. Nintendo is unpredictable and they’ll sometimes bring something out of the blue when you least expect it. This year alone we saw the return of Brain Age (a franchise not seen since 2012), Clubhouse Games (a sequel to a game from 2005), and Famicom Detective Club, a franchise with two games from 1988/89, which then received a remake in 1998 and then nothing until twenty two years later. Granted, it’s another remake, but it is still a modern installment in a franchise twenty two years dormant. If Famicom Detective Club can come back in 2020, so can your favorite franchise. Now, let’s begin, in alphabetical order:
Art Academy
Starting off with a small one. Art Academy is a series of drawing games that started on the DS in 2010 and then released pretty consistently over the following years, with three entries on 3DS and two (well, one and a half) for the WiiU between 2010 and 2016. Already this feels like a franchise with a pretty consistent release schedule, even though it hasn’t been seen for four years now. I don’t think any of the games were blockbusters, per se, but they also don’t need to be. They’re small games, probably inexpensive to produce that seem to do consistently well enough to get new sequels.
There are several obstacles that present themselves to the release of a new Art Academy, but I think all of them are easily overcome. For starters, AA is the type of casual game that thrived during the DS/Wii eras, a Touch Generations game. Since the Switch released, many have noted that Nintendo may want to distance themselves from that era due to the failure of the WiiU, and there may be some truth to that, but I feel like this is starting to change. Again, this year saw the return of both Brain Age and Clubhouse Games, both casual, Touch Generations DS games. I feel like, at the start of the Switch’s life cycle, Nintendo was indeed trying to focus on core gamers, but now that they have secured that core gamer audience, they may be more comfortable releasing more casual fare.
Furthermore Art Academy is developed by Headstrong Games, a British developer that doesn’t seem to do much other than AA. However, in 2017, that team was absorbed into its parent studio, Kuju Games. This move, which happened the year after the last AA game released, may have something to do with the franchsie’s MIA status. But, Kuju games is still active, having released a game just last year, and I don’t see why they couldn’t take up the mantle.
Finally, some speculated a few years ago that AA was dead due to the Switch not having a stylus but, OH WAIT, Brain Age fixed that too!
All in all, even though Art Academy is hardly a hot franchise, there’s very little standing in the way of its return, and little reason to doubt that it will.
Chances: Good
Chibi-Robo!
We may have started on a positive note, but here comes a downer. Chibi-Robo is probably not coming back anytime soon. This cute little robot debuted in his self-titled Game Cube game, developed by Skip Ltd. Like most games by the developer, it was quirky and fun, and not very popular, but had its fans, and Chibi-Robo must have endeared someone at Nintendo, because he kept showing up here and there. He got two DS sequels, though the second one was Japan-only, already a red flag. In 2013, he starred in a 3DS eshop game that was very different from the main games, more of an experimental spin-off, and was not well-received.
But the real final nail came in 2015, with Chibi-Robo Zip Lash! The game was announced to be a 2D platformer, and many fans identified the change in genre (from a unique adventure game to one of the most over-saturated genres in Nintendo consoles) as a total sell-out, and they were totally correct! The developers basically admitted that they did it to try and get more players (red flag). Series producer Kensuke Tanabe then said that if the game didn’t sell well, it could be the end of the franchise (RED FLAG). And then, the unfortunate but inevitable happened. Zip Lash was a critical and commercial bomb, and neither the developer nor the franchise has been seen again. Aside from the inevitable Smash Bros mentions, Chibi-Robo has only been seen on that infamous flaming tweet from 2018 (I told you someone at Nintendo really likes them). To make matters worse, there are increasing signs that Skip Ltd may be going under
So, a struggling franchise makes a desperate move to gain fans, a developer expresses concerns for its future if the game bombs, said game bombs and now the developer may be going out of business? It seems the writing is on the wall.
Now, even if Skip goes under, that is not necessarily the end of Chibi. Nintendo would still retain the rights, as they did for Trace Memory and Hotel Dusk after developer Cing went under. As for whether or not Nintendo would want to give the franchise a second (third? Fourth?) chance, it doesn’t look good
Chances: Very bad
Custom Robo
From one diminutive robot to another, the Custom Robo series is and robo-battle series that began on the N64. It was Japan only, as was its N64 and GBA sequels. Afterwards, Nintendo did try to expand it, releasing a GameCube game in NA, and a DS game in NA and Europe. However, despite the fact that players of these games will attest to how good these games are, they didn’t seem to do very well, and the franchise has not been seen since 2007.
There was one statement of internal interest, when a developer in 2014 said that he heard demands both inside and outside the company for a new entry, but that there were no plans for one, and he was unsure when there would be. Six years on, it seems there still aren’t. In fact, the developer itself, Noise, is also strangely MIA. Though they are officially still active, with their website being updated for 2020, they have not worked on a game since 2015.
Then, in 2018, many fans watched in horror the news that Nintendo let the trademark expire. Some have pointed out that this isn’t as bad as it seems, as it refers specifically to games on optical discs, which Nintendo doesn’t make anymore, but I don’t know enough about the subject to say for certain. Regardless, it’s evident that Nintendo still owns the franchise, as Custom Robo content appears in Smash Ultimate.
On the other hand, one of the series creators, Kohji Kendoh, is still thinking about it. He is working for another developer, and released a suspiciously similar game called Synaptic Drive just this year, as well as talking about Custom Robo in social media. It seems like a Mighty no9/ Yooka-Laylee/Bloodstained situation, in which the owner of an Ip is not using it, so the creator releases a spiritual successor.
Bottom line, there seems to be demand for Custom Robo. A developer saw it six years ago, and the creator is seeing it now. Whether or not thinks this demand is enough to revive the franchise, is tough to say, but doesn’t look great.
Not as bad as Chibi-Robo, though
Chances: Bad
Daigasso! Band Brothers
Here’s a franchise Americans never got. Daigasso! Band Brother is a rhythm game released for the DS in 2004 and stars Barbara the Bat, who has an uncharacteristically risqué design for Nintendo. The game was Japan-only but seems to have been successful, it received a sequel in 2009 (released in Europe, but not NA), and another in 2013 for the 3DS. Despite not having received new games since then, the series is far from inactive. Barbara the Bat in particular, like Chibi-Robo, seems to have fans inside Nintendo because she pops up everywhere. She had cameos in a few other DS games, she was an AT in Brawl and a spirit in Ultimate, she was a costume in Mario Maker, she appeared in a comic strip with WarioWare’s Ashley, and the series has a Twitter account that was super active all the way up to April of this year (more on that later). In 2017, that account even tweeted a comic strip of Barbara demanding a Switch. That was probably not a tease of anything, as it’s been 3 years and nothing, but stuff has happened with the franchise even more recently.
Last year, in 2019, six years after the release of the 3DS game, there were 30 songs added to the game in celebration of the series 15th anniversary. So as late as last year, Nintendo was celebrating this franchise with an in-game event. Now, the servers for the game were shut down earlier this year (hence the end of the Twitter account), and the game was removed from the eshop (as it is basically pointless without the servers), but with recent news that the 3DS has ceased production, it’s pretty clear that the game’s end is a consequence of the 3DS’ end, and not a lack of players. So if the series is alive, but can’t be on the 3DS, it has to go somewhere, no? Bottom line: the games are successful, the series is active, and the character is popular. I don’t know if Barbara the Bat’s next tour will be an international one, but I’m confident it will happen
Chances: Very Good
Dillon’s Rolling Western
DRW is a unique western-themed tower defense game released on the 3DS eshop in 2012. It received mixed reviews, but had a dedicated fanbase, and was successful enough to spawn two sequels, one in 2013, and a post-apocalyptic themed one in 2018. With a game having released just two years ago, its reasonable to say the series is not dormant, so the prospect of a new game is always likely. The developer, Vanpool, who mostly works on smaller scale stuff like this, is both still active and still working at Nintendo.
So, really the only reason to believe the series wouldn’t continue would be if the latest game bombed really hard. It’s hard to say that it did, as sales figures are unavailable, but it was a 3DS game in 2018, probably didn’t set the charts on fire. But then again, unless Nintendo had some really unrealistically high expectations, I don’t think it could have bombed hard enough to kill the franchise that fast.
There’s not much more to say. There aren’t any rumblings of a return, but also no reason to be pessimistic.
Chance: Above Average
Earthbound
Let’s make one thing perfectly clear: There will not be a Mother 4
The Creator of the series, Shigesato Itoi, has said that he would not work on a fourth installment, as he feels the story is complete. Now, normally, Nintendo could just say “screw creative integrity, let’s make a fourth game anyway!” but Shigesato Itoi directly co-owns the series’ copyright so they actually can’t. So unless Itoi changes his mind, or he dies and Nintendo decides to ignore his wishes (neither scenario is completely outside the realm of possibility), Mother 4 is not happening.
So, if new Mother content is made, it’d be either a remake, or Mother 3 localization. We all know demand for this last one is overwhelming, Nintendo themselves have acknowledged it multiple times, but it still hasn’t happened, and it doesn’t seem things have changed. A remake is possible, but don’t hold your breath for it.
Despite the series’ popularity, I think all we’ll see of it is the first two games in NSO.
Chances: Bad
Excitebike
This is a hard one to pinpoint. Excitebike is one of those classic NES games that Nintendo likes to reference all the time, like Ice Climber, Balloon Fight, Wrecking Crew and Duck Hunt. Unlike those, Excitebike actually received sequels and established a franchised. There was a great entry on the N64 and three entries on the Wii, but nothing more since. I can’t imagine the Wii entries were super successful, and there really hasn’t been any word from Nintendo about any interest in reviving the series, either from developers, or the fans. The developer of the Wii games, Monster Games, is still active, and still makes racing games and extreme sports games, but hasn’t worked with Nintendo in 5 years.
Now, one point I see often, and that I’d like to address, is the idea that Nintendo doesn’t want multiple games from the same genre on the same console. I can’t agree. With the exception of the WiiU, every Nintendo home console since the SNES has had multiple Nintendo-published racing games released for it. WiiU didn’t but that console is an exception to many norms. I don’t see why Mario Kart, behemoth that it is, would stop any other racing game from being made, especially when they are so very different (although the fact that MK8 has an Excitebike track doesn’t inspire confidence).
No, I don’t think Mario Kart is the problem, I think is just lack of interest. And though Excitebike is not a franchise Nintendo will ever truly forget, it’s not really revving up for a comeback either. It could happen, it could not
Chances: Medium
Fatal Frame
This horror franchise wasn’t originally a Nintendo product, being released on the PS2 by Tecmo. However, since the fourth game, each title in the series has been published and copyrighted by Nintendo, and this seemingly applies to all future entries, as the series producer said the series’ future is up to Nintendo. So, how does that future look like?
Well, the last game in the series, Maiden of Black Water, was a WiiU game, which means it didn’t sell well, but not as badly as you might think. From all I could find, which is admittedly not much, sales for the game seemed to be only slightly less than previous entries, a gap more than explainable by its console. So, if the series was getting sequels before, the WiiU game’s sales wouldn’t be the reason why there wouldn’t be more. And though Nintendo of America has had to take baby steps into accepting the franchise overseas, Nintendo of Japan seemed satisfied with it, releasing four games between 2008 and 2014.
So sales aren’t an evident problem, what about the developer? That developer is Tecmo Koei, who is not only active and buddies with Nintendo, their current project is none other than Nintendo’s big holiday title. There’s obvious trust there. As for interest, there is a lot. From Koei Tecmo calling it a valuable IP, to the series producer stating multiple times, including this year, that he’d like to bring it to the Switch
Now, this comment pretty much confirms that a new Fatal Frame is not in development as of now, but it has a chance of happening. And remember, the last game is on WiiU, and if we know anything about those, is that they like to come to Switch. And though I don’t see Nintendo breaking their necks to make a new entry, I don’t think they’d oppose it if Tecmo pitches it to them, especially if it’s just a port.
Chances: Good
Fossil Fighters
This game is not Pokémon, or so its fans tell me. Fossil Fighters is a DS game from 2008 where you collect various species of dinosaur and battle with other ~Dinosaur Trainers~ Fossil Fighters in RPG battles. It didn’t receive great reviews, but was successful enough to get a sequel two years later, and another one on the 3DS in 2014. Three games in six years is a pretty good release schedule, and things were looking alright, until that 3DS game came. It was primarily developed by a different studio, and it showed. The game received abysmal reviews, and fan reception was similar. Sales weren’t awful, but not great either.
Since then, the series has been completely quiet. The developer, Red Entertainment, is still active, but hasn’t worked with Nintendo since the 3DS game. As for interest, there hasn’t been a peep from Nintendo about this series at all. No interviews describing vague interest in bringing it bad, no acknowledgment of fan demand, no cameos in other games (aside from Smash, which doesn’t count, Smash has everything). Even fan demand doesn’t seem too high, most of what I’ve seen is a Change.org petition which has been up for a year and has not reached its 2500 signatures goal.
It looks like this series could become a fossil itself. Someday some might dig it up and revive it to use in battle, but I’m not feeling it.
Still not as bad as Chibi-Robo
Chances: Bad
F-Zero
This is the reason you’re reading this.
Oh, F-Zero. If fan demand alone was the deciding factor, F-Zero would be top priority. People want F-Zero, people beg for F-zero, people who have never played, beg for F-Zero. And Nintendo knows this, they’ve acknowledged it. They themselves haven’t forgotten it. Even putting Smash aside, there was an F-Zero minigame in Nintendo Land. There are F-Zero tracks in Mario Kart. They’ve done everything but make a new F-Zero game, but why the hell not?
Well, it’s important to understand that the F-Zero series declined in sales throughout its life. The best-selling game is still the first, and though the following games were fantastic, they sold less and less, and yet, strangely enough, between 2003-2004, Nintendo released THREE F-Zero games. Around the same time, they also released an anime. There are several great articles and videos about what happened to F-Zero, but the best point I’ve seen is that Nintendo tried, in 2003, to really push F-Zero, but it didn’t work. So, with their attempt failed, they let the series sleep, and just never woke it up, even as fan demand increased.
In 2015, Miyamoto commented on the series, and said that, though he heard the demand, he was unsure on what to do with the series, on how to make a new game. Many fans scoffed and said he’d just need to make a modern F-Zero and that’d be great, but I think internal concern runs deeper. Just doing F-Zero failed in 2003, so why would it work now?
That said, I think there is hope. Fan demand is powerful, and more and more we see a new generation of Nintendo developers pushing the company forward. These younger developers are the ones behind new IP like Splatoon and ARMS, and great reinventions of existing ones like Odyssey and BotW. It’s possible that these same younger developers could hear the fan demand, and want to take on the series without the hesitation of their older peers.
It’s been 16 years, but Kid Icarus was gone for 19, wasn’t it?
Stranger things have happened
Chances: I want to believe
Golden Sun
And here’s the other one.
Few Nintendo fans are as vocal and dedicated to their dormant franchise as Golden Sun games. For those who don’t know, Golden Sun was a couple of excellent GBA RPGs released in 2001 and 2002, with a DS sequel in 2010. Such erratic release schedule would make predicting the series’ future difficult at the best of times, but the DS game was seen as a disappointment by many fans and sales were unimpressive. With ten years having passed with no new game, is the series done for? Well, let’s look at it.
In 2012, one of the developers gave an interview in which he straight up said that, if there was fan demand for it, there would “naturally” be a fourth game. We know that developer interview doesn’t immediately guarantee a sequel, but this is also a much more positive statement than Custom Robo and F-Zero’s “We know there’s demand, but we don’t know what to do with it”. This is “If there’s demand, it will happen.” So, is there demand?
You bet your ass there is. And it feels like it is growing. There was a high-profile hoax about a fourth game in 2017 (a similar hoax happened some time before the third game, by the way). The series received notably more content in Smash Ultimate than series of similar standing (quite possibly an acknowledgment of its popularity). And last year, Cory Balrog, director of 2018’s GOTY God of War, tweeted about all the franchises he would trade for a new Golden Sun. Nintendo could hardly have asked for a higher profile endorsement within the industry.
So if fan demand is there, why hasn’t it happened yet? Well, it helps to look at the development history of the series. The first game took eighteen months to develop, considered a long time for a handheld game at the time. And though the eight years between the GBA and DS games may have you believe it took a long time to greenlight a sequel, that’s not the case. Signs point to internal discussion about a sequel to the GBA games as early as 2002, with developers quoted as saying that Nintendo was asking them to make a new one. One of the series producers also said that the series takes a long time to make because of its complexity. After the DS game failed to meet expectations, its understandable that Nintendo may not have been as enthusiastic for a new game as it was before, but it seems like, even if the series is alive and well, the long hiatus would not be uncharacteristic. In that same interview quoted before, the developer even said that a new game would take a long time. In fact, if GS4 had started development shortly after that interview, if it took as long as Dark Dawn, the game would be wrapping up production around now.
Then there’s the developer, Camelot. Aside from Golden Sun, they pretty much only make Mario Tennis and Mario Golf. They release schedule is also super consistent, with a new game every other year, sometimes every year. We already got a Mario Tennis on Switch two years ago so, if not for COVID, their new game would probably have released this year. All things point, then, for the next Camelot game to hit the Switch next year. Smart money would be in Mario Golf, but maybe it is finally Golden Sun.
Finally, I don’t think, as others do, that Xenoblade is the reason GS is not happening. Again, I don’t see evidence to support the idea that Nintendo doesn’t want to publish more than one game in the same genre. Both the GBA and DS had more than a dozen Nintendo-published RPGs, and the Wii and 3DS got RPGs even after Xenoblade released for them. I don’t see why Xenoblade would stop a Switch Golden Sun, especially when they are very different kinds of RPGs. GS is actually closer to Octopath Traveler, whose success was enough to impress SE, why wouldn’t Nintendo want a piece?
Really, I think the biggest obstacle is that Nintendo might want to prioritize the safe investment of Mario sports games over Golden Sun, but the more I research, the more I feel like GS’s chances are higher now than they were at any point in the last ten years.
I feel there’s hope this sun will rise again
Chances: Above average
Kid Icarus
Sorry to keep you waiting.
Kid Icarus was an OK NES game that had a forgotten Game Boy sequel and then nobody cared about it for 19 years until it was unexpectedly revived for the 3DS in 2012. This story is a testament to the fact that, just because its been a long time, it doesn’t mean it will never happen. But in order to know if it will happen again, let’s understand how it happened in the first place.
It’s important to mention that reviving Kid Icarus was not the intent behind KI: Uprising, it was the idea of its director, Masahiro Sakurai. Nintendo had given him a project and Sakurai decided to use an established franchise for it. He briefly considered Star Fox, but decided to use Kid Icarus, for which he probably had a soft spot, considering he had added Pit to Brawl some years earlier. So, there wasn’t an exec at Nintendo who woke up one day and decided to bring Kid Icarus back, they gave the director a project, and, after some deliberation, he decided to use Kid Icarus for it.
That director is currently busy developing Smash Bros DLC, but even after that’s over, he probably won’t revisit Kid Icarus. He has shot down the idea of him working on a sequel or a port. His words were: "For now, my thought is that perhaps we'll see someone else besides me make another Kid Icarus in another 25 years." Yikes. That’s pretty damning. Sure, Nintendo could get someone else to make the game, but if it was only Sakurai that was interested in the series in the first place, what is the hope of that?
Well, that statement is not super accurate. Before Uprising, there was actually a Kid Icarus reboot in development for the Wii. It was cancelled, and thank God for it, as it was an awfully stupid gritty reboot, but it showed that there was interest in the franchise even before Uprising. Naturally, you’d expect interest to be bigger now than before.
The fact that Uprising not only grew the series’ fanbase, but the that there are Kid Icarus characters in Smash Bros, means that the franchise has a permanent place in the interest in Nintendo fans. Smash in particular means that there are 18 million people who know Pit and Palutena and would turn their heads if a new game was announced. Furthermore, Nintendo’s new CEO is interested in bringing 3DS franchises to the Switch after the success of the Switch Lite, especially now that the 3DS is officially dead, so the opening is there for it.
There is definitely demand for a new Kid Icarus game, but it is too sporadic a franchise to be certain, and if it were to happen, Nintendo would have to find someone new to do it. But, in the end, the series is definitely in a better place now than it was 10 years ago.
Chances: Medium
Legendary Starfy
Legendary Starfy was a 2D platformer for the GBA that was apparently really successful, as it received four sequels in the span of five years. Not only that but, like Barbara and Chibi-Robo, Starfy himself was quite popular. He had cameos in Mario & Luigi and Super Princess Peach, music of the series was in Donkey Konga, he is a regular Assist Trophy in Smash and was a costume in Mario Maker. Though the series took until the last game to come to the West, there were plans to bring the first four games too, as well as consideration for expanding the series to the Wii. The series was widely advertised, with animated commercials and tons of merchandise, including plush dolls, CDs, pencils, birthday balloons, casino cards and two manga series. When asked if there were plans for a sixth game, the developer answered “Yes!”, no ifs, not buts, straight-up Yes.
And then… nothing. The series just stopped. And the reason why is: I have no idea. Maybe if the last game bombed spectacularly, but it doesn’t seem to be the case. Sure, Japanese sales declined with each entry, but not by that much. Maybe NA sales weren’t what Nintendo was hoping for, but surely not enough to kill such a steady franchise.
The confusion only grows when we look at its developer, Tose. Now, this is interesting. You’ve probably played a Tose game without knowing. They have worked on over A THOUSAND GAMES, but they never receive credit. They merely assist with development in the shadows. As one exec puts it: "Our policy is not to have a vision. Instead, we follow our customers' visions. Most of the time we refuse to put our name on the games, not even staff names." They are a ghost developer. Even its Wikipedia page admits that the list of games on it is purely speculative. There are probably hundreds more, that we don’t know about.
The only exception is the Starfy series. That series was their vision. So why did they stop? Could they have decided that it was against their vision to make a game of their vision? We can only speculate.
The fact that the series’ end was so unexpected, and its developer so mysterious, means that any speculation about it is a shot in the dark. All I can say is that there’s no particular reason to expect it.
Chances: Not Good
Nintendogs
Here’s a big one. Nintendogs was one of the biggest successes of the casual era, on par with Brain Age and Wii Fit, but unlike those, it remained a multi-million seller during the 3DS/WiiU generation. And though Nintendo may have tried, at first, to distance the Switch from that era, the return of Brain Age and Clubhouse Games indicates that other casual games would follow, and Nintendogs would be a no-brainer.
There is, however, one big problem: the Switch does not have a microphone. While Brain Age on the DS also used the microphone a lot, it was not essential to it. You could easily make Brain Age without it. But not Nintendogs. Issuing voice commands to your virtual pup is integral to the experience. No microphone means no Nintendogs.
But with that said, Nintendo did go to the trouble of making a Switch stylus, seemingly just for Brain Age, so maybe they could make a microphone peripheral. Sure, a microphone would be more complex to make than a stylus, but not inconceivable. They did something like that with the Wii Speak. I’m sure for that nintendogs money, Nintendo would do it.
Worst case scenario, Nintendo releases Nintendogs and forces you to use the NSO app’s voice chat to talk with your dog. You know they’d do it.
There’s also the fact that another developer released a nintendogs clone for the Switch last year, but I don’t think Nintendo gives a shit.
Chances: Good
Nintendo Wars
You may know this series better as “Advance Wars” and you may also know that it is fantastic. In fact, it is one of the highest rated Nintendo franchises on Metacritic, and had a pretty consistent release schedule between 1988 and 2008. All was looking pretty god. But unfortunately the series has been dormant since the last entry on DS. Part of it may be because the series, though originally Japan-only, was never all that popular in Japan. In fact, that last game only saw a limited release as a My Nintendo reward in the region.
There is, however, still demand for the series, both externally and internally. Producers from both Nintendo and developer Intelligent Systems have expressed enthusiastic support for a new entry, although they’ve also expressed some uncertainty on what they’d do with it, similar to the Custom Robo and F-Zero responses.
The developer for the series is Intelligent Systems, who do a ton of stuff and will be discussed multiple times in this post. They used to release multiple games a year, but have slowed down this past game to just one or two games a year, another possible reason why Advance Wars has been deprioritized, especially in comparison with that boogeyman of Advance Wars and Smash Bros fans alike: Fire Emblem. There is real concern that Nintendo might not want to make a new Advance Wars when they could just make the similar but more popular Fire Emblem instead.
That said, IS has already released a Fire Emblem and Paper Mario for Switch, and though we definitely will get at least one more FE during the Switch’s life cycle, there’s enough years left for IS to release some other games, whether they be AW or one of the three other franchises we’ll discuss in the future. Problem is, of those franchises, AW might be the most difficult to produce, and the most risky, so it could probably be lower priority. When asked about the series last year, one IS producer gave a pretty evasive answer, so things aren’t looking too good, but they aren’t hopeless either.
Chances: Medium
Ouendan/Elite Beat Agents
This rhythm series for the DS is widely beloved by those who played it, but its life cycle was pretty limited. One game in 2005, and Americanized version in 2006, and one sequel in 2007. Nothing more since The games were critically acclaimed, but not blockbuster hits.
The series creator said back in 2016 that he would love to create a new game, but nothing else has been said about it. The game’s developer iNis, doesn’t appear to be super active either.
All in all, there is very little pointing to a return
Chances: Bad
Pilotwings
The biggest obstacle to seeing this series of arcadey flight sims on the Switch is that the series has a very specific purpose: it’s a tech demo. All three games were launch titles for their systems and explicitly meant to show off each system’s new tech. The original game was made to show off the SNES’ Mode 7, the N64 game was meant to show off the console’s polygonal graphics, and Resort was meant to showcase the 3DS’ stereoscopic 3D. With the Switch’s release far behind us, and its graphics not really needing a showcase, Pilotwings chances seem low. Granted, Pilotwings doesn’t need to be a tech demo, but it could be how Nintendo views it as.
There is some fan demand for it, but not as much as F-Zero or Golden Sun, and no developer has commented on the possibility of a return. Pilotwings has always been moderately successful, but not enough to justify constant releases. The only glimmer of hope is the comment from Nintendo’s CEO about wanting to bring more 3DS franchises for the Switch, but it’s quite possible that he didn’t have Pilotwings in mind when he said that
Chances: Bad
Punch-Out!!
Another series popular enough to get a Smash character but not popular enough for consistent sequels, Punch-Out is a beloved classic with a consistent fanbase, but with a very erratic release schedule. After the SNES game in 1994, the series lay dormant for 15 years until it was revived for the Wii in 2009 and then laid to rest again. One explanation is that the series was never really popular in Japan. Neither the NES or SNES games were even available as full releases in the country, being instead, distributed as prizes or rewards. And though the Wii game got a full retail release, it sold very poorly. It’s always been a game more for Americans, so it is understandable that the Japanese developers at Nintendo aren’t super enthusiastic about it. That said, it was Nintendo who pitched the reboot in the first place, so they may want to do it again someday.
The developer for the Wii game was Next Level Games, who release a game every three or two years, and they also develop Mario Strikers and Luigi’s Mansion. Having already released LM3, it’s likely they’ll release another game for the Switch some time soon. That could be Punch-Out, but it is just as likely that it could be Mario Strikers, or something else entirely.
Some think that the series use of flagrant national stereotypes would impede it from coming back in today’s political climate, but frankly, I don’t think that’s as definitive a problem. Worst case scenario, they simply make a new cast, just like Super Punch Out, but less racially insensitive.
Another interesting development is that Mike Tyson has been talking about wanting a new Punch-Out this year. I don’t think Nintendo cares what he says, and they definitely don’t want to associate with him again, but it is a pretty high-profile person talking about the series, which is bound to raise interest. Whether that’s enough for Nintendo to consider a new game? I don’t think so. But regardless, Punch-Out is popular enough that the door is never truly closed for it.
Chances: Not Good
Pushmo
This acclaimed puzzle game was released for the 3DS eshop in 2012 and was successful enough to get three sequels. Although it hasn’t been seen since 2015, there doesn’t seem to be anything impeding its return. The developer is our good friend Intelligent Systems, and, of the aforementioned IS franchises still to launch on the Switch, Pushmo, being a simple, but beloved, puzzle game, seems like the safest investment. It likely could be developed alongside another major game.
There is demand for it, and considering Nintendo’s eshop efforts, Pushmo would fit in perfectly alongside Snipperclips and fellow 3DS eshop puzzle star Boxboy. All in all, there’s no reason not to expect Pushmo to come back.
Chances: Good
continued in comments
submitted by insertusernamehere51 to NintendoSwitch [link] [comments]

DKNG - Fundamental DD Part II - DKNG

Not Financial Advice (NFA)
Warning: Wall of Text. If you hate reading just skim through the bolded/italicized
Ever since I publicized my findings on DKNG, the stock has underperformed & probably has fucked a lot of people here, especially given the overly bullish stance back in June. Unless you took my advice & got into Puts then, congrats, welcome to tendie town. For the ADHD retards, here’s what the next wall of text is going to summarize: I believe at the current price of ~$30, the stock is oversold.
A tech-focused, high-growth Company that has made sports betting easy to understand with an aesthetically pleasing interface similar to how Robinhood has neatly laid out stock market gimmicks so even high-schoolers can make sense of it I believe, is underpriced at these levels.
Let’s get into some details as to why the stock has underperformed:
First off, the news slate revolving sports with the rumored delay/cancellation of the MLB season & the NFL watching from the sidelines is in my view, just a part of why the stock has underperformed. We’ll revisit this later in this post, but I want to focus on the drivers of the stock’s recent underperformance, & why these factors are now in the rearview mirror.
Part I – The Past Has Passed – SPAC-related Equity Dilution
History lesson first: DKNG went public via a SPAC merger, which has exploded in popularity recently. Anyone serious about analyzing stocks going forward needs to do their homework on this, Google is your friend.
A feature of most SPAC merger to public listings that creates a headwind to near-term share prices are embedded equity dilution events, usually in the form of earn-outs (stock bonuses to execs, the SPAC sponsor) & conversion of Warrants.
On 5/24, the earn-outs were triggered, adding 6m shares to the share count.
On 6/26, 16.3m warrants converted to DKNG, netting them ~$188m of cash.
Stepping back a little, in addition to the above, on 6/18 DKNG launched a follow-on equity offering of 16M shares @ $40/Share [1], receiving $621M in proceeds.
The last part is tricky to understand from a dilution perspective. To simplify, historically it’s almost a coin toss whether a Company’s shares outperform on the onset of an equity offering. While issuing shares does dilute the existing shareholder base, it theoretically shouldn’t, if the proceeds from the offering are earmarked for investments/projects that yield outsized returns. This is the reality for the long term, theory for the short-term. For the short-term, the ‘reality’ isn’t that the proceeds will be used for investments/projects that yield outsized returns, it is more about how convincing management is to investors that the investments they intend to pursue with the proceeds will outweigh the dilutive effects of issuing incremental shares. That’s a mouthful, but hopefully you get what I’m trying to convey.
All of this stuff put together – the Company has increased its share count by ~39M, but now has a whopping ~$1.4Bn of cash [2]. More on this in the next section.
Part II – MLB News Should Not Fucking Matter & DKNG Is Positioned As the Leading Online/Mobile Sports Platform
DKNG should not be so tied to MLB news or any of this shit as the ongoing success of the NBA/NHL season + Soccer in Europe has effectively created a blueprint on how to regulate player behavior so that they maintain professionalism amidst the pandemic. I’m going out on a whim here, but I truly think the MLB threatening a cancellation of the season is pure posturing to get these fuckers to behave appropriately. Maybe a ‘bubble’ is what it takes to get these players to focus on their jobs instead of going out & contracting COVID, but I argue that isn’t necessarily required given Soccer in Europe. So there’s already a proven path here without the need for a bubble in Soccer, so MLB/NFL should be fine, and execs need to study how they got it done in Europe. Okay, back to some facts.
Anecdotally, I’ve kept in touch with a handful of sports bookies from California to New York & even internationally about what they’re seeing – all of them say that since the NBA season started on 7/30 & since Soccer (especially the Premier League) resumed in June, along with other leagues like La Liga & Serie A, they’ve seen massive increases in betting.
These numbers are also showing up in the official data [3]:
REMEMBER: This is for June only! No NBA, No NHL, No MLB, just Soccer, Golf, NASCAR & UFC.
The data clearly shows that there was a ton of pent-up sports betting demand, which leads one Wall St. analyst to think that betting on the NBA/NHL could ABSORB the MLB’s sports betting handle (handle = total $ size of sports bet) [5]. Remember, the MLB season is still ongoing, with games being played. The entire focus is on the Miami Marlins & St. Louis Cardinals. Fucking retards.
Additionally, I want to remind everyone that DraftKings.com is the #1 Fantasy sports website in the U.S. [6]. Also, since April 2020 site visitations are up +86% [7] & Google Search Trends for “Draft Kings” is up ~3x compared to PRE-COVID levels [8]. What does this mean? They are piquing more people’s curiosity than prior to COVID/ongoing slate of sports.
This is important because remember that ~$1.4Bn chest full of cash I mentioned DKNG had assembled earlier? Well, that money is being put to work & results are already coming in, which is exactly what DKNG intended to do with it.
Part III – Legalization of Sports Betting in the U.S.
I could write a fucking bible on this topic alone, but for now we’ll stick to some basics. Due to COVID, it’s easy to understand that each State’s financial situation is clearly in shit. Because of this, you better believe that these guys are going to start taking a hard look at how they can extract additional tax revenues, & what’s one of the easiest ways to do this? Legalization & taxation of gambling.
The big players: CA, TX, FL & NY. First, CA pushing its legislation out to 2023 was fucked up, but here’s a twist I want to add to this: Anything that has to do with gambling in CA you better believe is lobbied against by not just the Tribal casino owners in CA, but by the deep pockets of Las Vegas money. Similar thing can be said for FL, but let’s take a look at some actions by LV/nationwide gambling companies that are starting to align financial incentives with guys like DKNG.
So it’s safe to say going forward, nationwide legalization of sports betting will reap rewards for everyone involved, & no longer be something LV money is completely focused on safeguarding.
Let’s also not forget that DKNG didn’t become the Company they are today because of their fancy app, but because their management team has a HISTORY of navigating the U.S.’s legal framework to get what they want out of it.
These guys are at the cutting edge of creating legal frameworks to successfully launch their products & now with more of their ‘competitors’ financially aligned with them, combined with financial deterioration of State budgets, we should see an overweighting of good news vs. bad on the legal front.
Final Part – Share Price Targets
Under-fucking priced at anything below $42.50
Near-term catalysts:
8/14: DKNG files 2Q’20 results, might be shitty, but you can bet that the Earnings Call is going to contain rhetoric on how massive the uptick in sports betting has been since late June/July.
Sometime from now until November: NY releases ‘study’ by Spectrum Gaming on online/mobile sports betting.
8/20 – 9/7: PGA Championship for FedEx Cup Title
9/5 – KY Derby
9/10: NFL KickOff Game
9/17: PGA U.S. Open Start Date
Month of October: NBA/NHL Playoffs
10/1: Estimated launch of online sports betting in TN
11/1: Estimated launch of online sports betting in VA
[1] https://draftkings.gcs-web.com/news-releases/news-release-details/draftkings-announces-proposed-public-offering-class-common-stock
[2] Wall St. Research – DKNG on 6/29/20
[3] https://www.legalsportsreport.com/sports-betting/revenue/
[4] https://gaming.nv.gov/modules/showdocument.aspx?documentid=16984; Note: Nevada did not break out April/May figures but from the Revenue difference of 3 month ended June 30 of 4,950 vs. month of June of 2,297 for a total difference of 2,653 spread evenly over April/May for a base case April estimate of 1,327.
[5] Wall St. Research - 7/27/20
[6] https://www.similarweb.com/top-websites/category/sports/fantasy-sports/
[7] https://www.similarweb.com/website/draftkings.com/#overview
[8] https://trends.google.com/trends/explore?geo=US&q=draft%20kings Feb 23-29, 2020 vs. Current Aug 2 – Aug 8, 2020
[9] https://www.legalsportsreport.com/42314/draftkings-illinois-sports-betting-market-access/
submitted by IAMB4TMAN to wallstreetbets [link] [comments]

Clubhouse Games: 34 Frustrations

The more I play Clubhouse Games the more annoyed I get over how phoned-in it is. It looks great but I’d rather have worse graphics if it meant better gameplay.
I have about 80 hours in the game so far. I’ve played everything at least a few times: online and not, with friends or strangers. At a certain point, the novelty of the game wears off and your left with something incredibly subpar. Nothing about this game really feels broken but nothing feels incredibly polished either (except for the graphics but they’ve even managed to mess those up). I know I’m about to list off a bunch of minor annoyances but I don’t think expecting a first party Nintendo game to feel like it’s worth $40 is too much to ask.
I am interested in people’s opinions so I’ll try to keep things organized.
Clubhouse Games
  1. There are no global options whatsoever, and individual game options need to be set and reset often. You can’t change the volume for sound effects or music, you can’t turn the announcer off. It’d be nice to be able to disable intros, set all games to the hardest difficulty, or set favorites. Things like that wouldn’t be all that difficult to put in and would only make the experience better for everybody.
Single System
  1. Why does the game start with the worst possible UI option? Unless you love mancala, having games set up in a line isn’t useful (and even then you may want to play something else from time to time). You have to press X to change the menu every single time. The line is a cool presentation but it shouldn’t be the default.
  2. There is no way to sort games. They are not arranged in any particular order. It’d be cool if they were organized alphabetically or by age or region or players or game type but instead we get them loosely thrown together.
  3. Just to get this out the way now, there are not enough games for 3 or 4 people, despite a lot of these being games that support that many players.
Dots and Boxes
  1. Full analogue control is unnecessary. There should be the option to use the D pad to navigate the grid. Also this is an incredibly bare game for what is essentially color and paper. Being able to change the size and shape of the play space would be nice, as would different visual options.
Yacht Dice
  1. Mostly fine, the fact that it doesn’t snap to the category with the most points is weird.
Hex
  1. Same aesthetic complaint as D&B. Otherwise it’s fine and the grid based movement feels way better.
Hare and Hounds
  1. Why is there no option to randomize which player is which? That’s literally what happens online.
Chinese Checkers / Ludo
  1. Why can’t you pick your own color?
Shogi / Mini Shogi / Hanafuda
  1. Why aren’t Global and Classic purely cosmetic? Like, why do both players have to use the same setting? Just make it so each player can use the version they’re most comfortable with in the same game. This is a bigger problem online where they’re considered two different games.
Last Card
  1. The option to draw 1, or draw until you have a matching card should be in here, which is a pretty common house rule.
  2. Where you sit at the table doesn’t change nor can you can’t change the total number of players (uno itself can support up to 10 people). This makes friend matches somewhat boring because you’re always seated next to them.
  3. Declaring last card and playing the selected card should be the same action. It’s not like people still wouldn’t mess it up.
Blackjack
  1. This game is broken. You can go negative, which means there’s no incentive to place a reasonable bet. Why not just start the player with 500 if they can rack up debt? This is especially strange because in Texas you lose if you run out of money.
Texas Hold ‘em
  1. The betting system is better but it’s not great. Why can’t we choose how much we want to bet?
President
  1. Are five rounds necessary? The only thing that matters is who wins the last game so why not have a one round option?
Speed
  1. The selection mechanic doesn’t make sense and doesn’t always cooperate, which is problematic for such a high intensity game. Why not map the four cards to buttons and put the deck selection on the triggers?
Matching
  1. Same as #5. There’s no advantage to full analogue controls here.
Takoyaki
  1. Combos should snap to the appropriate card automatically. You get nothing from having to cycle through to each card.
Pig’s Tail
  1. Analogue makes a little more sense here but digital should still be an option (or at least give us cursor sensitivity options).
Golf
  1. A practice mode would be nice, or the option to undo your last stroke at least.
  2. Unlike other golf games, your ball wont bounce across the hole if you putt too hard. This makes the final putt unexiting and almost useless.
  3. It’s not clear how high your shot arcs in relation to the rest of the field.
Billiards
  1. Why does aiming and shooting suck so hard? Why not map aim to the shoulder buttons and give us a power meter like Carrom?
Bowling / Darts
  1. Why aren’t more than 2 players supported? These are the party games.
Toy Curling
  1. Worse than pool in that aiming and power are the same action. Makes the game imprecise.
  2. We don’t need to be reminded how many shots are left every turn. “Last three” is sufficient.
Toy Baseball
  1. I have never had a successful match with this game against another person. Maybe it’s just me but the controls don’t work when playing against a human who will use every trick under the sun to strike you out. They should’ve just put NES or Wii baseball here.
Slot Cars
  1. Analogue sticks are not precise. I get why they’re here but buttons or even RC cars like in Mario Odyssey would feel better.
Fishing
  1. Have we learned nothing from Mario Party or Smash 3DS? Turning the stick in a circle like that isn’t fun or comfortable and I don’t want to give my joy con a reason to start drifting again.
Shooting
  1. Also broken. The fact that there’s nothing stopping you from just spamming shot takes any fun or challenge out of the game once you play against other people. Even limited ammo would work here.
Piano
  1. A wasted opportunity. Why aren’t any keys mapped to buttons?
Online
  1. This game, like the NSO libraries, runs poorly for no reason. I have a friend in Australia (which has a poor internet infrastructure). We can play more demanding games like Splatoon and Minecraft just fine but this online is almost unplayable.
  2. Players with poor connection should be locked out of the action games.
  3. There should be a way to quit out of a game without quitting the whole app. There’s no consequence for it—on anyone’s end because they just replace you with a CPU anyway—so why not.
I know I didn’t get everything but I’d like to hear your thoughts. How are you getting along with the game? Are these problems starting to bother you? Do you have different problems that I didn’t name? Let me know in the comments.
submitted by mierecat to NintendoSwitch [link] [comments]

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submitted by freespinsgaming to u/freespinsgaming [link] [comments]

3 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 141)

Happy weekends, fellow mobile gamers! And welcome to my weekly summary of game recommendations based on the 3 most interesting games I played last week. Hope you'll enjoy :)
This week, the games include a unique RPG shooter with idle progression, an addictive new PvP bowling game with awesome graphics, and a new strategy PvP game very reminiscent of Clash Royale and MINIMax Tinyverse.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 141 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Here are the games:

War Tortoise 2 [Game Size: 863 MB] (free)

Genre: Idle / RPG / Shooter - Offline Playable
Orientation: Landscape
Required Attention: Idle
tl;dr review:
War Tortoise 2 is an idle shooter with RPG-like progression. The game is fun, the concept and gameplay is very unique, and progression is decently paced.
Our objective is to protect our war tortoise as it travels around an open-world map to conquer territories. We set the target destination for our tortoise, and then buy new units and upgrade our weapons to protect ourselves against the waves of enemies standing between us and our destination.
As an idle game, our tortoise and units can shoot enemies automatically, even though manual aiming is also an option. Unlike typical idle games though, we don't get to decide when we want to reset our progress. Instead, we reset and get a huge stat boost whenever our War Tortoise dies, which makes death really meaningful in this game.
Monetization happens through occasional incentivized ads that never feel necessary to progress in the game, and iAPs that allow us to progress faster - if we want to.
Google Play: Here
YouTube First Impressions / Review: Here

Bowling Crew [Game Size: 164 MB] (free)

Genre: Sport / PvP / Action / Bowling - Requires Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review:
Bowling Crew is a brand new 1v1 real-time bowling game in the vein of Golf Battle, which means we bet a certain amount of in-game gold to enter a match, with the winner taking it all.
Each match consists of just 3 rounds of turn-based bowling, where we can pick 1 of 3 bowling balls on every shot, with 6 bowling balls in our inventory in total. We get to position, aim, and define the speed of each shot, and at the of the 3 rounds, the player with the most points wins the match.
Between matches, we open lootboxes to earn more of the same bowling ball so that we can level it up to become stronger, and with a ton of different bowling balls, there are lots of different winning strategies to explore.
The gameplay is fun, the graphics are great, and despite the monetization that definitely allows us to progress faster if we buy iAPs, I haven't yet had any issues with the fairness of the matchmaking system.
Google Play: Here
YouTube First Impressions / Review: Here

World War Doh [Total Game Size: 374 MB] (free)

Genre: Strategy / PvP / Clash Royale-like - Requires Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review:
World War Doh is a Clash Royale-like PvP game where we control a main hero and deploy additional units in 1v1 fights not too unlike those found in MINIMax Tinyverse.
The progression and UI is exactly like in Clash Royale, which means wait-time lootboxes that reward us with gold and unit cards. The main differentiating elements are that killing the opposing hero provides an instant win, and that chests spawn throughout each match, which allows us to recover HP or gain mana when picked up.
Monetizing through iAPs to buy more cards, the game is inevitably somewhat Pay-to-Win, and JamCity isn't exactly known for making fair monetization systems. So while the game has great humor and is fun, I'd warn against spending too much time on it. If you enjoy the gameplay, I'd instead recommend MINIMax Tinyverse.
Google Play: Here
YouTube First Impressions / Review: Here
Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/W5cAF8sJpGs
Episode 001 Episode 002 Episode 003 Episode 004 Episode 005 Episode 006 Episode 007 Episode 008 Episode 009 Episode 010 Episode 011 Episode 012 Episode 013 Episode 014 Episode 015 Episode 016 Episode 017 Episode 018 Episode 019 Episode 020 Episode 021 Episode 022 Episode 023 Episode 024 Episode 025 Episode 026 Episode 027 Episode 028 Episode 029 Episode 030 Episode 031 Episode 032 Episode 033 Episode 034 Episode 035 Episode 036 Episode 037 Episode 038 Episode 039 Episode 040 Episode 041 Episode 042 Episode 043 Episode 044 Episode 045 Episode 046 Episode 047 Episode 048 Episode 049 Episode 050 Episode 051 Episode 052 Episode 053 Episode 054 Episode 055 Episode 056 Episode 057 Episode 058 Episode 059 Episode 060 Episode 061 Episode 062 Episode 063 Episode 064 Episode 065 Episode 066 Episode 067 Episode 068 Episode 069 Episode 070 Episode 071 Episode 072 Episode 073 Episode 074 Episode 075 Episode 076 Episode 077 Episode 078 Episode 079 Episode 080 Episode 081 Episode 082 Episode 083 Episode 084 Episode 085 Episode 086 Episode 087 Episode 088 Episode 089 Episode 090 Episode 091 Episode 092 Episode 093 Episode 094 Episode 095 Episode 096 Episode 097 Episode 098 Episode 099 Episode 100 Episode 101 Episode 102 Episode 103 Episode 104 Episode 105 Episode 106 Episode 107 Episode 108 Episode 109 Episode 110 Episode 111 Episode 112 Episode 113 Episode 114 Episode 115 Episode 116 Episode 117 Episode 118 Episode 119 Episode 120 Episode 121 Episode 122 Episode 123 Episode 124 Episode 125 Episode 126 Episode 127 Episode 128 Episode 129 Episode 130 Episode 131 Episode 132 Episode 133 Episode 134 Episode 135 Episode 136 Episode 137 Episode 138 Episode 139 Episode 140
submitted by NimbleThor to AndroidGaming [link] [comments]

Kickstarter Roundup: Jan 12, 2020 | 5+ Ending Soon (including: SANCTORVM) & 40+ New This Week (including: Black Sonata: The Fair Youth)

Ending Soon

Project Info Players Backers Min / Avg Pledge Ends Comments
Tipping Point: the climate change card game A semi-cooperative game where players must build cities and protect their citizens from severe weather! // Has raised $15,857 CAD of $15,000 CAD so far. (~105%) ☑ 2 - 4 289 $31 / $55 CAD Jan 14 kicktraq
Questicus A hand-drawn adventure game of petty politics, flimsy alliances and overall backstabbery! // Has raised $6,666 of $11,000 so far. (~60%) 3 - 6 102 $60 / $65 Jan 15 kicktraq bgg
Dating Pool The first dating app themed board game // Has raised $5,887 of $5,000 so far. (~117%) ☑ 2 - 10 140 $29 / $42 Jan 16 kicktraq bgg
SANCTORVM Sanctorvm is cooperative Sci-Fi horror game for 2 up to 6 players with a massive campaign. Fight and take decisions to survive! // Has raised €57,415 of €35,000 so far. (~164%) ☑ 1 - 6 674 $89 / €85 Jan 16 kicktraq bgg
I Am An Adult The Board Game I Am An Adult The Board Game, the game that reminds you you didn't choose to grow up, but you're going to have to deal with it. // Has raised $7,249 of $8,000 so far. (~90%) 4 - 8 59 $100 / $123 Jan 16 kicktraq #hmm
Elementals Unleashed The card game that brings the Periodic Table to life. // Has raised £3,866 of £800 so far. (~483%) ☑ 2 - 5 189 $15 / £20 Jan 16 kicktraq bgg
Manacrest (Physical & Digital TCG) A community-driven physical & digital trading card game. // Has raised $6,624 of $5,000 so far. (~132%) ☑ 2 - 2 145 $10 / $46 Jan 16 kicktraq #take2
Launch Torpedoes! (PnP) A solo board game where it's up to you to stop an enemy fleet from getting through! // Has raised $435 of $45 so far. (~966%) ☑ 2 - 2 101 $1 / $4 Jan 18 kicktraq

New This Week

Project Info Players Backers Min / Avg Pledge Ends Comments
《West Chest》 《West Chest》A Card Game based on 18,19th century in Western // Has raised HK$230 of HK$65,500 so far. (~0%) 4 - 6 7 $5 / HK$33 Feb 07
100 Astronauts A beautifully designed space colonization card game with extremely addictive gameplay. Exclusive for "Make 100". // Has raised £4,407 of £1,000 so far. (~440%) ☑ 2 - 3 137 $31 / £32 Feb 06
25 Monkeys Bilingual Bombardment A wonderfully insulting card game // Has raised $461 of $50,000 so far. (~0%) ? - ? 10 $20 / $46 Feb 05
AlderQuest An innovative game of tactics and tile placement for 1-4 players, pairing area control with a unique match-3 economy. // Has raised $10,896 of $18,000 so far. (~60%) 1 - 4 259 $34 / $42 Jan 29 bgg #take2
Almanac: The Dragon Road A game of trade, travel, and adventure. // Has raised $18,559 of $6,000 so far. (~309%) ☑ 2 - 4 339 $49 / $55 Jan 23 bgg
APEX : Collected Edition APEX : CE includes the Base Game + ALL Available Expansion Decks! // Has raised $161,018 of $42,000 so far. (~383%) ☑ 1 - 6 1836 $8 / $88 Feb 06 bgg #newedition #expansion
Battle of Element Make a simple and exciting board game with some cards // Has raised HK$10 of HK$6,600 so far. (~0%) ? - ? 1 $NA / NA Feb 10 #hmm
Black Sonata: The Fair Youth The first expansion (and reprint) for Black Sonata, the award-winning solo game of hidden movement and deduction // Has raised $40,734 of $3,000 so far. (~1357%) ☑ 1 - 1 1917 $12 / $21 Jan 26 bgg #expansion #reprint
Building Cities Board Game for 1/4 players - a modern city simulation where you can build, manage, expand and maintain your own city! // Has raised €2,753 of €43,330 so far. (~6%) 1 - 4 49 $59 / €56 Feb 07 bgg #take2
Cocky Cowrie The first-ever cowrie & money based game. Roll cowries & bet using multipliers to win money on each move. // Has raised $11,232 CAD of $10,000 CAD so far. (~112%) ☑ 2 - 10 185 $20 / $61 CAD Feb 07
Code Crackers: The Enigma The Cooperatively Competitive Board Game. // Has raised $1,141 of $19,500 so far. (~5%) 3 - 5 21 $35 / $54 Mar 07 bgg
Crusader Kingdoms: War for the Holy Land A game on the Crusades for 1 to 4 players with a solitaire engine. Fight the Crusades in an hour; solo, cooperative, and competitive. // Has raised $14,849 of $5,000 so far. (~296%) ☑ 1 - 4 188 $64 / $79 Feb 01
Demi - True Online Trading Card Game Demi Card Game - A unique strategy collectible card game designed around mythologies. Starting with three: Greek, Norse & Egyptian. // Has raised $544 of $10,000 so far. (~5%) ? - ? 16 $3 / $34 Mar 07 #app
Dragon Ball Z - Smash Battle: The AR Powered Miniatures Game An Official Licensed Dragon Ball Z Miniatures Game with pre-painted miniatures and Augmented Reality (AR) apps // Has raised HK$154,400 of HK$10 so far. (~1544000%) ☑ 2 - 4 138 $80 / HK$1119 Feb 04
DRINKS with FRENEMIES™ 2020 THE SABOTAGING PARTY GAME ...where friends become enemies & enemies become frenemies // Has raised $1,791 of $311 so far. (~575%) ☑ 3 - 99 33 $20 / $54 Jan 21 bgg #newedition
Duffers Golf for Gamers. The Game for Golfers. A Golf-Inspired Deck Building Game // Has raised $2,650 of $10,500 so far. (~25%) 1 - 4 54 $25 / $49 Feb 07
Dungeon Party The Hilarious Coin-Bouncing Role-Playing Game // Has raised $50,004 of $5,000 so far. (~1000%) ☑ 1 - 6 938 $19 / $53 Feb 06 bgg
Filthy Kings - A Card Game A strategic bluffing game, where you must expel all Annoying Inhabitants from your Kingdom, and send them to your opponents’ Kingdoms! // Has raised €1,330 of €3,000 so far. (~44%) 3 - 5 38 $17 / €35 Feb 06 bgg
Flap Flap Duck A 2-5 Players Saving Ducky Co-op Operation! // Has raised $1,145 of $10,000 so far. (~11%) 2 - 5 32 $36 / $36 Feb 05 bgg
Herrlof A two-person trick taking card game with closed bidding and a twist // Has raised €7,124 of €1,000 so far. (~712%) ☑ 2 - 2 451 $11 / €16 Feb 04 bgg
Kept Prince And NEET Princess Real Time Table Top Action Game No MC New Style Karuta // Has raised HK$4,632 of HK$5,000 so far. (~92%) 2 - 6 23 $13 / HK$201 Feb 05
Kingdom's Candy: Monsters The engine-building game with many possible paths to victory! Build your army of monsters and steal candies from the Kingdom. // Has raised €4,527 of €5,000 so far. (~90%) 2 - 5 201 $19 / €23 Jan 23 bgg
Lift Off! Get me Off This Planet! - Expanded Deluxe Edition This is the Expanded Deluxe Edition of Lift Off! Get me off this Planet! (Full Version & Upgrade Kit!) // Has raised $18,678 of $7,500 so far. (~249%) ☑ 1 - 6 396 $25 / $47 Jan 21 bgg #newedition #dicetowerpick
Middle Ages This game is marking by student.Join us // Has raised HK$30 of HK$100,000,000 so far. (~0%) 2 - 8 3 $55 / HK$10 Jan 15 #hmm
Nature Survival Games Board game with questions and challenges that help individuals/communities with protecting the environment and getting close to nature // Has raised $4 of $700 so far. (~0%) 2 - 10 4 $45 / $1 Mar 04 #hmm
Neo-Morphosis: Infestation Neo-Morphosis: Infestation is a co-operative game for one to four players. // Has raised $176,784 of $45,000 so far. (~392%) ☑ 1 - 4 1321 $100 / $134 Feb 03 bgg
Pacific Rails Inc Pacific Rails Inc is a engine building, resource management, worker placement, network/route building game for 2 to 4 players. // Has raised $17,234 of $15,000 so far. (~114%) ☑ 2 - 4 320 $35 / $54 Jan 27 bgg
Ruins of the Lorn Keep Card Game An affordable and portable dungeon delve card game for 2-3 players // Has raised $2,829 of $900 so far. (~314%) ☑ 2 - 3 168 $10 / $17 Jan 25
Scruffy’s Treasure Hunt A 2-4 player treasure hunting board game. Easy to pick up and play, with layers of complex strategy for advanced players. // Has raised $642 of $12,000 so far. (~5%) 2 - 4 15 $35 / $43 Feb 09
Square Meal A fast-paced card game where players race to complete delicious patterns. // Has raised $2,519 of $8,000 so far. (~31%) 1 - 6 149 $18 / $17 Feb 01 bgg
Stuhoundious For people who like dogs and games. Or just dogs. Or just games. Or neither but need a gift. // Has raised $2,146 of $2,000 so far. (~107%) ☑ 2 - 7 43 $20 / $50 Feb 08
TECH DECK Playing cards & Peer-to-peer game The TECH DECK brings playing cards into the 21st century. 54 cards in 4 suits: Info/Science/Tech/Services. Peer-to-Peer game built in. // Has raised $294 of $10 so far. (~2940%) ☑ 1 - 6 14 $10 / $21 Jan 28
Texas Hold'em & Spell'em Poker A Word Game with Texas Hold’em Poker Rules // Has raised $153 of $20,000 so far. (~0%) 2 - 5 7 $30 / $22 Feb 14
The Contacts: call or lose New exciting tabletop game for you and your friends. Are you ready to rely on your contacts' knowledge? // Has raised €60 of €2,000 so far. (~3%) 2 - 6 9 $34 / €7 Feb 07
Twistagon An elegant, minimalist, "heirloom quality" tabletop game system. Designed with flexible rules and countless different games! // Has raised $3,120 of $40,000 so far. (~7%) ? - ? 28 $68 / $111 Jan 12
Up & Atom An educational card game that teaches players to count atoms using moles. For the classroom, homeschool, or nerds. All are welcome. // Has raised $624 of $2,100 so far. (~29%) 2 - 6 22 $14 / $28 Feb 06
Visions of Rainbows: The Race for the Champion's Stripes Visions of Rainbows is a card-driven, racing-themed strategy game for between 3-7 player with a fully customizable terrain map. // Has raised $1,550 of $17,500 so far. (~8%) 3 - 7 28 $60 / $55 Feb 10
Warp's Edge A Solo Adventure by Scott Almes. Fight. Warp. Repeat. // Has raised $33,643 of $10,000 so far. (~336%) ☑ 1 - 1 683 $35 / $49 Jan 24 bgg
Yumeboku's Daily Board game Enjoy this card game with your friends. // Has raised HK$10 of HK$130,800 so far. (~0%) ? - ? 1 $NA / NA Feb 10 #hmm

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Footnotes

Tip Jar

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3 Quick tl;dr iOS Game Reviews / Recommendations (Episode 54)

Happy weekends, fellow mobile gamers! And welcome to my weekly summary of game recommendations based on the 3 most interesting games I played last week. Hope you'll enjoy :)
This week, the games include a unique RPG shooter with idle progression, an addictive new PvP bowling game with awesome graphics, and a new strategy PvP game very reminiscent of Clash Royale and MINIMax Tinyverse.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 54 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Here are the games:

War Tortoise 2 [Game Size: 863 MB] (free)

Genre: Idle / RPG / Shooter - Offline Playable
Orientation: Landscape
Required Attention: Idle
tl;dr review:
War Tortoise 2 is an idle shooter with RPG-like progression. The game is fun, the concept and gameplay is very unique, and progression is decently paced.
Our objective is to protect our war tortoise as it travels around an open-world map to conquer territories. We set the target destination for our tortoise, and then buy new units and upgrade our weapons to protect ourselves against the waves of enemies standing between us and our destination.
As an idle game, our tortoise and units can shoot enemies automatically, even though manual aiming is also an option. Unlike typical idle games though, we don't get to decide when we want to reset our progress. Instead, we reset and get a huge stat boost whenever our War Tortoise dies, which makes death really meaningful in this game.
Monetization happens through occasional incentivized ads that never feel necessary to progress in the game, and iAPs that allow us to progress faster - if we want to.
App Store: Here
First Impressions / Review: Here

Bowling Crew [Game Size: 164 MB] (free)

Genre: Sport / PvP / Action / Bowling - Requires Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review:
Bowling Crew is a brand new 1v1 real-time bowling game in the vein of Golf Battle, which means we bet a certain amount of in-game gold to enter a match, with the winner taking it all.
Each match consists of just 3 rounds of turn-based bowling, where we can pick 1 of 3 bowling balls on every shot, with 6 bowling balls in our inventory in total. We get to position, aim, and define the speed of each shot, and at the of the 3 rounds, the player with the most points wins the match.
Between matches, we open lootboxes to earn more of the same bowling ball so that we can level it up to become stronger, and with a ton of different bowling balls, there are lots of different winning strategies to explore.
The gameplay is fun, the graphics are great, and despite the monetization that definitely allows us to progress faster if we buy iAPs, I haven't yet had any issues with the fairness of the matchmaking system.
App Store: Here
First Impressions / Review: Here

World War Doh [Total Game Size: 374 MB] (free)

Genre: Strategy / PvP / Clash Royale-like - Requires Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review:
World War Doh is a Clash Royale-like PvP game where we control a main hero and deploy additional units in 1v1 fights not too unlike those found in MINIMax Tinyverse.
The progression and UI is exactly like in Clash Royale, which means wait-time lootboxes that reward us with gold and unit cards. The main differentiating elements are that killing the opposing hero provides an instant win, and that chests spawn throughout each match, which allows us to recover HP or gain mana when picked up.
Monetizing through iAPs to buy more cards, the game is inevitably somewhat Pay-to-Win, and JamCity isn't exactly known for making fair monetization systems. So while the game has great humor and is fun, I'd warn against spending too much time on it. If you enjoy the gameplay, I'd instead recommend MINIMax Tinyverse.
App Store: Here
First Impressions / Review: Here
Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/W5cAF8sJpGs
Episode 01 Episode 02 Episode 03 Episode 04 Episode 05 Episode 06 Episode 07 Episode 08 Episode 09 Episode 10 Episode 11 Episode 12 Episode 13 Episode 14 Episode 15 Episode 16 Episode 17 Episode 18 Episode 19 Episode 20 Episode 21 Episode 22 Episode 23 Episode 24 Episode 25 Episode 26 Episode 27 Episode 28 Episode 29 Episode 30 Episode 31 Episode 32 Episode 33 Episode 34 Episode 35 Episode 36 Episode 37 Episode 38 Episode 39 Episode 40 Episode 41 Episode 42 Episode 43 Episode 44 Episode 45 Episode 46 Episode 47 Episode 48 Episode 49 Episode 50 Episode 51 Episode 52 Episode 53
submitted by NimbleThor to iosgaming [link] [comments]

A thousand words wasn't enough? Here's five thousand.

List acquired here.
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4 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 128)

Welcome back, fellow mobile gamers. I hope the Thanksgiving / Black Friday stress is over, and if you're looking for a new game to relax with this Sunday the 1st of December - here's a few of the best I've played last week. As always, I have covered 4 mobile games this week, and this post is my documentation of what I think about each of them.
This week's episode includes a fun monster slingshot game that feels like a mix between Airhockey and Pokemon, a team-based 8bit RPG perfect for the min-maxer in all of us, a new Tennis sports game that has been taking the mobile market with storm, and lastly, PewDiePie's newest creation; a strategy RPG called PewDiePie's Pixelings.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 128 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get to the games:

Capsulemon, Fight! [Game Size: 354 MB] (free)

Genre: Action / Slingshot / Airhockey-like / RPG - Offline Playable
Orientation: Portrait
Required Attention: Some
tl;dr review:
Capsulemon is a "monster slingshot" game, much like "The Muscle Hustle", which means we sling our team of creatures across the airhockey-like playing field to damage opponents and trigger combo attacks.
The gameplay is fun, combat is fast-paced and looks visually pleasing, and the monsters we select for our team all feel distinct. To my big surprise, the game even features a tiered reward system WITHOUT a battle-pass subscription for additional rewards, and lootboxes that we don't have to wait to open.
PvP is real-time, but paying users can definitely pay-to-progress-faster, so I recommend sticking to the singleplayer mode until you've unlocked enough monsters and leveled them up. I hope more singleplayer content will be added in the future to accommodate those of us who love the core gameplay but don't want to worry about the fairness of PvP.
Google Play: Here
YouTube First Impressions / Review: Here

Last Cloudia [Game Size: 980 MB] (free)

Genre: RPG / 8-bit / Team-based - Requires Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review: [NOT GLOBALLY RELEASED]
Last Cloudia is a high-quality 16-bit team-based RPG with an above-average interesting combat system and a lot of depth to each character, making the game perfect for min-maxers.
During combat, we switch between our 3 characters at any time to use their different attacks, with the rest meanwhile being controlled by an AI. This system makes the game feel fast-paced and action-packed.
Each character's abilities have beautiful animations, and unlocking more heroes happens through a gacha system, which does mean that PvP will never be 100% fair. However, maxing out a character doesn't take more than 10-14 days, which is significantly less than other team-based RPGs, and so the monetization is on the lighter end of the spectrum for the genre.
If you want to learn more, the game has a decently sized sub-reddit with lots of beginner tips and strategies.
Google Play: Here
YouTube First Impressions / Review: Here

Tennis Clash [Total Game Size: 354 MB] (free)

Genre: Tennis / Sports / Action - Requires Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review:
Tennis Clash is a multiplayer 1v1 sports game with simple, fast-paced gameplay, and a Golf Battle-like high-stake combat system where we bet in-game gold to enter a match, with the winner taking it all.
I enjoyed the well-executed control system, which is easy to get used to as a casual player, yet allow us enough to control to make the game feel skill-based, which means advanced players can actually become good at the game by increasing their swiping precision and predicting the opponent's next move.
Winning a match gives us a lootbag that after 3-8 hours of waiting (or paying to open immediately), rewards us with equipment pieces for our character. We need multiple of the same piece to level it up - just like in Clash Royale.
The matchmaking system uses a league mode, which means we should - theoretically - always be matched against players on our own level, but my biggest concern is the one-time-use powerful "strings" that can be bought through iAPs. They will inevitably ruin the fairness of the PvP.
Google Play: Here
YouTube First Impressions / Review: Here

PewDiePie's Pixelings [Total Game Size: 490 MB] (free)

Genre: RPG / Strategy / Turn-based / PvP - Requires Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review:
Pixelings is PewDiePie's new strategy turn-based RPG where we defeat level after level with a team of - mostly - PewDiePie-related characters, level up our team, and fight other players in real-time PvP.
During combat, our Pixelings automatically charge up and attack, whereas we spend our time on re-positioning, or even switching out, our Pixelings to optimize damage output and prevent dying. A system that would be really interesting, if not the combat was insanely slow-paced.
Between combat, we wait for lootboxes to open to acquire more of the same Pixeling, so that they can be leveled up and grow stronger.
Monetization means the PvP is pay-to-progress-faster, but you can't buy anything you can't also grind through normal gameplay - if you have the patience. Lots and lots of patience!... Oh, and there's an energy system too. Yuck...
Google Play: Here
YouTube First Impressions / Review: Here
Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/Au-wMxdx9Qc
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WagerTalk TV: Sports Picks and Betting Tips - YouTube Bet555 - Live Sport Scores Betting Game 25+ GOLF GAMES TO PLAY ON THE COURSE (1-12 GOLFERS) - YouTube Sports Betting Millionaires TOP 5 BEST CARD GAMES OF ALL TIME!! - YouTube

For players with an appetite for golf betting, there are plenty of different games to play that require skill and strategy. We've put together a list of the eight best golf betting games to play ... Matt Adams learns about the free app to track your scores and betting games called 18Birdies from founder and chief executive Eddy Lui. UP NEXT Different colors: Bubba chooses the Volvik S4 golf ball Beginner Games 1. Skins. How to play: This is one of the most popular golf games.It’s simple match play: Each hole is worth a set number of “skins” — it can be the same number for each hole or escalate throughout the round (maybe each hole on the front nine is worth 10, 10-17 are worth 25, and No. 18 is worth 50) — and whoever has the most skins at the end of the round wins whatever ... ‎Golf Bettor is the most complete Scorecard and Game app for avid, recreational golfers. Golf Bettor has 12 game formats with 65 different options, 18,000 courses and over 85,000 tee box options in the US and Canada making for over 5 million game combinations. The app has a simple yet powerful sc… This is more of a side betting game that pairs along with some of the others on this list. 15. Let It Ride. If you’re more a gambler than a golfer, “Let it Ride” is one of the best golf betting games out there. This betting system is ideal for hardcore gamblers who are ready to win big (or lose big). Here’s how it works.

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WagerTalk TV: Sports Picks and Betting Tips - YouTube

👇SEE THE FULL LIST OF GAMES HERE👇 https://outofboundsgolf.com/golf-games-for-the-course/ WANT TO ENTER INTO OUR GOLF GIVEAWAY? Want to enter into our golf g... http://tinyurl.com/nn78q28 Sports Betting Millionaires Sports Betting Algorithms Sports Betting 52.4 sports betting app sports betting advice sportsbetting a... - Place bet (1X2, Over/Under…) on any match using virtual cash - Displays the total amount of winnings/loss statistic - Search results by League and Country In this video, Jimmy describes how to navigate the Golf Genius mobile app used for league and tournament play. Are you frustrated with your golf app or given up using them altogether? That's why 80BREAKR was created! Easier than paper & pencil, but with GPS, betting, and much more! Download: https://goo.gl ...

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