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What technologies and systems does Spacex need to work on over the next 4 years besides Starship to achieve its mars goals?

I wrote a post a few months ago (What will it take for Spacex to send humans to mars in 2024?) which did rather well. However I focused only on Starship itself, not on any of the other pieces that are just as important to achieve Spacex’s mars-sized ambitions, so let’s take a look at everything but the big shiny rocket. To be clear (like before), this is less me predicting the future and more me looking to start a discussion based on the data we have and a whole bunch of assumptions, speculations and wishes.
Let's start off by making the mother of all Big Falcon assumptions:
Starship works as intended
This is a MASSIVE leap of faith to take. While SN5’s (and now SN6’s) flight(s) did alleviate some concerns regarding Starship’s ascent, and Superheavy doesn’t really worry me with all the falcon 9 first stages Spacex has to draw experience from, there’s no guarantee that Spacex’s re-entry, descent and landing systems will work as well as they want and expect them to, since those all fall somewhere between unusual and revolutionary. Nor is the rapid and reliable reuse guaranteed to work as well as we all want it to.
Although I will say people need to cool it with claiming Starship is years and years away from orbit; the raptor works and the tanks, plumbing and command & control system are up to standards, as SN5&6 showed. If Spacex wanted to (and had enough engines) they could bolt together a Superheavy booster, stick a Starship on it and fly both expendable to put 100-200 tons in orbit right now if they had a launch pad and a humongous crane. Big waste of money and engines but they could do it. Once Superheavy hops (successfully) you can seriously argue that Starship is closer to reaching orbit than SLS, despite the latter’s development being started a decade earlier. It’s just that reaching orbit isn’t Starships main goal; getting to orbit and back down cheaply and reliably is, which is another thing entirely. To me, SN8’s 20 km flight will be the big thing to watch: if that works, Starship is ready for orbit. If not, Spacex has a nasty problem or two to solve. For the record, I will say that I think the launch, ascent and descent of SN8 will go fine, but that the flip-down has a high chance of going very, very wrong the first few times.
Just to reiterate: this is not me saying what will happen, this is me speculating what Elon plans/wants to make happen in order to put humans on the red planet basically 4 years from now, to give people something to ponder on and give their own take. Personally I doubt that humans will really depart for mars in 2024, but given Elon’s repeated statements that 2024 is still the goal, and the fact that at least at tesla his timelines are getting a little more accurate recently, I have crammed the insane amount of progress needed into the next 3-4 years to make it fit. My timeline should not be taken as a prediction but as my best guess to somehow get all the needed pieces into place given the insane objectives.
So, if we make the admittedly stomach-churning assumption that Starship works and is flying reliably and reusable sometime (early) next year, what else should SpaceX be working on? To me, it seems they need four other pieces to realize their mars ambitions:
getting Starship to mars -> orbital refueling
getting Starship back from mars -> fuel production on mars
getting the humans inside Starship to mars -> life support in space
keeping the humans inside Starship alive on the surface of mars -> life support on mars
I will go through them in order from what I consider to be least to most difficult (no part is “easy” if you ask me):
Orbital refueling:
This one I’ve made a U-turn on. I used to think it was a major obstacle but recently have concluded that it won’t slow down Spacex at all. Why? Because in their Artemis bid, Spacex announced that they plan to use not just tankers, but fuel depots. This simplifies the whole operation massively. Spacex can launch a few custom Starships that consist of nothing but a giant empty fuel tank, something which they can probably build today. No heat shield, no fins, no payload bay, no life support, to maximize the fuel capacity. Only some batteries, a solar panel, rcs and a way to dock. Heck with the recent raptor improvements they might be able to stretch this type of Starship to have even more internal volume for fuel.
Now these most likely will have to be painted pitch black to prevent an angry mob of astronomers marching on boca chica with pitchforks, but that’s probably not a bad idea regardless. The fuel boil off in LEO will be a lot less than Starship will have to deal with on its way to mars due to a noticeable lack of shade during the transfer, so subjecting the LEO fuelers to as high a temperature as possible seems like a useful safety margin when designing for that.
The current Starship can hold 1200 tons of propellant with a large amount of its volume turned over for cargo. Given that a Superheavy can hold 3300 tons of propellant, let’s say that a fuel depot Starship can hold between 2000 and 3000 tons depending on how much it’s stretched, with the lower estimate being more likely. Edit: elon recently stated that they are pushing for Starship being able to hold up to 2000 tons of fuel, supporting my hunch that Starship’s length will increase.
Some back-of-the-envelope calculations show that a 250 ton Starship (100 ton dry mass, 150 ton payload) with 750 tons of fuel and an isp of 380 will have just over 5 km/s of delta V. Going from earth to mars using a hohmann transfer takes just over 4 km/s, while a much faster 3-month transfer takes around 4.8 km/s. This fits well with Elon’s step-by-step strategy. For the first flights having an extra 1000 m/s will most likely be invaluable, allowing on-route course corrections, meaningful maneuvers in martian orbit, as well as an easier landing, both due to being able to start the landing burn higher up and the fact that more fuel means more mass at the bottom of the Starship making it more stable during the flip and upon touching down. Later flights, after Spacex has a high enough confidence in their navigation, aerodynamic controls and landing system, can then start to burn more fuel to incrementally shorten that transfer time until they reach Elon’s goal of a three month transfer for humans.
Now what would this mean? If Spacex launches say three of these fuel depot Starships early next year (and they totally will have the means to build and launch these by then, all they need is a working Superheavy), they now have something to use their insane launch cadence for that is both useful and dirt-cheap. Each one of these fully fueled will provide the propellant for three mars-bound or two lunar-surface-bound Starships to reach their destinations.
Since the tankers will be able to carry between 100 and 150 tons to LEO depending on how far along the vacuum raptor engine is, this is 60 to 90 flights right here for Starship. If I’m Elon/SpaceX, all I’m doing in 2021 is flying Starship tankers DOZENS of times to bring fuel up to these depots for use in 2022. Now I know people are excited about a Starship launch putting 400 Starlink satellites into orbit in one go, but let’s remember that those still cost $300.000 a piece to make, and that’s after achieving an impressive economy of scale (120 a month). One failure on ascent and there goes over a hundred million dollars. At least for the first dozen launches, Spacex would be wise to start with fuel only imho, and move to include Starlink launches after a few months of successful fuel flights. It will give Starship a simple cheap payload to fly over and over again with minimal impact if it suffers a catastrophic failure on ascent. Simply learn and move on; nothing of significant value was lost.
While the engineers focus on decreasing the turn-around time and fixing whatever unexpected problems arise due to Starships re-entering multiple times (which there definitely will be, don’t tell yourself otherwise), the designers can spend 2021 seriously working on life support and ISRU systems, with both available to support the other should they need to. As an additional bonus, all these launches will greatly boost the confidence in Starship from both nasa and the commercial sector, paving the way for Starship’s utter domination of the commercial launch market from 2022 onward. Finally, maybe the realization that voting for Artemis meant voting for orbital fuel depots will give Shelby a well-earned heart attack (one can dream). /s
If Spacex can get 10 to 20 Starship tankers to orbit in 2021 (they can all be the same ship, they can be 3 different ships or they can be 10 different ships depending on how successful they are in their re-use objectives by then), it will give them a much easier time in 2022; “simply” fly the mars-bound or moon-bound Starship to LEO, dock with the depot and perform a single large fuel transfer. This way Spacex won’t have to worry about keeping a dozen Starship tankers in orbit at a time.
As for orbital refueling itself (wow, went a little bit of topic there), I don't see any major hurdles: if Starship’s fuel lines can handle the pressures of being fueled on the pad through the Superheavy booster as is currently the plan, than all Spacex needs to do is not exceed those pressures during on-orbit fuel transfers, which really should not be hard so long as they take their time with them.
Life support on mars
This might surprise some, but I actually think keeping humans alive on the martian surface will be much easier than keeping them alive in space due to the zero-g and radiation concerns that the latter will have to deal with. Consequently, if I were to suggest only one thing to Spacex from my very comfortable armchair, it would be to split the two: one type of Starship designed to act as a permanently inhabitable martian base that is basically an office tower with a big empty drained fuel tank and some engines at the bottom, and one designed for crewed use in zero-g as well as ascent and descent on both mars and earth. Trying to make a Starship do both is asking for trouble if you ask me, as well as greatly complicating the design (“the best part is no part”). Yes this would mean that these “base” Starships will not return to earth, but that is not that big a loss given the production rates Spacex is already achieving, plus having a few extra raptors on mars that can be cannibalised for parts or simply swapped with a malfunctioning raptor of another Starship sounds to me like good redundancy. Furthermore this split would have three enormous upsides:
1: The base ones are easier to design and build due to only being operated and inhabited under gravity after landing.
Let’s remind ourselves that if Spacex wants to send people to mars in 2024, it will be much easier to find support from nasa and the like if there already is a habitable structure waiting on the martian surface for them, which will have to be sent there in 2022. The easier base ones can be the focus of design in 2021 before being built and launched in 2022. Meanwhile the manned zero-g Starship will be granted another year to prove itself as now it won’t be needed until 2023, which is probably a good thing anyway. Even if Spacex can build these next year there is no guarantee that any agency would have enough confidence in Starship by then to provide them with astronauts. Taking another year to really prove Starship’s reliability as a launch and landing system might be enough (remember this means dozens of launches since we’re assuming Starship works) for a Starship to take on crew in LEO at the end of 2022/early 2023, probably at first using a dragon capsule to go to and from orbit as Tim Dodd and others have suggested.
2: It’s simply much safer.
Living and working in a separate Starship from the one that you land and launch in will probably be a whole lot more comfortable for the crew on mars. Sleeping well might be a bit harder if every morning the giant fuel tank a few dozen meters below you is a little bit fuller with highly combustible propellant than the day before. Compared to if the tank beneath you is completely drained while the Starship you will return in sits a few miles away being steadily refueled with you only returning to it a few hours/days before launch. Good back-up in terms of life support systems too; if something is really vitally needed you can take it with you from the landelauncher upon arrival or from the base/habitat upon leaving, as only one at a time will be housing crew. I’m sure nasa would be much more comfortable with this system too.
3: This base/habitat Starship would be perfect for nasa’s Artemis program:
While I don’t agree with Zubrin on a lot of things (seriously, he needs to stop with the whole mini-starship idea, it’s not gonna happen), he is right when he says that starship as a lunar ascent vehicle makes very little sense imo. It would be a huge investment of fuel and time for no real gain besides funding and nasa support, the latter of which is all but assured if Starship works. If instead Spacex offered Starship as a lunar base and suggested that nasa use the landers from the other two companies to go to and from the lunar surface, there’s no way nasa would say no. Imagine the offer:
“So here’s the deal: we will build a Starship interior to your specifications and wishes. Once built we will launch it, refuel it in orbit and fly it out to whatever lunar crater you want us to. Once landed, we fill drain every drop of fuel out of the tanks, lower the staircase/elevator and wait for your crew to arrive on one of those landers. It will have a thousand cubic meters of interior volume, aka more than the ISS, and you can have it on the moon in 2023 since we want to send one or two to mars in 2022 anyway. We’d like you to give us a billion dollars and a promise for martian astronauts in 2024 once we’ve landed it in exchange. Deal?”. Obviously Spacex won’t be that blunt, but I don’t believe that nasa wouldn’t fall over themselves to take an offer like that.
So what would this designed-for-gravity Starship need? Honestly, nothing fancy, which is why I suggested splitting them. Starship will have the unique luxury to simply, as musk has stated, throw mass at a problem until it is solved. As an example, let us say that a mars crew would number an impressive 12 people (one mission commandetest pilot, 4 scientists, 3 engineers, 2 botanists and 2 doctors). We know that they will be staying on mars for at least two years, but for safety let’s design it for 4 years. If they all eat like the most wasteful people on earth (cough, americans, cough...) they will consume 10 tons of food per year, with half of that being the recommended healthy amount. So.... let’s just put 40 tons of food on board. Done. 4 to 8 years of food just like that.
This is what using mass as a solution looks like. All Spacex needs is a way to store and preserve that food by either drying or freezing it for up to 5+ years, at which point that problem is solved. I’m no food expert but surely that technology exists?
Same story with water. 12 people will drink less than 10 tons of water a year, but here recycling is a well-understood and “easy” thing to implement. We’re able to reach 90+% efficiency on the ISS I think (if I’m wrong feel free to correct me), so if Spacex gets anywhere close to that (anything over 50% will do) they can put 20 or 30 tons of water on board Starship and for all intents and purposes have an unlimited supply. Recycling CO2 back into O2 is a solved problem that basically only requires power which Starship will have plenty of.
Also keep in mind that the above figures don’t assume food production or recycling, higher efficiency or using martian resources like water ice, any one of which would make surviving on mars for a few years a non-issue.
So… is that it? Well... yeah, pretty much. Spacex will need to design some ways to control temperature, humidity and (human) waste disposal as well as provide communication and spacesuits for the astronauts, but these are by no means show stoppers, especially with help from nasa and all the lessons learned from dragon. As for spare parts they can either take a 3D-printer or simply a literal ton worth of the more important components, or both if they want to.
None of the above is easy, but none of it is something that Spacex cannot obtain or build in a year (that year being 2021).
I have a design in my head for how this thing would look like on the inside but I’m a pretty bad programmemodeller. If someone who is good at that wants to model and render it and read my far too detailed description feel free to ask. Just be prepared for a very long response comment.
Life support in space
This is where things start to get “actually” difficult even if Starship works. Keeping astronauts alive during the 6+ month trip to mars will be easy. Keeping them healthy and in good condition will be very hard. Like I said with the mars base Starship, food, water and air won’t be a problem. Even basic water recycling and CO2 scrubbers will keep the crew alive just fine. Put 10 tons of food and 10 tons of water on board and there’s your problem solved. Even if they have to abort the martian landing on-route for some reason and slingshot back to earth they will be fine as they will have 1 to 2 years or more of food, water and air. No, the two big problems will be radiation and weightlessness. On mars neither of these factors are a show stopper: The gravity most likely will be fine and mars and its atmosphere will shield you from some/much of the cosmic rays, while putting the radiation shelter right below your 40 tons of food with your 20-30 tons of water surrounding it will protect you reasonably well from solar storms. None of these “easy fixes” is available in interplanetary space, as there is no planet to create gravity or block radiation (shocking I know), nor will these ones be as full of food and water to use as shielding since they will be carrying much more cargo and scientific instruments. No reason not to if there is already a base Starship full of food and water waiting on mars.
The simplest way to solve the radiation problem is some sort of physical shielding material in the walls (maybe hydrogen-rich foam?) and a solar storm shelter which is surrounded by all of the food and water on board. Whatever Spacex comes up with, this is something that I hope they work very closely with nasa on. The main problem is that they will not have much time to test this theoretical solution with humans on board until probably 2023. At the earliest Starship will be flying with crew on board in 2022, and even that’s jaw-droppingly aggressive. It would probably require Starship to reach falcon 9’s current amount of launches (a 100 basically) in less than two years (aka, one orbital launch every week on average) with little to no failures before nasa would trust Starship to launch and land safely, since I don’t see any sign of Spacex adding a launch abort system or changing the landing sequence. For the first few flights they can use a dragon to shuttle between a Starship in LEO and earth’s surface, but they can only do that a few times before the costs in both money and disposed falcon 9 second stages start adding up. No humans have ever gone beyond the earth-moon system, and no human has gone beyond earth’s magnetic shield since 1972, so this part very much has a possibility of providing some unwelcome unknown unknowns.
There is another big thing though that I think too many people ignore: weightlessness. The first flights to mars will take at least 6 months. Even with exercise, I think it’s fair to say that astronauts currently do not have the muscle and bone strength to stand up and walk by themselves after returning from a 6 month mission on the ISS without help. Mars’ lower gravity might help them recuperate faster, but this too is a complete unknown that neither nasa nor Spacex will or should count on imho. So far I’ve seen only two solutions suggested: lots of exercise on-route combined with simply letting the crew recover slowly once they land on mars, or tethering two starships together and spinning them. I don’t think either one will be an option. The first one is probably not enough, and the second one is too risky. Nasa would almost certainly go pale with that amount of inhabited mass under constant loads and stresses from circular acceleration, even if Spacex can make it work mechanically.
The only alternative I can come up with is this (and since I don’t believe for a second that I’m smarter than the teams at Spacex I’d very much appreciate someone more knowledgeable to explain to me where my thinking is flawed): You place a ring inside the pressurised part of Starship 8 meters in diameter and 3 meters in height, connected to a central pole that is bolted to the floors above and below but is free to spin. You put the sleeping accommodations on the inside of this ring with your head facing towards the centre. At the start of the sleeping shift, you spin the ring up to a lateral speed where you feel your back being pushed into the wall at a force of one g. Since your entire body is experiencing the same acceleration at every part, as the radius between your head and the pole and your feet and the pole is constant, it shouldn’t be nauseating. If there are walls on all sides of you (and one door) so that you don’t see the rotation, and your “bed” is slanted slightly to account for the coriolis effect, would it not feel just like regular gravity? Big bonus: you can start at one g and slowly move to 0.38 g over the course of several months to acclimate to mars. Small bonus: if you’re willing to pay the power cost, putting some big scoops or buckets on the outside of this ring might help with circulating the air around the ship since it will be spinning quite fast. Finally you could also spin it faster to do exercises like push-ups (basically any effort where your body remains more or less fixed to the floor could work), meaning you could compensate for being in zero g most of the day by sleeping under gravity and performing some exercises while under higher gravity [insert goku joke here].
I’m sure I have overlooked something, but it seems to me like this would work and be a reasonably effective and practical solution. Feel free to explain to me why I’m wrong.
In short, Spacex needs to find a solution to the zero-g and radiation problems by the end of 2022 at the latest. Firstly because dearmoon is scheduled for 2023 and I can’t see nasa (much less the US congress) stomach letting private civilians being the first humans to return to the moon’s vicinity since Apollo instead of nasa astronauts. If a Starship capable of sustaining humans is flying successfully in 2022 and dearmoon is set for mid-to-late 2023, I’d bet on there being effectively an order from congress for Spacex and nasa to fly american astronauts on Starship around the moon before dearmoon takes place, regardless of the state of either SLS or Artemis. And before you say that that would be massive hypocrisy, remember that these are US politicians we’re talking about.
Secondly because they really need to perform a 6 month trial run at the L2 earth-moon lagrange point to confirm that their life support, radiation protection and zero-g mitigation solutions work as intended. (This is why my money is still on humans to mars in 2026 because I can’t make myself believe that everything will work right the first time they try it). If they want to send people to mars in 2024 they will need to have this test done to satisfy nasa (or whomever is providing them with astronauts) by the end of 2023.
So my reasoning/guess is that Spacex will want the design of this version of Starship finished in early 2022, build and launch one that summer, and maybe bring some crew on board with a dragon to prove out its life support systems by the end of the year. The big year for this piece of the puzzle will be 2023, as this is the Starship type that they will most likely use for dearmoon as well as perform any major test runs in the earth-moon system, before the big launch of the first crew to mars in 2024.
Refueling starships on mars
So why do I think this is the biggest hurdle? Isn’t the sabatier process a well-understood and quite simple chemical reaction? Yes it is, and the problem as I see it isn’t with the chemistry, but with the scale, the schedule and the industrial processes that are needed.
Spacex will have to design, test and build a full-on fuel production system… and have it ready for launch roughly 18 months from now. Why so soon? Because there is no way, repeat NO WAY that Spacex will be allowed to send astronauts to mars, on a rocket that cannot get back to earth without being refueled, if there is no fuel production on mars at the time of launch. I know Elon has often said that there is a real chance that the first crew sent to mars will die, but I can’t imagine he actually believes that he can get professional astronauts and nasa support if he doesn’t take every precaution possible to ensure that they can get back home safely.
Just to be clear: I don’t mean that there needs to be a fully fuelled Starship sitting on mars when the first crew lands, but there absolutely, 100% needs to be a Starship on mars producing fuel by the time the first crew leaves earth. And this is not as easy to pull off as it might seem.
Getting the CO2 is a non-issue: mars’ atmosphere is so rich with it that you might not even need to filter the incoming air. Also as long as the crane/elevator on Starship works, setting up a large solar field won’t be that difficult provided Spacex has made the panels reasonably easy to unload and deploy (safe assumption if you ask me), and if the surrounding surface is flat. Given that Spacex has chosen a landing/base site in the northern plains (IIRC) this should also not give any major problems.
The main difficulty will be getting enough water to produce enough fuel. If Elon is serious with his recent comment about “~2 tons/day” of fuel, which I have to assume he is, that means many tons of water ice have to be excavated, moved, filtered of other materials, melted and separated into H2 and O2, per day, for over two years, with no one around to fix something if it breaks. This is orders of magnitude more intense than what we’ve done on mars before. To be blunt, we are talking nothing less than autonomous bulldozers, that weigh several tons and make Perseverance look like a toy. Scooping up and gathering a truckload of ice and rocks daily and dumping them into whatever device Spacex comes up with to separate out the ice, melt it and split it into hydrogen and oxygen (of which the former probably must be combined with CO2 and turned into methane immediately given its habit of not liking being stored and subsequently floating away), and not break down thanks to the martian dust getting anywhere crucial.
Even setting aside the fact that this operation will make the planetary protection crowd pull their hair out, the chances of it working as designed the first time are not high if you ask me. There is every chance that something wears out faster than expected, stops working due to some unknown unknown, or gets wrecked by a malfunctioning autonomous vehicle glitching out and driving into/over it. Once there are actual humans on mars, keeping these machines operational won’t be all that hard, but basic safety standards (and nasa) are going to require that the fuel farm works reliably on its own, for as long as it takes to make enough propellant for the first crew to return home safely in case of an emergency, before the go-ahead is given for that first crewed mars mission to leave earth.
I would not be shocked if Spacex manages to design, test and build a system that they think will work in 2021 and launch, refuel, transfer to and land it on mars in 2022, only to find out that some crucial part doesn’t work as designed under the martian conditions, leaving a fully habitable base Starship and an empty propellant plant Starship sitting on mars with all the accompanying parts needed to start a base (pressurised cybertruck rover, unpressurised cybertruck rover, water ice gatherebulldozer, fuel transporter, solar farm and guidance & landing beacon) present, but no way to make fuel. It will be the most infuriating and cathartic thing ever at the same time. Such a situation will almost certainly set the Spacex timetable back the full two years, as I just can’t see nasa allowing astronauts to get in a Starship and blasting off to mars if there is no way for them to get back yet. I don’t think the argument “Well once they are there they can fix the fuel farm instantly!” will hold much weight, since if something important has broken, what’s to say that something else will not go wrong unexpectedly that the crew can’t fix, leaving them stranded?
My basic reasoning is this: the other three parts can be tested in LEO or on earth with the results being representative of their supposed tasks, but this one cannot. The environment on mars is simply too different from the one on earth (especially the atmosphere), and the scale and ambition of Spacex’s plan means that the rovers currently on mars are not much of a reference either. There is no way for us to know outside computer models what a five-ton vehicle driving around on mars for years hauling several tons of regolith and ice around daily would go through in terms of wear and tear, creating a massive potential for unknown unknowns to appear where we don’t expect them. To put Spacex’s project in perspective: the first fully loaded Starship upon touchdown will probably consist of 99% of all the mass humanity has ever landed on the surface of mars. Let that sink in...

So that’s my take on Spacex’s mars ambitions. If Starship works (big if, but it seems to be getting more believable by the day), I am reasonably confident about orbital refueling and a martian habitat being ready on time, but have reservations about the human-rated Starships and am outright concerned regarding the autonomous propellant plant working as designed. As I’ve mentioned, my money if SN8’s 20 km flight goes well is on Spacex getting a Starship to mars in 2022, but not sending humans until 2026, either due to the 2022 starships not performing as well as intended (or not performing at all if they crash) or due to Starship not yet being declared safe for human flight in 2024.
Now before I go ahead and request the longest-reddit-thread-of-the-year award (I genuinely think this post is twice as long as my previous one), I’m curious as to your response to the three questions that in my opinion sum up the whole thing:
1, Did I miss something important besides the four areas I covered?
2, If you agree that these are the major roadblocks for Spacex and Starship, do you agree with my take on them? Did I badly underestimate something that is much harder than I gave it credit for? Or are certain things that I considered difficult much easier than I made them out to be?
3, Regardless of whether or not you agree with my list, ranking and reasoning, what do you think Spacex’s biggest obstacle will be to sending humans to mars in 2024, assuming Starship itself works?
Looking forward to your responses, opinions and rebuttals.
submitted by afarawayland1 to spacex [link] [comments]

Bankrupting Institutional Investors for Dummies, ft GameStop

BIG UPDATE: New 13D/A Form; Ryan Cohen disclosed it has held recent talks with the retailer's management and board members. RC Ventures says it believes that under the right circumstances it could produce the best results for GameStop shareholders if it were more involved.
I. INTRODUCTION
II. CONSOLES
III. POST CONSOLE CYCLE
VI. BALANCE SHEET
V. MAJOR BACKING
VI. THE SHORTS
VII. CONCLUSION
Tl;dr
10c 9/25 to play XBOX prerelease
10c 10/2 to play Mobile App/Stimulus
10c 11/20 to play Console Release Date
10c 4/16 to play Holiday Earnings/short squeeze
***most text references are from GameStop's Q2 transcript which you can find here.
***Digital vs Physical preorder statistic from u/nonagondwanaland
***Additional Digital vs Physical statistics
submitted by Player896 to wallstreetbets [link] [comments]

A whole bunch of Bannerlord tips and tricks you may not know (as of version e.1.5.1)

Bannerlord is a great game that is currently plagued by some serious issues, from glitches and bugs to simply not bothering to explain its own mechanics. Without any mitigation or forewarning, these little problems can really snowball and ruin your experience. I've compiled this list of tips and tricks to help other players get around some of these problems and also to maximise your fun while the game remains in early access.
 
I've separated everything up into categories so that you don't have to dig through too much to get to the stuff you're interested in. Also, stuff that's relevant to new players only is marked with a [NP] in front of it, so you can skip that if you already know the basics.
 
Edit: Wow, I hit the 40000 character limit so now I have to add more tips as comments instead!
 

How Stats, Skills and Perks work

[NP] Your character's progression consists of increasing stats, skills, focus, perks and levels. Stats govern your base aptitude in a set of three skills. For example, the Vigor stat affects your aptitude with one-handed, two-handed and polearm skills. Skills represent your ability with that particular skill. For example, the Bow skill affects your aim with the bow and the Steward skill directly affects how many members you can have in your party. Perks are essentially special abilities that are awarded at specific skill levels, e.g. 25, 50, 75 and 100. Sometimes you will get to choose between two perk options. Make sure you check whether a perk is implemented before you choose that perk! (See paragraph below) Lastly, focus points allow you to increase your max skill level with a skill and also provide an exp multiplier, making you gain skill points faster. Note that if you try to train a skill that's reached its limit, it will grow very slowly and eventually stop growing altogether. Thus, you need a constant investment of both stats and focus points to max out a skill. Since your stat and focus points are limited, I suggest you prioritize only a few skills to max out, and accept that the rest will never be fully completed.
 
[NP] In the character creation screen, the various skills are grouped by stats (in bold, above the individual skills) and each specific skill can have up to 5 focus points assigned (the vertical bars). Each skill you can learn is limited to a max number which is determined by the combination of stat and focus points you have for that skill. With full focus (5 bars), you will need about 6-8 stat points in a skill to allow you to completely max it out. Furthermore, the perks available for each skill are only partially implemented. This means that investing points into some skills is currently useless. To see which perks are implemented, I recommend using a site like https://www.bannerlordperks.com. At the time of writing this post, the entire "Cunning" stat has zero perks implemented, making it virtually useless to you. If you're new, I highly recommend getting points in Social, Vigor and Endurance. Social (specifically the charm skill) allows you to convince nobles to marry/join you more easily and improves your troops' morale (leadership skill). Vigor is your basic melee combat stat, which you will use a lot in the early game and especially in the arena. Lastly, endurance allows you to improve your movement speed (riding/athletics) and is necessary for smithing (skill), which is a really useful mechanic that I highly recommend you try. Another good choice is Control, if you wish to be a ranged character.
 
So how does leveling work in Bannerlord? Well here's what the Skills screen looks like using the character (C) menu Using skills with slowly increase your ability with them. The more focus points you have in a skill, the faster it's skill points will go up. Furthermore, your character will gain "exp" every time he/she gains skill points. Or more accurately, exp in this game IS skill points. That is to say, training the various skills is the only way to level up. NOT killing enemies, as you might have first thought. This means you can level up just by trading, smithing, running around, or leading armies. You don't even need to fight simulated battles mostly, though doing so will award you with tactics points and some combat skill points. Every level you gain will award you with either a stat point, a focus point, or both. You can spend these points to increase the relevant stat or skill focus bar. When you have points to assign, they will show up on your character screen. In the earlier screenshot is your NPC brother who you always start with, though his name and appearance is randomized. Because I chose the "assign perks myself" option, I can choose his perks right away (represented by little numbered shield icons next to his skills that tell you how many perks are available to choose). You'll note that to the left and right of the "Skills" table there are weird icons with the number 0 next to them. The left number represents stat points to assign, and the right number is focus points. Your new character will start with 1 free focus point to assign. To assign a focus point, select the desired skill and click the "+" sign. REMEMBER: No choices will be saved unless you click "Done", and you can revert all changes made so far by clicking the curved arrow between "Done" and "Cancel". To assign perks, click on the shield icons in the banner in the middle of the skill page and a popup will appear. Click on the perk you wish to choose - again making sure it's actually implemented first - and then when finished click "Done" to finalize your choices. Don't forget that you can use the left/right arrows to assign skills and perks for your NPCs too!
 
One more thing about perks. The "Governor" perks DO NOT APPLY to your character, because you can't be the governor of any of your cities/castles. Thus, don't pick governor perks for your main hero unless they also come with side-abilities that you want.
 

Starting the Game and the Main Storyline

[NP] The various factions each come with a special ability. You can use all troops from all factions, so don't worry about being shoehorned into any particular troop type by your choices. Instead, focus on the ability you'll get. Not all abilities are made equal and not all factions are equal either. Currently, the Khuzait faction is kind of OP due to the AI being too dumb to figure out how to handle horse archers, so select them for an easier early-game. Vlandia gets bonus troop exp, which means you can promote veteran troops faster than others. Empire skills are building-focused, which means you need to own fiefs to really gain any benefit from using them. Sturgia are... faster in snow. Also their troops are supposedly weaker than normal (this will eventually change), so pick Sturgia if you're a masochist. Battania are kind of situational with their forest boost (so maybe don't pick them either), and Aserai get trading bonuses, so pick them if you want to be a merchant or just like money.
 
[NP] Clicking the various family options will show you the potential change in stat points and focus points that you will gain for that choice. You will have about 7 different choices to make before your character is ready to play. Try to pick choices which focus on your ideal stats and skills while minimizing the other ones. Here's a sample character I generated using the stats I recommended earlier. Don't worry too much about making perfect choices here, since you will gain many more stat and focus points throughout your game too. Plus, you'll use most of the stats/skills at one point or another. After this, your brother will ask if you want to do the tutorial. The tutorial only teaches you how to fight, so if you already know that you can skip it.
 
If you follow the story you will play through a storyline quest for a while until you've rescued your siblings and experienced the execution mechanic in action. Then you will have to chase down a bunch of clan leaders and lie to two special characters who will never interact with you again once you've made your final choice. However, and this is something I want to emphasize heavily: You do NOT need to make a choice about what to do with the dragon banner immediately. In fact, I strongly recommend you do NOT make a decision until you're very well situated in the game. Why? Because it starts a doomsday timer that you cannot slow down or affect in any way, and when it runs out 3 factions will declare war on you all at once and try to grind your entire faction into the dust. Instead, forget about the story quest and just enjoy the game at that point until you are extra powerful and ready to take on the world. Once you succeed at that quest I'm pretty sure you win the game, and if you start it before you're ready you'll be in for a world of hurt.
 

The Campaign Map

The game has a really useful feature called the "Encyclopedia". Press 'N' to open it when in the campaign screen. If you want to track down a notable figure, you can search their name or clan in the search bar and it will tell you where they were last seen. Anytime you speak to another noble or visit a settlement, town or castle, it will update the rumours of where that noble was seen most recently. This will allow you to track down anyone with ease. You can also see if they were taken prisoner, got pregnant, or switched allegiances recently. Furthermore, you can use the Encyclopedia to check nobles' relations with you or each other, allowing you to single out the nobles who hate their liege and are ripe for conversion to your kingdom. You can also use the encyclopedia to check troop upgrade paths, details about cities/settlements, and info on minor factions, who are like secret clans that you can recruit if you choose to be your own kingdom. All in all, it's incredibly useful for planning your next move.
 
There's a circle next to city/settlement names in the overworld and the encyclopedia. Clicking that circle "bookmarks" the city/settlement, which means you can easily find it on the map. Clicking it again removes the bookmark.
 
[NP] If you hover over any of the symbols at the bottom right-hand corner of the screen, you can get detailed info on how the values are calculated. The symbols are, from left to right, money, influence, HP, troops, food and morale. The money icon will show you your daily income vs daily expenses. Influence will show your influence gain/loss over time. HP is your own health and recovery rate. Troops shows what troops you have in your army. Food shows how much food you have and morale shows what's affecting the mood of your soldiers. Using these icons helps you figure out what you need to do to make their values go up instead of down.
 

Fighting Battles

Against minor enemies like looters, it's usually relatively safe to use "Send Troops" instead of going in there yourself. You won't gain tactics skill from this, but your troops will gain all the exp instantly instead of spending 5 minutes fighting first.
 
[NP] You can issue commands to your troops by using the F keys. F1 is the movement menu, F2 is the direction menu, F3 is the formation menu, F4 is whether or not to use ranged weapons, F5 is mount/dismount for cavalry, F6 enables AI control, and F7 allows you to split your groups up and assign the split members to other groups. (e.g. split infantry and assign half to "heavy infantry"). You can also use the number keys (i.e. 1,2,3 etc) to select specific groups of troops to give orders to. 1 is infantry, 2 is archers, 3 is melee cavalry etc. Any non-mapped number selects all troops. This allows you to have fine-grained control during combat. HOWEVER for the most part the numbers and relative experience of the two armies is the deciding factor in how a battle goes. Sometimes you can use the terrain to your advantage, but mostly your tactics will do very little to actually affect the battle's outcome, especially in sieges where taking control of the AI will completely break their ability to use siege equipment and attack or defend properly.
 
Some basic strategies for manually commanding troops during simulated battles are as follows:
 
You can cheese simulated battles by abusing the "Retreat" command. Hold "Tab" to bring up the stats menu, and press middle mouse button to get your cursor back. Then you can click "Retreat" to teleport your entire army safely out of the battle. Then you can restart the battle with the number of troops remaining from before, but both armies are placed far away from each other again. Combine this with a lot of archers, and you can whittle the enemy numbers down before they reach your army and then simply retreat and start over again until the odds are solidly in your favour. This lets you overcome basically any odds so long as you ensure your opponent takes more losses than you do each time.
 
Levelling up your troops can be tricky as the experience system isn't very clear as to what gives the best troop exp. However, the following things seem to work fairly well: * Some of the Leadership perks grant lots of free exp over time. In particular, Raise the Meek will rapidly turn all of your lowest-level troops into higher-level ones over time, and the level 225 one, Companions, basically gives you the Vlandian empire troop exp bonus, which stacks with actually being Vlandian * Steamrolling fat groups of looters using "Send Troops" is relatively safe and usually awards a handful of troop upgrades each time * Beating nobles' armies when you have about a 2:1 ratio of your troops to theirs is also usually pretty safe and the higher-level troops they have with them yield much more exp * Winning a siege will be extremely costly in terms of deaths, but the troops who survive will gain tons of experience. Defending a siege will be less costly due to having the home turf advantage, but it's harder to engineer those to occur * Doing hideout raids and taking along a group of only archers is a great way to level up those 9 archers, so long as you don't aggro the entire hideout at once. Just make sure you use F4 frequently to enable/disable "Fire at will" or they WILL try to shoot bandits at the other end of the map and summon the wrath of god down on you * Keep your troop morale high by buying lots of different varieties of food. I'm not sure if morale is fully implemented yet, but you won't have the awkward issue of your troops all running from a difficult battle at least
 

Building your Clan

[NP] Your clan has a ranking in the clan screen (press L), shown at the top right. Earning renown increases this ranking, and every new level adds more soldiers to your armies and other useful clan perks to your arsenal. Max clan rank is 6, but you won't get there for a very long time. The easiest way to gain renown is through winning large battles, so battling lots will quickly raise that renown score.
 
The game doesn't tell you this anywhere, but you can have your family join your party by visiting them in whatever city they are hiding in and talking to them (or left-clicking their portrait in that city). Your brother in particular is basically a veteran soldier right from the start of the game, so adding him to your party will give you a huge early-game boost. His high steward score also increases your party size by a lot, so having him around lets you field more soldiers until your own steward score catches up. Later on, set him up as governor of your best city/settlement to give it a huge boost.
 
You can recruit companions at taverns in major cities. Not all companions are created equally, so I recommend using a companion guide to figure out which ones have skills that you want. You can also manually check their skills by right clicking the character's portrait from the city screen or searching them in the encyclopedia. That way you'll know what they are good and bad at before you go through the long dialogue with them. I personally find the tacticians/stewards most valuable as you can make them lead armies for you (more on that in a bit), and the ones with high trade are helpful because you can create caravans with them for bonus income during peacetime. You can only recruit your clan level +1 companions at a time, (e.g. 2 at clan level 1). This means you should be very picky about who you hire.
 
If you have joined a kingdom (or started your own), you can persuade other factions' nobles to betray their current faction and join yours. For this you need three things: High charm, luck and money. Save your game. Speak to the noble and say you have something to discuss. Ask about their liege. This will lead to a skill challenge where you have to get 4 successes in 4 attempts (either 100% successes or at least 1 critical success). This is entirely RNG, so choose the highest % options and pray. Or load back a lot. If they hate their monarch you'll have a very high chance of succeeding in at least 1 of the 4 challenges. Once you've successfully convinced them, you then need to bribe them. The bribe usually is about 100k denars, but can go all the way to more than a million denars if they own lots of land (because your team gets the fiefs too when they convert). Unless you're insanely rich, use the encyclopedia to find the poorest, most disenfranchised nobles and you'll discover that you might be able to pay them even a single denar and they'll happily convert. Beware, others can convert YOUR allies too, so try to make sure you give every noble at least one castle to keep them happy and on your side. Also if you save a lot and see the message that a noble has left your kingdom, you can load back and often they won't leave the second time.
 
If you release a noble whom you beat in combat instead of taking them prisoner, you will get a 6-7 point relationship increase with everyone in that noble's clan. Doing this is an excellent way to butter them up for future conversion to your kingdom.
 
Convert the head of a clan to your kingdom and their entire clan will also convert along with them!
 
You can use your influence points to put policies in place that suit you before adding others to the clan. In the Kingdom menu (K), you can go to the policy tab and scroll through the various policies there. Basically, most policies either benefit only the ruler, benefit only the vassals, or adjust your kingdom's rates (e.g. tax rate and growth rate). If you're going to start your own kingdom, take this chance to vote in all the royalty-favouring policies before you add people who disagree with you. Conversely, if you're a vassal, you want to add more vassals to the clan and THEN vote in all the vassal-favouring policies. Both of these strategies will not only increase your influence gain rate, but also make it much harder for a rogue AI to steal powecities from you later on in the game. It will also prevent you from getting disliked by other nobles from voting against their wishes since they won't even be in your kingdom yet.
 
As a male character, you can marry a noble to have her join your clan. I'm not sure if it's the reverse situation for female heroes or not (i.e. you join their clan). This provides two main benefits. One, you gain another party member to bring along in battle, and two, you can make babies (heirs) who will inherit your stuff if/when your character dies. If you end up playing for enough time you can also eventually add those heirs to your party once they've grown up enough. To woo a noble, simply profess your love to them then return and visit them a few times. You'll have to pass charm checks to woo them properly, so as always, save beforehand! Eventually they'll tell you to talk to the clan leader, and then you'll barter for their hand in marriage. Usually it's pretty cheap.
 

Kingdom/Clan Management

Did you know that war declarations can be avoided (by sort of cheating)? If you save often and then suddenly get war declared on you (or by your kingdom on someone else), just load back to that save. It's a (low) random chance for war to be declared so there's a strong likelihood that the next time you get to that point in time literally nothing will happen. This allows you to avoid all wars that you don't want! Since the game AI is so bad right now, sometimes this is the only way to save your kingdom from utter annihilation.
 
You can equip the companions in your party with awesome gear too! This took me 40 hours to realize, but on the Inventory (I) or trade screens, there are arrows at the top that let you select a different character to equip. This works with the Character (C) screen too, allowing you to assign perks or stats/skills to your companions.
 
In your clan management screen (L), under the parties tab, you can assign your companions to various roles within your party. Generally, this causes the game to act as if your own skill with that particular role is the same level as the assigned companion. For example, if you assign a companion with 80 medicine skill as surgeon, the game will cause you and your troops to heal as if you had 80 medicine skill. Keep in mind that if you don't assign a party member to a role then you will gain the exp for doing that role. In other words, it's a trade-off between gaining free experience and having your party be more effective on the campaign map. The one role in your party you definitely don't want to assign a companion to is Quartermaster, because that trains the Steward skill which you want to raise as high as possible.
 
You can create separate parties under your clan management screen's "Parties" tab. This allows you to send companions off to raise armies and gain exp all on their own without your intervention. You can also assign them to their own personal role within that party (even the Quartermaster role!) for bonus exp and it won't affect your own exp. Parties have three major benefits that make them very useful. Firstly, they will recruit their own troops for you! The max party size is dependent on the companion's steward skill and your clan rank. This means that with enough time you can create an allied party that's virtually equal in size to your own army. Secondly, those parties can be summoned to your army on a whim (click the flag icon down the bottom right of the screen - you must be in a kingdom to do this) and it costs 0 influence! Thirdly, the parties automatically will go around fighting battles for you and increasing your own influence and reputation. I highly recommend creating at least a few parties. There's a few downsides to be aware of, however. Firstly, you pay all the troop wages for the other parties. This can get VERY expensive if you're not at war and constantly defeating armies for money. Secondly, like any roaming entity, your companions can get attacked and captured by enemy armies. If that happens, you have to wait for them to escape or be ransomed and then track them down in whichever city they end up in to reclaim your companion. This can be very annoying. Lastly, if you're a vassal, your liege can actually summon your companions to their army, thereby using your hard-earned troops for their own personal gain! That's the price of being a vassal though.
 
Sometimes you cannot assign roles to party members through the clan screen. This tends to happen if you assign a companion to a role and they die in battle. If this happens, instead select them in the party screen (P) and talk to them. You can assign them roles from the conversation menu instead.
 

Making Money

[NP] In the early-game you will find the tournaments in city arenas to be almost impossible to win. However, with the power of save/load and determination, you can win big in tournaments by betting on yourself every round. If you win the tournament, not only will you get a sweet prize but you will also be several thousand denars richer. At least until your reputation catches up to you and they start offering less and less money for your bets.
 
The best way to make money in Bannerlord is smithing (once you've unlocked enough recipes and have about 140 smithing skill). Early on, the stuff you produce is worthless, but as you start making tier 4 and higher weapons you will discover combinations that create weapons work up to 100k denars in value! Make a handful of these and you can go around from city to city, buying up all the expensive armor while still walking away with 20k+ more denars each time. There are many guides to smithing that can be found elsewhere, but here's a few minor tips:
 
The second-best way to make money is by thrashing other nobles in combat. If you're at war, target every enemy noble you see whom you can easily beat and trounce them. Not only do you get money and items for beating them, you can also ransom them at taverns for even more money. You also get money when you capture cities in sieges. Naturally, when you're at peace, you'll find it much harder to make money this way.
 
You can purchase workshops in cities and have them produce goods for a small profit (around 75-125 denars per day). It generally costs about 13k denars to buy a workshop, so it won't become profitable for approximately 140 days. Because of this, if you wish to use workshops you should select cities which you are unlikely to be at war with for a long time (e.g. your own faction's cities!). After all, if you end up at war with a faction, all of your workshops in that faction are stolen from you. To buy a workshop you must physically walk around town. If you hold alt you will see three semi-random workshops throughout the city (e.g. wine press, brewery, smithy). If you walk to one of these shops during the day you will find NPCs loitering around nearby called "Shop Worker". Talk to the shop worker and tell them you want to purchase the workshop.
 
To decide which workshops to build in which city, examine the fiefs which feed into that city. You can also use a workshop guide, but I find these aren't always correct due to frequent patches. The bottom line is this: Pick a city which has at least one source of workshop materials (e.g. grain, sheep, hardwood) in its settlements. More than one source is even better. Next, buy a workshop and select the type that uses that material. For example, grain is used by breweries, and wood is used by a wood workshop etc. Then, you wait. You can check the workshop's profitability from the clan tab (L), but remember, don't expect it to become super profitable anytime soon. These are long-term investments.
 
Another way to make money is caravans. Caravans are more profitable than workshops, but come with significant risk, especially if you're at war with anyone. Basically, you assign a companion to manage a caravan (which costs 15000-25000 denars to make depending on the troops you assign), and the caravan will travel from city to city buying and selling goods. Companions with high Trade skills are essential here. While travelling, the caravans can be attacked by looters, bandits, and worst, enemy armies. If the caravan is captured, you'll have to go rescue your companion or wait for them to be released. Then you'll have to spend another 15-25k to get the caravan going again. Basically, don't do this if you're a warmonger. Anyway, to form a caravan, talk to any merchant in a city and choose the "I want to form a caravan in this city" option. Caravans will net you varying amounts of money, and the income will not be every day, but in my experience they are more profitable than workshops and much more annoying to keep track of.
 
If you have a high trade skill, instead of making caravans you can be a caravan. Load up on sumpter horses which increase your max load, and then use trade rumours (talk to civilians hanging out in town markets) to determine the best places to buy and sell stuff. Buy low, travel, sell high. If you make 30 denars per sale and sell 100 trade items, that's 3k of profit. If you make 100 denars per sale, that's 30k profit! Again, keep in mind that cities generally only keep 20k-30k denars on them at a time, so if you take too many goods you will not be able to sell them all.
 

Siege Warfare

Holding the alt key highlights both important people and weapons that are lying around. You can use this during sieges to replenish ranged ammo and locate nearby interactible things.
 
You can use the siege weapons that your army/city has built. This will train your throwing skill and also open some neat opportunities. For example, you can use catapults to smash siege towers! It takes 4 hits to achieve but boy is it worth it!
 
Catapults and trebuchets can be aimed left and right but also have a red gauge on the side which affects the distance that your shots travel. You can change this bar using W/S to choose how close or far to shoot. Generally you want the distance to be less than half the red bar because your targets are a lot closer than the range on the siege engines.
 
When defending a city you will notice piles of rocks (called merlons) lying around upstairs in the gatehouse. You can take these rocks and drop them on enemy troops for massive damage (400+). You can also use them to smash the battering ram with a few good throws, thereby protecting your gates.
 
You can place your troops before a siege by pressing the numbers (e.g. 1 for infantry) and then clicking where you want them to go. However they just run back to where the AI would have put them anyway, so it's not worth it right now. But someday it might actually work as intended!
 
Is the castle you were staying in being beseiged by overwhelming numbers? You can sally forth to attack, use archers to pick some troops off, and then retreat from battle before their enormous army starts hacking your party apart. Repeat this about a dozen times and you'll have a much more manageable enemy to fight, with very few casualties on your side. For the love of god though save before you try this. Also note that, due to a bug, when you sally out of the castle you'll be plonked onto the overworld map when you retreat and won't be able to get back in without sacrificing troops.
 

Misc

THINGS NOT TO DO

 
And... that's it for now! I'm sure I forgot some tips but I'll edit them in as I remember. At the very least it should open up some new gameplay avenues for some people, and maybe make things a little less stupid for others. If you made it to the end of this very long post: well done!
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[Game Preview] Week 1 - Philadelphia Eagles(0-0) at Washington Football Team (0-0)

Philadelphia Eagles (0-0) at the Washington Football Team
The 2020 Philadelphia Eagles season is the franchise's 88th season in the National Football League and the fifth under head coach Doug Pederson. The Eagles will try to improve on their 9–7 record from 2019 where they made the playoffs, but lost in the NFC Divisional game against the Seattle Seahawks. They will begin that journey Sunday afternoon as they take a trip down 95 to face off against the division rival with a new name Washington Football Team. To go with the name they also have a new coach in Ron Rivera who is looking for a fresh start after spending the last nine years as the Head Coach of the Carolina Panthers. Rivera inherits a defense that has 4 first round picks on the defensive line that will be facing off against an injury riddled offensive line of the Eagles as they will be without starting LT Andre Dillard and starting All-Pro RG Brandon Brooks. The Eagles bought back former LT Jason Peters who will look to protect Carson Wentz’s blind side. IF the Eagles OL is able to give Wentz time, he proved last year against the WTF that he has great chemistry with Jackson who has torched his former team in the past. Defensively Eagles fans will get their first look at their revamped secondary which will include Pro Bowler Darius Slay and Jalen Mills at safety. They will look to keep Terry McLaurin under control as he burnt the Eagles secondary in both games last season with long TDs. If the Eagles can get a lead early, I think their defense should be able to keep Dwayne Haskins under control and force the second year QB into some turnovers. Always fun to start the season vs a division rival and happy to have some football again in these crazy times. Go Birds!
General Information
Posting Rules and Guidelines
Remember to join us on Discord during the game!
New to the Eagles? Take a look at our New Fan Page!
Score Prediction Contest
Date
Sunday, September 13th, 2020
Game Time Game Location
1:00 PM - Eastern FedEx Field
12:00 PM - Central 1600 FedEx Way
11:00 AM - Mountain Landover, MD 20785
10:00 AM - Pacific Wikipedia - Map
Weather Forecast
Stadium Type: Open Air
Surface: Grass
Temperature: 77°F
Feels Like: 79°F
Forecast: Mostly Cloudy. Humid and partly cloudy throughout the day.
Chance of Precipitation: 5%
Cloud Coverage: 69%
Wind: South 6 MPH
Betting Odds
Oddsshark Information
Favorite/Opening Line: Philadelphia by -5.5
OveUnder: 42.5
Record VS. Spread: Philadelphia 0-0, Washington 0-0
Where to Watch on TV
FOX will broadcast Sunday’s game to a regional audience. Kevin Burkhardt will handle the play-by-play duties and Daryl Johnson will provide analysis. Pam Oliver will report from the sideline.
TV Map - Week 1 TV Coverage Map
Radio Streams
List of Eagles Radio network member stations with internet broadcast availability
Radio.com 94.1 Desktop Streaming
Listen to Merrill Reese and Mike Quick
Calling the game on 94WIP and the Eagles Radio Network will be Merrill Reese, the NFL’s longest-tenured play-by-play announcer (44th season). Joining Reese in the radio booth will be former Eagles All-Pro wide receiver Mike Quick, while Howard Eskin will report from the sidelines.
Location Station Frequency
Philadelphia, PA WIP-FM 94.1 FM and 610 AM
Allentown, PA WCTO-FM 96.1 FM
Atlantic City/South Jersey WENJ-FM 97.3 FM
Levittown, PA WBCB-AM 1490 AM
Northumberland, PA WEGH-FM 107.3 FM
Pottsville, PA WPPA-AM 1360 AM
Reading, PA WEEU-AM 830 AM
Salisbury/Ocean City, MD WAFL-FM 97.7 FM
Wilkes-Barre/Scranton, PA WEJL-FM 96.1 FM
Salisbury/Ocean City, MD WAFL-FM 97.7 FM
Salisbury/Ocean City, MD WEJL-AM 630 AM
Salisbury/Ocean City, MD WBAX-AM 1240 AM
Williamsport, PA WBZD-FM 93.3 FM
Wilmington, DE WDEL-FM/AM 101.7 FM
York/LancasteHarrisburg, PA WSOX-FM 96.1 FM
Philadelphia Spanish Radio
Rickie Ricardo, Macu Berral and Gus Salazar will handle the broadcast in Spanish on Mega 105.7 FM in Philadelphia and the Eagles Spanish Radio Network.
Location Station Frequency
Philadelphia, PA LA MEGA 105.7 FM
Allentown, PA WSAN 1470 AM
Atlantic City, NJ WIBG 1020 AM; 101.3 FM
Football Team Radio
Washington Football Team Radio Network Larry Michael (play-by-play), Chris Cooley (analysis), Rick “Doc” Walker (sidelines).
National Radio
NA.
Satellite Radio
Station Eagles Channel Football Team Channel
Sirius Radio SIRI 105 (Streaming 825) SIRI 81 (Streaming 831)
XM Radio XM Streaming 825 XM 226 (Streaming 831)
Sirius XM Radio SXM 380 (Streaming 825) SXM 226 (Streaming 831)
Eagles Social Media Football Team Social Media
Website Website
Facebook Facebook
Twitter Twitter
Instagram Instagram
Snapchat: Eagles Snapchat: WashingtonNFL
NFC East Standings
NFC EAST Record PCT Home Road Div Conf PF PA Net Pts Streak
Eagles 0-0 .000 0-0 0-0 0-0 0-0 0 0 0 NA
Cowboys 0-0 .000 0-0 0-0 0-0 0-0 0 0 0 NA
Football Team 0-0 .000 0-0 0-0 0-0 0-0 0 0 0 NA
Giants 0-0 .000 0-0 0-0 0-0 0-0 0 0 0 NA
Series Information
The Washington Football lead the Philadelphia Eagles (85-80-6)
Series History
Head to Head Box Scores
First Game Played
October 21st, 1934 at Fenway Park in Boston, MA. Boston Redskins 6 - Philadelphia Eagles 0
Points Leader
The Philadelphia Eagles lead the Washington Football Team (3591-3386)
Coaches Record
Doug Pederson: 6-2 against the Washington Football Team
Ron Rivera: 3-2 against Eagles
Coaches Head to Head
Doug Pederson vs Ron Rivera: Tied 1-1
Quarterback Record
Carson Wentz: Against the Washington Football Team: 5-2
Dwayne Haskins Jr.: Against Eagles: 0-1
Quarterbacks Head to Head
Carson Wentz vs Dwayne Haskins Jr.: Wentz leads 1-0
Records per Stadium
Record @ Lincoln Financial Field: Eagles lead the Washington Football Team: 10-7
Record @ FedEx Field: Eagles lead the Washington Football Team: 14-6
Rankings and Last Meeting Information
AP Pro 32 Ranking
Eagles No. 11 - Football Team No. 30
Record
Eagles: 0-0
Football Team: 0-0
Last Meeting and Last Meeting at Site
Sunday, December 30th, 2018
Eagles 37 - Washington Football Team 27
The Eagles looked to keep their playoff hopes alive and and opened up the scoring with a Jake Elliot FG in the first quarter. The lead was short lived as Dwayne Haskins hooked up with Terry McLaurin for a 75 yard touchdown pass. The Eagles went into half-time trailing 10-14, but took back the lead in the 3rd quarter on a Miles Sanders TD reception that put the Eagles up 17-14. The Eagles and Washington Football Team traded TD passes in the 4th quarter before the Washington Football Team regained the league with a pair of Dustin Hopkins FGs put the Washington Football Team's up 24-27. Carson Wentz answered the call leading the Eagles on a four and half minute 75 yard touchdown drive that culminated in a Greg Ward TD reception. The Eagles defense forced a fumble on the ensuing drive which was returned for a TD by Nigel Bradham for a nail in the coffin putting the Eagles up 10 with no time on the clock to give the Eagles the win.
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Last 10 Meetings
Date Winner Loser Score
12/15/2019 Eagles Football Team 37-27
09/08/2019 Eagles Football Team 32-27
12/30/2018 Eagles Football Team 24-0
12/3/2018 Eagles Football Team 28-13
10/23/2017 Eagles Football Team 34-24
9/10/2017 Eagles Football Team 30-17
12/11/2016 Football Team Eagles 27-22
10/16/2016 Football Team Eagles 27-20
12/26/2015 Football Team Eagles 38-24
10/04/2015 Football Team Eagles 23-20
12/20/2014 Football Team Eagles 27-24
09/21/2014 Eagles Football Team 37-34
Injury Reports Depth Charts
Eagles Eagles
Football Team Football Team
2020 “Expert” Picks
Week 1 - "Expert" Picks
2019 Team Stats
Eagles Season Stats
Football Team Season Stats
2019 Stats (Starters/Leaders)
Passing
Name CMP ATT PCT YDS TD INT RAT
Wentz 388 607 63.9% 4037 27 7 93.1
Haskins 119 203 58.6% 1365 7 7 76.1
Rushing
Name ATT YDS YDS/G AVG TD
Sanders 179 818 51.1 4.6 3
Peterson 211 898 59.9 4.3 5
Receiving
Name REC YDS YDS/G AVG TD
Ertz 88 916 61.1 10.4 6
McLaurin 58 919 65.6 15.8 7
Sacks
Name Sacks Team Total
Graham 8.5 43
Ioannidis 8.5 46
Tackles
Name Total Solo Assist Sacks
Jenkins 80 62 18 2.5
Collins 117 78 39 1.0
Interceptions
Name Ints Team Total
Gerry/Jones/Darby/McLeod 2 11
Dunbar 4 13
Punting
Name ATT YDS LONG AVG NET IN 20 TB BP
Johnston 71 3292 61 46.4 42.3 28 4 0
Way 79 3919 79 49.6 44.1 30 4 0
Kicking
Name ATT MADE % LONG PAT
Elliot 26 22 94.6% 53 35/37
Hopkins 30 35 83.3% 53 21/22
Kick Returns
Name ATT YDS AVG LONG TD
Sanders 14 314 22.4 67 0
Simms 32 819 25.6 1
Punt Returns
Name RET YDS AVG LONG TD FC
Scott 6 43 7.2 13 0 4
Quinn 16 78 4.9 15 0 9
League Rankings 2019
Offense Rankings
Category Eagles Stat Eagles Rank Football Team Stat Football Team Rank
Total Offense 360.8 14th 274.7 31st
Rush Offense 121.2 11th 98.9 22nd
Pass Offense 239.6 11th 175.8 32nd
Points Per Game 24.1 12th 16.6 32nd
3rd-Down Offense 45.4% 4th 29.1% 32nd
4th-Down Offense 33.3% 28th(t) 42.9% 22nd
Red Zone Offense (TD%) 66.7% 3rd 48.8% 27th
Defense Rankings
Category Eagles Stat Eagles Rank Football Team Stat Football Team Rank
Total Defense 331.7 10th 385.6 27th
Rush Defense 90.1 3rd 146.6 31st
Pass Defense 241.6 19th 238.9 18th
Points Per Game 22.1 15th 27.2 27th
3rd-Down Defense 34.2% 4th 48.9% 32nd
4th-Down Defense 61.1% 27th 63.2% 22nd
Red Zone Defense (TD%) 55.8% 14th(t) 61.0% 27th
Team
Category Eagles Stat Eagles Rank Football Team Stat Football Team Rank
Turnover Diff. -3 22nd +1 13th(t)
Penalty Per Game 6.8 9th(t) 6.6 14th(t)
Penalty Yards Per Game 52.3 9th 52.2 8th
Recap from Last Week’s Games.
Eagles - N/A
Washington - N/A
Connections
Washington Football Team’s HC Ron Rivera was the Eagles linebackers coach from 1999-2003.
Washington Football Team’s QB coach Ken Zampese worked as an offensive assistant for the Eagles in 1998.
Washington Footbal Team’s CB Ronald Darby played the previous 3 seasons with the Eagles.
Eagles LS Rick Lovato briefly signed with the Washington Football Team during the 2016 season for two weeks.
Eagles WR Desean Jackson spent 3 seasons with the Washington Football Team (2016-2018) after he was released from the Eagles.
Eagles backup QB Nate Sudfeld was drafted by the Washington Football team in the 6th round of the 2016 NFL draft and played one season for them before being cut in 2017.
Eagles backup TE Richard Rodgers was signed with the Washington Football Team this past offseason before being released Sept. 5th and signing with the Eagles.
2020 Pro Bowlers
Eagles Football Team
DT Fletcher Cox (Starter) P Tress Way (Starter)
OG Brandon Brooks (Starter) G Brandon Scherff
C Jason Kelce (Starter)
LS Rick Lovato (Starter)
TE Zach Ertz
SS Malcom Jenkings (1st Alt)
OT Lane Johnson (1st Alt
General
Referee: Brad Rogers
The Eagles have won each of their last 6 games vs. Washington, marking their longest such streak since 12/16/01-12/12/04 (7 games). Philadelphia is 14-9 (.609) all-time at FedExField.
Carson Wentz has posted a 5-0 record vs. Washington since 2017, completing 128-of-185 (69.2%) attempts for 1,460 yards (292.0 per game), 14 TDs, 3 INTs and a 111.1 passer rating.
Fletcher Cox has 12.5 sacks in 16 career games vs. Washington, which are his most against any NFL team and the most by any NFL player vs. Washington since 2012. Only four players have more sacks vs. Washington since 1982: Lawrence Taylor (19.0, 1982-93), Michael Strahan (17.0, 1994-2007), Justin Tuck (15.0, 2005-13) and Simeon Rice (14.0, 1996-2005).
The Eagles have won 8 of their last 9 season openers, which are the most opening day victories in the NFL since 2011.
Philadelphia is 4-0 in season openers under head coach Doug Pederson (since 2016). Pederson is one of two head coaches in team history to win 4 straight season-opening contests, join-ing Greasy Neale (6, 1942-47). The Eagles are one of only five NFL teams to start the season 1-0 in each of the last four years, joining Baltimore, Green Bay, Kansas City and Minnesota.
Draft Picks
Eagles Football Team
WR Jalen Raegor DE Chase Young
QB Jalen Hurts RB Antonio Gibson
LB Davion Taylor OT Saahdiq Charles
S K’Von Wallace WR Antonio Gandy-Golden
OT Jack Driscoll C Keith Ismael
WR John Hightower LB Khaleke Hudson
LB Shaun Bradley S Curl Kamren
WR Quez Watkins DE James Smith-Williams
OT Prince Tega Wanogho
LB/DE Casey Toohill
Notable Off-season Additions
Eagles Football Team
S Will Parks QB Kyle Allen
DT Javon Hargrave CB Ronald DArby
CB Nickell Robey-Coleman LB Thomas Davis
CB Darius Slay RB Peyton Barber
S Sean Davis
WR Cody Latimer
CB Kendell Fuller
RB JD McKissic
G Wes Schweitzer
Notable Off-season Departures
Eagles Football Team
S Malcom Jenkins QB Case Keenum
CB Ronald Darby CB Josh Norman
RB Jordan Howard CB Quinton Dunbar
WR Nelson Agholor TE Vernon Davis
OL Halapoulivaati Vaitai WR Paul Richardson
LB Kamu Grugler-Hill TE Jordan Reed
RB Darren Sproles OT Donald Penn
DT Timmy Jernigan CB Dominique Rodgers-Cromartie
LB Nigel Bradham CB Kayvon Weber
G Ereck Flowers
LT Trent Williams
Milestones
Eagles QB Carson Wentz (97) needs 3 passing TDs for 100 career passing TDs.
Eagles TE Zach Ertz (35) needs 1 TDs to move up to 7th on the Eagles all-time receiving TD list all-time tying WR Jeremy Maclin
Eagles WR Desean Jackson (6276) needs 192 yards to move up to 3rd on the Eagles all-time receiving yards list all-time passing his mentor WR *Mike Quick
Eagles WR Desean Jackson (34) needs 2 TDs to move into a tie for 7th on the Eagles all-time receiving TD list tying WR Jeremy Maclin
Eagles DE Brandon Graham (51) needs 3.5 sacks to move to 4th on the Eagles all-time sack list tying DE Hugh Douglas
Eagles DT Fletcher Cox (48) needs 2.5 sacks to move up to 6th on the Eagles all-time sack list tying DE Greg Brown
Eagles DE Vinny Curry (27) needs 1 sack to move up to 19th on the Eagles all-time sack list passing DT Darwin Walker
Washington Football Team OLB Ryan Kerrigan (90) needs 1.5 sacks to become the Washington Football Team's all-time leader in sacks passing Dexter Manley (91).
Pro Football Focus Matchup Charts courtesy of PFF Edge (join.profootballfocus.com/edge/)
WDB Matchups (CAPS = expected shadow coverage)
PFF Stats to Know
Play Action Passing
[Threshold = QBs with at least 20% snap count of the QB with the highest snap count of Play Action for the season] In the 2019-2020 season, no QB had a worse completion rate via Play Action than WFT’s Dwayne Haskins at 54.9% and only 2 others had worse such Passer Rating. For comparison, the Eagles’ Carson Wentz was at the top of the bottom 3rd in both metrics. Whereas has Wentz fared near the top of Play Action % of snaps during his NFL tenure and his completion % and Passer Rating have both ranked near the top in each of ‘16-‘18, in 2019 he did not do well in that respect. How Wentz performs in Play Action with injuries at the OL and WR positions, as well as how much the coaching staff will even ask him to turn his back to this particular DL and keep it...I’m not sure.
Matchups to Watch
Washington Defensive Line vs Eagles Offensive Line
NFL battles always start in the trenches and this is perhaps the biggest advantage the WFT has against the Eagles in this Week 1 tilt. Washington always had a formidable front that lead to intriguing battles between the two teams but the addition of Chase Young and the injuries the Eagles have already sustained make this match up concerning for Philly. The Eagles projected Week 1 starting OL prior to the injuries was, from left to right: Dillard, Seumalo, Kelce, Brooks, and Lane Johnson. Now, the Eagles will start: Peters, Seumalo, Kelce, TBD, TBD. Lane Johnson has practiced everyday this week in a limited capacity which makes me believe that he'll start but it's an uneasy feeling knowing he's working his way back from injury too. The logical guess at RG is Matt Pryor, but they've also tried out Nate Herbig in practice. Either way, the Eagles have a massive downgrade at RG with Brandon Brooks out. Fortunately, the Eagles may have accidentally upgraded in the short term with Jason Peters at LT but the depth in the trenches is already spread too thin. The Eagles are lucky to be as deep as they are on the OL given they aren't totally screwed (yet) but the current state of line makes this a very formidable match up for the Football Team (get a damn team name, jerks) to take advantage of. Additionally, they aren't just deep at EDGE, they are deep at DT as well. Payne, Allen, and Ioannidis are very stout and capable of dominating opposing OLs. Washington's roster is very thin but it isn't on the defensive line. They have more than enough ammunition to put the Eagles in difficult situations. This mismatch will force the coaching staff to be creative in their run designs and how they give help to the OL in pass protection.
Washington Secondary vs Eagles Passing Attack
The Eagles much beleaguered WR room went through a mini-makeover in the offseason and a lot of new, young, and fast faces were added to the mix. What they lack in proven talent, outside of DeSean Jackson's return, they make up for in athleticism. One thing Howie Roseman said this offseason was he was frustrated with the lack of speed on the team. It took him a while to understand that athleticism does matter. It's not just that the new group of receivers are fast, but they all have strong overall athletic profiles. But as previously mentioned, this is an unproven group going up against a very weak opposition. WFT brought back Kendall Fuller this offseason, who was a real good jack-of-all-trades player in the secondary for the Chiefs last season. His status for Sunday is questionable given his limited participation this week in practice. Opposite him is former Eagles favorite Ronald Darby. If I'm Doug Pederson, I make it a point to go after him all day. Even when Darby is at his best, which isn't often these days, he has absolutely zero ball skills. Washington may play Fabian Moreau if Fuller can't go, which is another defender the Eagles should target. Jimmy Moreland and Landon Collins are quality players, more so the latter, but they can't hide the deficiencies that should be easily exploitable by the Eagles. Remember, Philly put up over 30 in week 15 last year with less in the WR room than they currently have against a secondary that really isn't better than it was then. If Jalen Reagor is able to go, that would add another dimension to this offense the Eagles have lacked for a long time. If the Eagles can do a good enough job slowing down Washington's front, they are more than capable of picking apart a subpar secondary. And I didn't even talk about Ertz and Goedert! Or Miles Sanders through the air!
Washington Offensive Line vs Eagles Defensive Line
Despite the current injury limitations on the Eagles defensive line, this is a matchup that heavily favors the Eagles. Haskins finished 2019 on a positive note in his last 3 starts prior to his ankle injury; one thing he's never been known for is his pocket ability and ability to avoid taking sacks. Put a statue behind a bad offensive line and you are going to have issues. Trent Williams is now gone having finally forced his way out and his logical replacement, rookie Shaadiq Charles, isn't likely to play in week 1. Wes Martin, their starting left guard, is a below average player himself. The only player on the Washington Football Team's offensive line that is good is Brandon Scherff. While the Eagles aren't 100% on the defensive line, they are one of the few teams in the NFL with likely more talent and depth on their defensive line than the Washington Football Team's. Barnett has been limited in practice and has missed the last few weeks with another injury and his status is questionable while Hargrave is likely to miss a couple games as well. The Eagles still have Fletcher Cox, Brandon Graham, the return of Malik Jackson, and a lot more to throw at this beleaguered unit. Additionally, this is a defensive front that is always stingy against the run under Jim Schwartz even when the DL isn't at peak health. There are a lot of matchups to exploit and Schwartz has a lot of options to exploit them. For his faults as a coordinator with secondary scheming, Schwartz is a God at maximizing the talents of his pass rushers. Given the current state of the Washington OL and Haskins own difficulties under pressure, this is a juicy match up for Philly.
Washington Passing Attack vs Eagles Pass Defense
Washington is incredibly thin and young at the skill positions but that isn't the sort of thing that has deterred the Eagles from allowing big plays in the past. This is a secondary, and really a pass defense in general, that went through a major shake up this offseason and for good reason. The Eagles defense was pretty average per DVOA which was encouraging given what they had, but they consistently allowed big play after big play in 2019. Opposing WR1s absolutely shredded Philadelphia last season as they were automatic monsters against an overmatched, elementary secondary. Darius Slay and NRC were added to the mix and should provide immediate help to this unit. Avonte Maddox will start at CB2; while this is an iffy move, the additions of Slay and NRC should allow the Eagles to help him out a bunch. The Eagles finally have players that can play in man coverage and one of the best CBs in the league in shadow coverage. Schwartz has admitted that he will allow Slay to shadow receivers but likely not 100% of the time. This makes sense as it should be a matchup-specific thing... this is that time. Furthermore, allowing Slay to shadow receivers will lead to considerable scheme changes on defense as they can't play the coverages they've played the last four years while shadowing receivers. What does this look like and how quickly does it come together? Terry McLaurin is the only real commodity at receiver for Washington and he's a tremendous talent. Even when he was the only real receiving threat last year, he still tore the Eagles apart. Another major change for the Eagles is in the safety room with the departure of Malcolm Jenkins. The Eagles added Will Parks to the room but he will miss the first 3 weeks due to injury. They also retained Rodney McLeod; this could be a good thing or bad thing depending on which Rodney shows up. If another year away from knee surgery helps, then he'll be fine. But if last year's version shows up then the Eagles have a big problem. Lastly, the Eagles will be starting Jalen Mills at safety. Apparently, the cure for being a bad cornerback is a position switch to safety despite never playing it in the NFL. All that being said, the middle of the defense is slower and more unknown than it has ever been. LB1 is Nate Gerry. LB2 is Duke Riley. Mills is the new Jenkins. Will Parks is out. Does McLeod have enough left in the tank? Offenses are fast and innovative; the Skins lack a lot of talent on offense but their new offensive scheme could lead to some issues in the middle of the Eagles defense. If I'm Washington, I lean heavily on motions and play action to confuse the middle of the Eagles defense. Get guys who struggle to cover to cover your athletic RBs then take plenty of shots to Terry McLaurin. The Eagles are clearly better at CB than they've been in years but have considerable question marks in the Safety and in the LB rooms as it pertains to pass defense. Better CBs should lead to better pass defense overall but there are matchups to take advantage of. Washington might not be the best team to fully exploit these weaknesses, but they could.
Special thanks to MikeTysonChicken and abenyishay for their help in creating this Game Preview.
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Rolan Garros Men's Singles Round 1 Matchup featuring jaguars & potatos

Another tournament another app to download. Goot-bye US Open app. Another week of typing F into google chrome before realizing the site starts with an R. The French are classy. But who was Roland Garros? Was he, a fictitious dragon who ruled over the Alps and the Bay of Biscay and all that lay in between? Or was he a French aviator and pilot during World War I? Over the next two weeks, we’ll get to the bottom of this. I know which way I’m leaning.
PS that is Querrey in the photo if you're on mobile, not me
Djokovic Ymer : Novak’s biggest win at the French Open is having Thiem and Nadal on the opposite side of the draw. A healthy reward for the #1 player in the world, and one that will mean a very wide open draw and a very enjoyable snackathon while he watches the other semifinal. Novak, or Snack Attack as he’s known to his close friends and family, will be hungies for this one after a very odd day of frustration against Carreño Busta at the US Open led to a disqualification. Novak won the Rome event with relative ease and is as close to a frontrunner as someone other than Nadal can be at this event.
Ymer has been steadily improving but is still at the top of the challenger level when it comes to clay. This won’t be close, but it’s good to see Ymer stringing together a few seasons of appearances in the majors. Djokovic in 3.
Berankas Dellien : Ricardas Berankas may be closer than he appears. After a good hardcourt mini-swing, Berankas has been absent from the clay warmups. He’s never really been the best on clay although he plays a solid baseline game, and this mostly because while he’s consistent, he struggles to hit through the court on slower surfaces. Dellien on the other hand, does his best work on clay. He’s been losing matches you’d expect him to have a better chance in and hasn’t had many bright points leading up to the break. With Djokovic in the next round and Berankis on his worst surface with minimal warmup, this is a must-win for Dellien. He’s struggled to find the finish line but he’ll have ample chances here, and his defending is similar to Munar’s in terms of lockdown baselining Dellien in 4 or he is likely headed off the tour.
Galan Norrie : This is a brilliant opportunity for Daniel. He’s been hinting at a big run on clay and overcoming a lot of the gatekeepers of the challenger tour, but a lot of third set losses have plagued him, and while it’s considered a short stretch of tour, the clay events are deep with talent. Norrie has ventured to the South American swing once or twice, with relatively poor results. He can be a frustrating opponents at his peak, but his backhand doesn’t get through the court well and he’s just a bit inconsistent with results. He’ll still be a favorite here because playing in the spotlight in a major is something that takes time to adjust to, but Galan will make it close and could eke out a win since he’s still a developing player. Galan in 5.
Sandgren Hurkacz : Sandgren hasn’t had a terrible time on the dirt this year, qualifying for events the last two weeks and unfortunately running into guys who are simply better than him. Almost beating Caruso is a great step, and a year ago that would make him a bit of a favorite to beat Hurkacz. Those of us who watched his matches with Rublev and Schwartzman saw a different Hurkacz from the inconsistent but promising server that’s been exhausting bettors while losing after winning the first set time and time again. Hurkacz was hitting very clean and generating winners relatively easily, and while his serve left him late against Diego, playing a returner like that in a long match will do that to you.
Sandgren and Hurkacz will both be hitting a heavy ball here and looking to hold behind big serves, but one of them has had higher level success in the past few weeks, and I think Hubert, or “Hubert”, as he’s known down at the ‘ol library, has the better serve and bigger groundstrokes. Hurkacz in 3-4, and please when you look at Hurkacz picture him wearing glasses and looking up from his wooden table anytime someone coughs across the room.
Garin Kohlschreiber : This is a good start for Garin, whose physical state is somewhat dependent on Tsitspas. A finals appearance on Saturday will make for a tough turnaround, but I don’t think he’ll withdraw from a major, and given Kohl’s loss to a super-hampered Fognini last week a little bit of fatigue won’t be too much of an issue. That being said, Garin’s game is largely dependent on physical effort and being a ball machine. I would say it’s split 95% that, and 5% having elegant hair. Kohlschreiber won’t just disappear and if Garin is a ghost of himself, he’ll lose, but that’ll be a big dip in level in a short period of time, and the fatigue I expect to hurt Garin’s run at the French is more of a 3rd-4th round type of struggle. Garin in 4.
Humbert Polmans : Polmans name backwards is Snamlop, and that’s important because it’s now the second thing you know about his clay game. Polmans wears a hunting cap and plays a very energetic and consistent game. In normal circumstances he’d have a puncher’s chance, and the lucky losers in tour events are classic for pulling a number of upsets (like Bublik this week) but this is not the spot. Humbert played great in Hamburg and lost early enough that he’ll have a few days to travel and get ready for RG. Humbert in 3.
Vesely Broady : These two will be very happy to play each other first round. Vesely has only just started to eke out wins on this clay swing and Broady has just qualified for the first time, beating Polmans and Kuhn along the way. These aren’t the type of wins that suggest he’ll beat Vesely, but Vesely’s struggles are the kind of thing that could see lower-tier players reel him in. I expect Broady’s timing to be a bit better than Vesely’s to start as he’s had a few matches on these courts, but Vesely really is a tour level player at the end of the day, so I believe both players will have some difficulty pulling away here. Someone in 5. The Vesely that lost to Vukic in a challenger loses. The Vesely that played a decent match against Humbert wins.
Majchrzak Khachanov : If you got into a car accident with a basket full of the alphabet, you miiiiiiiiight get this combination of letters. Kamil just won a challenger in Prostejov, beating some quality players and Andujar in the finals. Everyone who knows Andujar knows he was raised with jaguars, and wins two titles in a row every year then disappears. Majchrzak interrupting this is a very brave feat, but also one that means this isn’t the one-way traffic that a Khachanov Majchrzak match normal would be. The problem for Kamil has been distancing himself against mid-tier opponents, and that is exactly what Khachanov big hitting and aggressive serving have done. Karen struggled against Lajovic last week, but that’s a puzzle he hasn’t solved yet, and likely won’t impact his performance here. He’s got a better shot at excelling in the big moments, and outlasting Kamil’s steady play. Khachanov in 4-5.
Baustista Agut Gasquet : This is a sleeper of a great match. The way Gasquet moves around the court in between points is deceptive given how well he covers the court, and his game looks a bit more devoted to flair than it is to hitting winners. Still, his results over the past decade have been brilliant and his serving is sneaky good at times. Zero warmup matches leading into this is the polar opposite of RBA’s commitment to getting in hard yards on the surface, and that’ll be a big edge for RBA. Not his best surface (I’ll stop harping on this eventually), but RBA is playing some good ball and Gasquet is half a question mark heading into this week. Playing at home and not sporting any visual injury means Gasquet won’t just disappear, but I think rust will be a factor. RBA in 4-5.
Uchiyama Balasz : Uchiyama is most famous for being the inspiration for that Nas song, but his second claim to fame is being a helluva tennis player. Many bettors had genuine panic attacks in his first round loss to PCB in last month’s US Open, and having that fresh in their minds could lead them astray here. Attila Balasz is one of the pure clay specialists on tour, and plays a very unique style of tennis. Tons of dropshots, a strangely effective but flailing backhand, and an affinity for hitting forehand winners from 10 feet behind the baseline are on display from him, as well as one of the best kick serves you’ll see. Given Uchiyama got the business from Duckworth last week, this should be a W for Balasz, who can trouble the winner of RBA/Gasquet but likely can’t win. Balasz in 3.
Pella Caruso : Pella has allegedly been diagnosed with Morton’s neuroma, which is an inflamed nerve in the metatarsal region of the foot. I’ve dealt with nerve issues in the metatarsals after breaking a toe recently, and it is the strangest thing. It’s nonstop pain, even when you’re sitting down, but you can still train. Your foot feels like it’s on fire, but you can still walk and you know nothing is wrong. I’m not sure what treatment he’s getting for it, but the stop and start aspect of tennis is going to really preclude him from doing much on tour while this is an issue, and I believe that’s what is leading to his subpar results since the restart.
Caruso on the other hand has become a household name lately, and although he’s done better on hardcourt than clay in the restart, this is a winnable match for him. I’m just not sold on Pella’s physical ability, and Caruso has the power to break down what is normally a rock-solid defense. Caruso in 3. Disclaimer : There’s a big tendency amongst gamblers to jump on lines because they think they have some injury info. Just keep in mind, the information the general public has is always less than what the books have. If anything, a question mark about an injury is a good reason to avoid betting on a match at all.
Millman Carreño Busta : For a while I thought Millman had a knack for drawing guys he’d have a real war with, but it’s just his style. He doesn’t serve aces but he has a decent serve. He doesn’t hit winners but he swings for the fences on the forehand. He doesn’t have much of a backhand but he puts it in play in decent spots. It’s just very difficult for Millman to overwhelm anyone, and very difficult for players to create offense against what he offers. PCB didn’t look great against Nadal, but two weeks of rest will have him in good shape to compete here. I do expect him to make a decent run at this event, and this is a good test to see where his game is at after a huge payday in the USO. PCB is a professional, but I don’t put it past him to struggle to find form/motivation for a while. PCB in 4-5.
Struff Tiafoe : This is the first line I’ll mention. Tiafoe comes in at +170 for this match, which is much closer than I’d set it. Tiafoe isn’t really a productive player on clay, and lost to local hero Musetti in a challenger last week. Struff blew up with a big lead in the third against Khachanov, and lost quickly in Rome as well, but he’s had some great clay results, and I expect him to come through very well here. The Tiafoe we saw at the USO may be a repeat appearance, but this would be the best win of his career on the dirt, so the line (especially after his loss to Musetti) makes me wary. Struff in 4.
Altmaier Lopez : Altmeir is a challenger level player with a big claycourt game. He plays pretty exclusively on the dirt, and while Lopez is a great server, he may take an L here. Altmaier came through qualifying fairly easily, and Lopez is a wildcard for his effort level and service efficiency, but I’d rather back a qualifier in-form than a maybe of an offensive veteran on a slow surface. Altmaier in 4.
Harris Popyrin : This is a nice matchup, as both of these guys wouldn’t be expect to make the 2nd round at RG very often. I’ve been big on Popyrin’s game in the past, but Harris has had the better win in recent times on clay, beating Caruso in two straight. This will largely be decided by serves, and in the interest of honesty, I haven’t watched many of their recent matches. Popyrin was better for a time, but that seems to have flipped. Someone with their hat backwards in 4.
Pospisil Berretini : Oddsmakers have set the games total for this at 32, which given Pospisil’s serve is a bit low. Vasek is by no means a great clay player, and Berretini is going to make quick work of this, but I do think Pospisil will keep him on court for at least two hours. Berretini in 3.
Medvedev Fucsovics : Spooky line for this one, with Medvedev (who regularly comes in at -1000 against solid opponents) only a 4 to 1 favorite here. Fucsovics hasn’t played any clay warmups and although Med lost to Humbert it was a side event and Humbert played lights out tennis. I guess the premise we’re going with here is that Medvedev’s style isn’t great on clay, but I think he’ll have a good event here as he was a bit more impatient than usual against Humbert. Medvedev in 4.
Mannarino Ramos-Vinolas : If you like lefties who’ve been on tour forever and never change their game, this is the match for you. Local robot ARV has had a disappointing start to his clay season, courtesy of an unexplainably good Bublik. He’s the type of player who generally needs a bit more time to work the point, and doesn’t go for clean winners very often. A bit like a more defensive version of Delbonis, ARV will have a good chance here to get a win. Mannarino has potential to make this close because ARV hasn’t been winning and that mental state is sometimes a difficult hurdle. He’ll also be playing at home which has historically been a huge boost for French players. It’ll depend largely on the condition of ARV’s game, but it will be difficult given Mannarino’s controlled game and ARV’s defense for either player to pull away. ARV in 5.
Halys Giron : These guys just aren’t that good, but they’re in a great section of the draw. Halys has been hanging around the challenger tour, but hasn’t made a great deal of impact. Giron has had a more impressive stretch of wins on tour, but none of them have come on clay. The crowd will help Halys, and I think he’s a bit more comfortable on clay, but Giron is the better player at the end of the day. Not a lot to separate these two. Giron in 5.
Querrey Rublev : I don’t want you to get the wrong idea about Querrey. It’s easy to say he’s washed up or he doesn’t care or he’s only good on grass and fast hardcourt. What’s difficult to do though is to remember that he did this : https://www.youtube.com/watch?v=W4ICHm96chw&ab_channel=TennisWizard
That is all. Rublev might be coming off a title win, and the courts will be slower, but Querrey’s work on this planet is already complete. Rublev in 4. PS an anonymous source has recently informed me that Rublev’s house in Russia is actually structured like a hamster emporium and he wears a cape and refers to himself only as Tubelev. Vetting my source now.
Monteiro Basilashvili : Monteiro is somewhere fancy winning a challenger as we speak. I love this guy’s work ethic and he plays like he’s Nadal’s wild cousin who mountain climbs and just plays tennis when he’s in town. The forehand is big and he’s going against a guy who hasn’t notched a win since he came back to the tour. Commenting on legal issues isn’t great, but Basilashvili is facing some domestic assault charges back in his home country and there’s some notion that this is not great for his mental state. If they were both at their peak Nikoloz wins, but he’s in the doldrums and Monteiro is winning tons of matches. Monteiro in 3.
Lajovic Mager : Another tough draw for Mager. After getting a motivated Dimitrov he goes up against Lajovic who found his chops last week in a major way in Hamburg. Mager can absolutely crush the ball but he needs some times to find these shots, and Lajovic moves his opponents exceptionally well. A few missed opportunities against Tsitsipas have afforded Lajovic a few days of rest, and he should be good to roll through this one. Lajovic in 3-4.
Djere Anderson : This one of my favorite matchups in the first round. Djere is a great claycourter and plays harder than most when he gets in a rhythm, but he’s been struggling to win matches lately. Anderson’s return from injury has been similar to Nishikori’s as far as results, but not style. Nishikori has struggled to keep the ball in the court. Anderson seems to be able to play his normal game in stretches, but is hesitant to do so. It’s like watching a baby deer test it’s legs out. In a 2/3 format I think Anderson might sprint away, but here I like Djere to make this match physical and beat Anderson, who’ll be happy to go into the indoor season where things are a bit easier on the ol deer bits. Djere in 4-5.
Mayot Davidovich Fokina : Mayot is not the worst, but he’s not the best. Rublev vs Fokina is probably the best 2nd round we’re going to see in this event, and barring injury we’ll get a look at it. Fokina’s loss against Lajovic looked bad since Dusan was slumping, but looking at his form the next few rounds it makes sense. It’s like playing Paire on a day where he makes no errors and serves 16 aces. You come off the court like wait, where’s christmas? ADF in 3.
Shapovalov Simon : Shap had some clay wins that he hasn’t in the past. It’s nice to see the slower surface giving him time to really craft some winners. There aren’t many holes in his game, and he seems to only struggle once opponents settle onto his patterns since he tries to hit through the court on so many shots. When you see the guy shifting to where you’re going there’s a tendency to try to add some juice. Simon’s physical struggles aren’t public, but there’s something off about him. Age/fatigue/injury. I don’t know. The backhand is still beautiful and he’s still a great player, but he just can’t win lately, and this is the wrong opponent to be moving poorly against. Shap in 3. PS if you haven’t seen Shap’s rap video yet don’t see it. It’s not to be seen, like a rare butterfly or a peanut butter jelly sandwich your child hid in their closet for some reason 4 years ago.
Johnson Carballes Baena : Another match I feel good about. RCB is the RBA of ARV. His ability to push the pace without really hitting for winners is a quality the best claycourters all possess. Johnson can play some clay, but usually only in the USA event that consists of hardcourt players playing each other. This will be somewhat close as Johnson is decent on serve and RCB retired from his last match. The appeal of a big check at a major is such that people will make the trip even if they’re not at their best, and this one is RCB’s if he’s healthy, but Johnson’s if he isn’t. No way to pick, but I’m pulling for RCB, as he’ll be the better round 2 against Shap.
Martin Sousa : The hits keep coming. Sousa simply can’t win a match. He doesn’t seem to be playing terribly, just dealing with a huge slump. Martin will know how that feels, as he’s been taking first round losses when he finally makes his way into main tour events for a while. That changed at the start of this year though, and Martin has been a difficult out on clay in recent months. That likely will give him an edge here, and the confidence being based in results rather than in coaches puffery is likely to keep him pushing where Sousa will have doubts creeping in. Martin in 5.
Barrere Dimitrov : Barrere looked like he’d be making a big impact on tour this year before the break. There are some winners and some losers in any sporting revolution, and halting his progress seems to put him in the loser category. Draws are important, and while the solid hitter could have a chance against the new Kanye, this seems to be the old Kanye. Dimitrov tried exceptionally hard to beat Shapovalov in their Rome test, and it was good to see him playing well against even if the overarching idea is that the pinnacle of the tour has kinda passed him by. Dimitrov in 4-5.
Krajinovic Milojevic : Tough pull for Milojevic, who plays excellent dirt and worked very hard to qualify, notching wins against Leo Mayer and Yannick Maden. Kraj is pretty solid on clay and playing his best tennis the past few weeks. He’ll have to work hard to put Milojevic away, but he should do so. Krajinovic in 4.
Bedene Rinderknech : Strasbourg is in France, and Rinderknech is French. I like it. The 25 year old has been doing excellent recently on clay, and it’s nice to see him get a wildcard. Bedene isn’t the type of player who’s unbeatable, and Rinder’s win against Marc-Andrea Huesler (who should be in this event) shows he’s able to compete at tour level. The “home crowd” issue is probably getting annoying to read about now, but there’s some real comfort zone issues with the French players that lets them play comfortably there. Bedene is still a step above, but this could be close. Bedene in 5.
Laaksonen Cuevas : Henri never blinked in the qualifying, and this is a guy who does way more with way less. He trains his fitness at least as hard as anyone on tour, and while his game is pretty one-dimensional, he gets a lot out of it. He reminds me a bit of a local club champion who plays a tour pro and doesn’t just fold up and hope for their adulation. The serve is big and that’s the main weapon, and he’ll need it against Cuevas. Cuevas doesn’t give up much in the way of rallies and uses his variety to expose his opponents. Laaksonen won’t get tired, but he will have difficult ending baseline rallies, and his somewhat predictable approach is something that Cuevas is well suited to defend against. Cuevas in 4.
Munar Tsitsipas : This is a sleeper for an upset, especially with Tsitsipas playing for a title tomorrow. Munar hasn’t shown the type of world-beating dominance I expected him to on clay, because frankly he is a bit small for the tour, but he has a Nadal-level (RIP my inbox) effort on the court. He is rock-solid from the baseline and has a great attitude. Some injuries have hampered his development but even with Tsitsipas playing his best tennis this won’t be a walkover. The huge edge in serving for Tsitsipas means it’ll be tough for Munar to really apply pressure, but I think it’ll be a similar affair as his match with Garin where he seems in control until he begins making errors. Tsitsipas is still prone to shanking random rally balls and returning poorly. After talking up Munar’s chances I still think Tsitsipas may win in straight sets, but it’s one of those matches where I’d never give the spread. Tsitsipas in 3 difficult sets. PS Munar, or Lil Buttons as he’s known in the tennis rap community, buttons all the buttons on his shirt and that’s cute.
Monfils Bublik : Tough draw for both. Monfils has looked half motivated, as if he wants to play but can’t bring himself to until the pressure’s off or it would be an amazing comeback. It’s time to stop looking at these moments as a slump as this is pretty much how he has spent his whole career. When conditions are perfect, he thrives. These are outliers though, not his real level. Bublik won a bunch of sets of tennis this past week and had his chances against Garin. My initial thought looking at this match was that the games total of 35 seemed low. Bublik is likely to hold serve moderately well, and Monfils is likely to get drawn into the skill contest that Bublik represents with his dropshots/serve and volleys/underhand serves. I think this has potential to be the most entertaining match, and while Bublik is looking very good, Monfils has a lot of time here to play himself into a mental state where he can fight. Monfils in 5.
Gomez Sonego : Gomez and Sonego will both like their chances here. Sonego’s been losing, but to quality opponents like FAA and Ruud. Gomez qualified and got a nice article written about him, but his game has been legit and he’s been right around tour level for 2-3 seasons now. Gomez actually beat Seyboth Wild in the qualifiers, which is a huge win. Sonego really hasn’t won many matches, and that’ll be in his head a bit against a qualifier who is hungry to prove himself. Gomez in 5.
Thompson Albot : Our boy Radu hasn’t really been winning much since the tour’s return, which I think puts an asterisk next to the entire sport. It’s bad form for Radu not to get wins, and I believe that’s what Pospisil’s union is mainly focused on. Thompson was awfully disappointing against Coric in the USO, and is pretty bad on clay, but this again is a nice section of the draw with Fritz waiting in round two (I say that now but by the next paragraph I’ll convince myself he’s going to lose). Thompson in 4.
Machac Fritz : Is it legal to cheer? Machac’s recent results don’t say he can beat a player like Fritz, but he has beaten some players who can beat some players who can beat a player like Fritz. Fritz did well against Travaglia, and likely has the edge here. Some home-cooking for the 19 year old will be a factor if he manages to grab a set, but he’ll have to get there on his own and Fritz’ hitting may be a big factor in this one. Fritz in 3-4 but I’ll be crossin my fingas.
Coric Gombos : I see some people on twitter disrespecting my man Gombos. I’m lying, I don’t go near twitter, and only made an account so I can post a portrait of myself. You can view it here :
https://twitter.com/blurryturtle/header_photo
Gombos probably can’t win this, but he is the Gombosiest. Coric in fouric.
Rodionov Chardy : Is Chardy really tryna play tennis anymore? It seems like he’d have been making a retirement announcement this year but the pandemic ruined it. Rodionov did great in the qualifiers and winning is a habit. Chardy has the skill and serving to outclass Rodionov but he just hasn’t been doing the work lately. The upset is somewhat likely in my mind. Rodionov in 4-5.
Moutet Giustino : Local rapgod Corentin Moutet is a tiny little nugget of a player, who plays a big big game. Both have been winning matches lately, and this will be a tight contest. If this gets deep, I like Moutet as his experience winning 5-set matches is a big factor and his game is better after some miles are on both opponents since he thrives on his speed but plays a bit too far behind the baseline. Giustino in 4 or Moutet in 5.
Kecmanovic Schwartzman : We all know Kecmanovic is a great baseliner. He’s one of the tours more competent pushers, but Diego is just a better version of him. Diego was at his best in Rome, and I expect a good run here. Schwartzman in fourtzman.
I feel like there are more matches than usual. Also always nice when they don’t release the qualifier matchups until the day before the tournament. Thus ends my gripes.
Wawrinka Murray : Is it okay if I think they’ll both lose? Wawrinka played one of the funnier challenger events, losing the first set in almost every single round then winning the match and the title. Murray has hinted at the old Murray at times, but fans have grown a bit sadpants when watching him struggle with mid-level tour players. Murray hasn’t played, and Wawrinka looks like he hasn’t wanted to. The edge here goes to Wawrinka, but I expect a great contest as Murray has no quit in him and Stan has shown a prolific ability to find struggle where there is none. Wawrinka in 5.
Koepfer Hoang : Tough wildcard draw for Hoang, though a year ago he’d have been ecstatic. Hoang’s been winning locally, and I wouldn’t sleep on him here. He has a great serve, a big backhand, and is still developing. Home court advantage adds another wrinkle, but Koepfer will likely be physically recovered from his runs in Rome/Hamburg, and he really showed he can elevate his game and cover the court remarkably during that period. Koepfer in 4, and hopefully he’ll be the wakeup call Wawrinka needs in round 2.
Gaston Janvier : Two wildcards playing each other. Good for them. Probably Gaston in 4 (he has the much cooler name/hits a bit bigger)
Nishioka Auger-Alliassime : This one is interesting given FAA’s struggle to find his serving last week. Squishioka can be very frustrating in rallies, but he just hasn’t been able to win matches on clay. Clay is more of a big hitters surface, even though it’s slow. The work ethic is there, but not the offense. A disaster of a day for FAA if he loses this one; I don’t rule it out but it’s unlikely, and Bublik was in great form which explains half the loss. FAA in 3-4.
Ruud Sugita : Ruud has been excellent for years, and now he is looking like a real threat against anyone outside the top ten, and a big hurdle for those inside it. Sugita is a nice guy, but Ruud in 3.
Paul Duckworth : Tommy Paul’s best surface is clay? He really has shown an ability to perform and Duckworth just enjoyed a zipping in his last outing. One way trafffic, and Paul/Ruud in the second round is a great matchup. Paul in 3.
Opelka Sock : Say no to Jack Sock. It is addictive when this half boy/half potato starts winning matches. I think it continues here. Opelka has played no warmups, and moving on clay for such a tall fellow is really tough. He’ll have a tough time hanging with Sock’s pace, and the easier opponent (defensively) is likely to make Sock really focus on hitting to the open court. Sock in 4.
Honestly you’d tell me if there’s extra matches right? I feel like some guys are playing twice.
Cilic Thiem : Cilic is going to be sick of Thiem by the end of this one, but as a fan this is the perfect early round for Thiem. After playing no warmup matches the concern is rust, and so I’m excited to see Thiem have a match where he has to work right away. Typing that makes me a bit scared, as Cilic has played some ok tennis in the warmup, beating Goffin 2, 2. Still, this sub’s affinity for Thiem’s tumbly bum won’t let him lose in the first round, and as he gets going I think we’ll see him kinda shape into a threat for the title. Thiem in 4.
Zverev Novak : Novak isn’t great on clay. Trouble is, neither is Zverev. After a major finals, I don’t picture a guy like Zverev coming in with a smaller ego. I think there will be some harrowing moments in this, and if Herbert plays well in round one I like him to take at least two sets off Zverev. Zverev in 4-5, and I’m interested to see if he’s on the “slow start gradual turnup” path again, as that’s a terrible plan on clay for a guy who’s prone to frustration.
Mmoh Herbert : Mmoh did well to qualify, besting Renzo Olivo. Add in that Hyeon Chung was in their draw, and you really have a lack of offense in that section. Herbert has been bad recently, losing to a number of players he’d normally beat. His game depends largely on his serving, and while he’s one of the best players at net outside the big 3 (I’d put him first/Sock second) he needs to get there to be effective. Mmoh is a defensive test, but Herbert likely won’t want to get dragged into extended rallies, so this will look a bit like a low-rent version of Garin vs Bublik. I think Herbert at home gets the job done, but it may take some patches of trial and error to crack Mmoh’s defense. Herbert in 4-5.
Delbonis Londero : I was initially excited to back Londero a bunch after his USO run, as I know his best surface is clay. This is his second match against his countryman though, and it is a poor matchup for him as Delbonis has been playing decent. Delbonis his big and segments the game nicely, so the pace of the ball is fast, but the progression of rallies is slow. I don’t expect Londero to lose in straight sets, but it’s hard to back him after losing to Delbonis a few weeks ago. Delbonis in 4-5, but for betting porpoises I’d recommend avoiding this altogether.
Cecchinato De Minaur : Hehe. Finally stringing wins together, Cecchinato’s reward is a maindraw against a guy who is a nightmare matchup. Cecchinato plays a classic claycourt game. Big power and deft dropshots. He needs time to produce the first of those, and De Minaur takes that away. The dropshots are cute, but De Minaur covers the net better than most on tour. He lost to Koepfer in his only warmup on clay, and Cecchinato has won a bunch of matches recently, but this is a fairly even matchup. Both are excellent frontrunners, and I think the first few sets will be very competitive. Hard to pick against De Minaur in a long contest early in the event, and Cecchinato’s defense will likely be an issue if ADM is serving well. De Minaur in 4.
Paire Kwon : Paire still avoiding multiple matches, which is an excellent strategy for his longevity as a pro athlete. He basically could lose to anyone at this point, and his retirement in Hamburg appeared to be “I’m tired”. This is a bad sign, and worse still, Kwon is not a player who’ll beat him quick or represent a dominant opponent he can just tank against. This is one I’d advise listening to rather than watching, as Paire’s outbursts will be better than his play. I’m somewhat expecting Kwon to win, although this is similar to Nishioka/FAA where the more stable player lacks the weapons to just win in dominant fashion. Kwon via retirement.
Coria Jung : Coria is a wall. Jung is not a wall. Why not be a wall? Coria in 4.
Bonzi Ruusuvuori : Bonzi beat Karlovic which makes me sad, but I’m happy to see the challenger journeyman get a shot in a grandslam. Ruusuvuori is slowly becoming a household name, and his clay game isn’t adept but it’s a notch better than Bonzi. Fatigue may be a factor here not in hampering Bonzi’s game, but in Ruusuuvuori’s being more crisp. Ruu-uuu-u—- in 4.
Sinner Goffin : One of the sketchier first round matchups, what with wildcards playing each other and Coria and Jung going at it. This happens though, and it’s our gift to watch it. Sinner is one of the more promising prospects on the tour in a long time, and with the next gen guys finally starting to come through with big results and solid play, seeing a guy who seems more mentally stable than they were early on in their career is even better. Goffin losing quickly to Cilic isn’t a great sign, and he’s always a threat to go elfmode and stifle his opponents ability to play offense, but I think Jannik’s serving will give him a small edge here. Sinner in 4.
Fognini Kukushkin : Fognini had ankle surgeries, or else his recent string of poor performances and losses would be his normal string of poor performances and losses. He doesn’t seem willing to press himself yet, and this is another Paire/Kwon style matchup. Kukushkin will take any victory he gets a look at, but isn’t going to overwhelm his opponent. Fognini’s impatiance against Ruud did include a number of shots that missed by very little, and on the slower courts in Paris he may land a greater percentage of these. I expect Fognini to play a bit better, and this will be about optics. If Fognini feels like he looks bad or is in a spot where him trying would risk his ego, he’ll fold, and Kukushkin will win. This is sad to say about a professional athlete, but Fognini has the ankle situation to fall back on, so if he can’t win,he’ll just swing for the fences and inspect his racquet until it’s over. He’s very pretty tho. Kukushkin in 4, hopefully.
Martinez Vukic : Martinez was the best in the qualifying, and Vukic was in the qualifying. Martinez in 3.
Korda Seppi : Korda is becoming a sleeper pick on tour, and Seppi is notoriously at his worst on clay since he hits such a flat ball. I think this will stretch deep, and I am tempted to give the edge to Korda given Seppi’s recent loss to Klahn and Musetti and Korda’s win against Karatsev, who has been one of the best players in the past month on clay on the challenger tour. Korda in 4.
Benchetrit Isner : Benchetrit can make this close since it’s on clay, but Isner should be able to get into tiebreakers, which makes predicting this almost as annoying as Isner bouncing the ball between his legs. The dude’s a muppet. Someone in 4 tiebreakers.
Evans Nishikori : Evans hasn’t been great, and Nishikori has been worse. Nishikori has looked like he was gaining control of rallies and immediately making errors for a few weeks now, and it’s frustrating to predict his matches because there’s that sense that he will find form at some point. Evans likely gets the W here but it will take a lot of work. Evans in 4-5.
Andujar Travaglia : “BEGONE,” commanded Andujar. I stood there speechless. “YOU ARE AN ILLUSION!” he bellowed, waking several colorful parrots who sat atop his head. I was not there. What he saw was only his vision of me, which had come to him in a dream commanded by the vines and souls of tropical frogs. Confident that I had gone, he hopped off his perch on the mountain peak, and began descending. Not in the usual way via legs and feet, but on the breeze of a thousand moths, while nearby shamans began making a thousand broths. Andujar is back, and I hate this matchup. Travaglia was brilliant on serve leading up to RG, and Andujar was a breath of fresh air on the challenger tour, notching win after win after win and rarely dropping a set. This is one I expect to go deep, as both players are at their best. Who will win? A man does not summon the future, lest it become the present. Shamans in 3.
Diez McDonald : idc
Gerasimov Nadal : So we all know what will happen if I suggest Nadal will struggle in a match. Luckily, I won’t have to here. Gerasimov’s movement isn’t good enough to trouble many players on clay, and Nadal is probably the most dominant single-surface player that tennis has ever seen. He looked pretty human last week against Diego, and his muscles were muscley, but not as muscley as usual. Where is his massive crab-arm? The winner of Travaglia/Andujar will be his first real test. Nadal in 2 somehow.
PS User Kuklachert runs a very fun picking contest if you're interested in discord ... check it out here https://www.reddit.com/tennis/comments/izhabroland_garros_tipping_competition/
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