| Case Name | Release Date | Rare or Active Drop |
|---|---|---|
| CSGO Weapon Case | 14. August 2013 | Confirmed Rare |
| eSports 2013 Case | 14. August 2013 | Confirmed Rare |
| Operation Bravo Case | 19. September 2013 | Confirmed Rare |
| CSGO Weapon Case 2 | 08. November 2013 | Confirmed Rare |
| eSports 2013 Winter Case | 18. December 2013 | Confirmed Rare |
| Winter Offensive Weapon Case | 18. December 2013 | Confirmed Rare |
| CSGO Weapon Case 3 | 12. February 2014 | Confirmed Rare |
| Operation Phoenix Weapon Case | 20. February 2014 | Confirmed Rare |
| Huntsman Weapon Case | 01. May 2014 | Confirmed Rare |
| Operation Breakout Weapon Case | 01. July 2014 | Confirmed Rare |
| eSports 2014 Summer Case | 10. July 2014 | Confirmed Rare |
| Operation Vanguard Weapon Case | 11. November 2014 | Confirmed Rare |
| Chroma Case | 08. January 2015 | Confirmed Rare |
| Chroma 2 Case | 15. April 2015 | Confirmed Rare |
| Falchion Case | 26. May 2015 | Confirmed Rare |
| Shadow Case | 17. September 2015 | Confirmed Rare |
| Revolver Case | 08. December 2015 | Confirmed Rare |
| Operation Wildfire Case | 17. February 2016 | Confirmed Rare |
| Chroma 3 Case | 20. April 2016 | Confirmed Rare |
| Gamma Case | 15. June 2016 | Confirmed Rare |
| Gamma 2 Case | 18. August 2016 | Confirmed Rare |
| Glove Case | 28. November 2016 | Confirmed Rare |
| Spectrum Case | 15. March 2017 | Confirmed Rare |
| Operation Hydra Case | 23. May 2017 | Confirmed Rare |
| Spectrum 2 Case | 14. September 2017 | Active |
| Clutch Case | 15. February 2018 | Active |
| Horizon Case | 02. August 2018 | Possibly Rare (needs more data) |
| Danger Zone Case | 06. December 2018 | Active |
| Prisma Case | 13. March 2019 | Active |
| CS20 Case | 18. October 2019 | Active |
| Shattered Web Case | 19. November 2019 | Active |
| Normal | StatTrak | |
|---|---|---|
| Knives and Gloves | 0.26% | 0.026% |
| Covert | 0.64% | 0.064% |
| Classified | 3.20% | 0.32% |
| Restricted | 15.98% | 1.598% |
| Mil-Spec | 79.92% | 7.992% |
| | The complete guide on maximising your Apex legends experience.Welcome (again) to another apex legends guide, due to the success of my first post "How to actually get better at aiming" I decided to create a follow-up guide for all of you out there looking to get better at the game, and willing to take the necessary steps to actually improve. I'm sure you're wondering why I made a second guide since the first one seemed to cover every aspect necessary to excel at the game, and I'm also sure a lot of you are thinking about skipping this guide as it may be unnecessary, well, that's not the case. My first guide did indeed cover multiple aspects which are crucial to comprehend in order to improve, but it wasn't as analytical as it could've been, it was aimed mainly towards beginners and I wasn't sure if it would get positive feedback to begin with, so I kept it simple. This guide is for those of you wanting to take that extra step in order to differentiate yourselves from your opponents and finally climb up in the ranked ladder. In this guide I will be covering in detail: 1) finding the right mouse 2) optimal program settings for increased visibility + fps 3) Advanced aim training 4) In-depth positioning explanation + guide. As you probably already noticed, certain topics of discussion overlap those of my initial guide, but in this guide each of the topics will be analysed to their cores so that you can follow the steps which will be provided and see guaranteed improvement within two weeks of consistent gameplay. I am 100% certain that your in-game performance and Kovaak's scores will increase significantly if you follow my guide, with visible combat performance in Apex legends and a minimum of 5-10% increase for Kovaak's scores if you are closer to beginner level. For those of you questioning what qualifies me to be putting out information in the context about skill-improvement, I have played CSGO competitively with approximately 7k hours in the game, I was ranked in the top 30 McCree players in S6 of overwatch, I am predator in Apex, and I have top 100 scores in multiple 'Kovaak's FPS aim trainer' scenarios and general top 5% scores. If you haven't read through my first guide, you can do that here. Having said all that, let's get started. Section 1) Finding the right mouse.When it comes to FPS games, having a mouse which can accurately translate your arm movements into mouse movements in your game is of extreme importance, and as I mentioned in my previous guide, is constantly undervalued by the casual gaming community. There is a common gaming myth that I am certain everyone regardless of the genre of games they play has heard which is that if your mouse works without blatant issues then it does it's job. Such misconceptions are usually passed on by casual gamers that don't support spending $60+ for a quality gaming mouse, but unfortunately such statements are false, which is why you will never see any streamer or competitive player using a 10$ laptop mouse. It would be pretty useless and unfair for me to tell you to go out and spend $60+ on a mouse without providing a logical explanation as to why you should, so let's go over the reasons you need a quality mouse, as well as what makes a good gaming mouse good, and how to find the mouse that suits you best. First things first, why do you need a good gaming mouse? It's pretty simple, when playing PC games, but FPS games in particular, you want your mouse movements to be fast and accurate, and in order to achieve that you need to have a quality mouse, if you try a 180 degree flick on an outdated laptop mouse you will quickly realise the mouse loses track through the movement and is therefore inaccurate and even if it didn't lose track, the built in acceleration would make the movement of the mouse inaccurate relative to the movement of your arm. If you tried something similar as the previous example with tracking a target you will quickly realise the movement isn't perfectly smooth, along with the fact that such mice have delay, which means your reaction time will be slower as a result. Gaming mice offer precision sensors which will track your movement accurately with no delay or acceleration, this is very important as it will maximise your in-game precision by properly mirroring your arm movements as opposed to a generic mouse, not only that, but training with a mouse that is inconsistent in movement will hinder your ability to train your aim as it will mess with your muscle (procedural) memory. Gaming mice also tend to offer much more comfortable ergonomic shapes which will give you a better grip, fit your hand better, and also allow you to go on extended gaming sessions without your hand feeling cramped / tired. It is important that you choose a mouse that has a flawless optical sensor (laser sensors are inaccurate), most modern gaming mice offer flawless sensors, but be sure to check before you buy your gaming mouse; Any 33XX sensor will work flawlessly, with the best sensors in the category being the 3360 and the 3366 along with the Logitech HERO sensor which is a low-power version of the 3360. Now, while precise sensors may be important what is even more important is finding a mouse that fits your hand well, this will depend on two things, one being your hand size, and the other being your grip style. I have created a guide (guide within a guide, nice) to help you measure your hand correctly, as well as understand grip styles.Hand measurement guide:In order to measure your hands for the purpose of finding a mouse you will want to measure two things, one is the length of your hand, like so: https://preview.redd.it/2dbuoebzwlv31.jpg?width=316&format=pjpg&auto=webp&s=d1b5b4653a5cc9a9ea8b284c99db765ee432767b The other is the width of your hand, like so: not my hands btw Once you have figure out the dimensions of your hand, the format in which mice are presented is L x W. I personally have large hands at 21.5x11 cm, I've been using the Zowie EC2-B Divina for the past year and I am very pleased with it as the shape and texture is ideal for me, being an improved DA shape with a 3360 sensor. The most important aspect of the dimensions in terms of determining which mouse is ideal is the length of your hand. After you have determined your hand size, you need to find out what grip style you use. There are three types of mouse grips, first we have the palm grip, then the claw grip, and finally the fingertip grip. Here is an image showing each grip. https://preview.redd.it/jytnxkf10mv31.jpg?width=1280&format=pjpg&auto=webp&s=a57cb40687603a844aadd2cda9f436413a558ad5 Once you have the 'L x W' of your hand and have figured out what grip style you use, go to this link and you will be presented with a range of options for mice depending on your hand size and grip style. The recommendations have been put together by RocketJumpNinja himself, for those of you unfamiliar with who he is, he is a Quake player and marginally the best competitive mouse reviewer out there and I would trust him blindly for anything mouse related. Once you have found 1-2 mice you are interested in you can check his mouse reviews on YT for more detailed information on each mouse. Having tested a multitude of mice myself, I would say my favourites have been the Deathadder Elite, Zowie EC2-A and EC2-B series due to their ergonomic designs, and the G305 and GPW due to their flawless wireless capabilities. Other Important Peripherals: As i mentioned in my last guide, while your mouse is by far the most important piece of gaming equipment in your setup, it is also highly recommended that you have 1) A 144hz+ monitor (makes a huge difference and you can get one as cheap as $200) 2) an extra large mousepad 3) A decent mechanical keyboard (membrane keyboards are trash). Section 2) optimal program settings for increased visibility + fpsThis section will be shorter as everything mentioned here will be a technical step by step guide to insure that you are getting the best performance possible in Apex legends. For myself and many others, Apex legends runs smoothly but suffers from certain technical hiccups, such as: lag spikes, stuttering, fps drops, and input lag. I am playing on a 2080ti and yet I used to have these issues affect my gameplay constantly, to a point where I had stopped playing apex for months and only returned towards the end of S2. If you are experiencing any of the aforementioned issues, this step by step process will ensure that you get rid of them and have your game run smoothly. Note that if you have cheap PC components and you are getting low FPS due to that, this guide will not get you to that consistent 144fps goal, but will still improve your current FPS to some extent. There are multiple steps you need to take in order to squeeze every bit of performance out of your game, we'll start with application / file settings, and move on to optimal launch options and in-game settings.For the first optimisation you will want to go through is set the game to run on exclusive fullscreen permanently. To do this you will want to launch the Registry Editor. Once in the Registry Editor you want to navigate to: Computer\HKEY_CURRENT_USER\system\GameConfigStore\Children. You will see a bunch of series of numbers / letters here, what you will want to do is hit Ctrl + F which will open up 'Search' and search for "r5apex.exe", you'll find a folder called r5apex.exe or something similar, and you will delete that folder. What this step will do is enable your game to run at exclusive fullscreen mode, which the newer windows versions don't allow you to do for some idiotic reason, and this is far simpler and more convenient than a windows rollback. https://preview.redd.it/qbmzsm4bbmv31.png?width=1425&format=png&auto=webp&s=50e1dbc0da484036a708b1425b5d71911276d126 The next step you want to proceed with is creating an autoexec configuration file for Apex Legends. What an autoexec file does for those of you unfamiliar with the topic (csgo players will know this) is that it will enable you to set certain commands which will automatically be ran in the console every time you run the application corresponding to the file. First, you want to locate the install location for Apex on your PC. For me this is This PC > Windows (C:) > Program Files (x86) > Origin Games > Apex. Click on the file called "cfg" and inside you will find a cfg file called "config_default_pc" make a 2nd copy of this file, open it, delete everything inside it, rename the file to "autoexec" and save it. Within this file you want to type in the following commands: hud_setting_minimapRotate 1 This will enable your minimap to rotate in game depending on the position you're facing relative to the map r_shadows 0 This will disable shadows for increased FPS r_fullscreen 1 This isn't fully necessary taking into consideration the previous step. Ensures fullscreen mode. mat_screen_blur_enabled 0 This will remove the blur effect from when you open up your inventory etc. mat_compressedtextures 1 Compresses textures / FPS increase cl_ragdoll_collide 0 Alters collisions possible in ragdoll physics / FPS increase m_rawinput 1 This enables raw input for your mouse, uncertain about if it was enabled on default so I included it optional commands: mat_letterbox_aspect_goal 1.33 mat_letterbox_aspect_threshold 1.33 These two commands in your autoexec will enable you to play on 4:3 resolutions without having black bars https://preview.redd.it/n10sy6vidmv31.png?width=1807&format=png&auto=webp&s=d6b16fb40813cc8079364cd314f490a74f3976f3 Next we will be setting the necessary launch options to enable our autoexec to run when we launch Apex, and to add some more optimisations to our game. In order to get to your launch options launch origin, go to "My Game Library", click on Apex, click on the gear icon below and to the left of 'Play', choose "Game Properties", and finally "Advanced Launch Options". In the text area which says "Command line arguments" add the following: +exec autoexec This will run your autoexec file when you launch the game +cl_showfps 4 This will provide an FPS counter in-game -fullscreen Self explanatory and once again unecessary but better safe than sorry -forcenovsync Disables V-Sync (vsync is horrible and causes mass input lag) -fps_max 190 I cap my fps because I feel like anything above 200 FPS in this game leads to screen tearing, could be wrong but once again, better safe than sorry. https://preview.redd.it/io7ixpd7fmv31.png?width=895&format=png&auto=webp&s=f63156ad487a56c1a280f5b7db59796abfd40337 Finally we have our in-game settings. This part is very simple, you basically want everything on low. Other than your texture streaming budget which should be on "High (4GB VRAM)" if you have a decent GPU, if you're on more of a budget GPU then you can lower this setting as well. https://preview.redd.it/xyynko1wfmv31.png?width=1238&format=png&auto=webp&s=10d7c6783f4098a86c56a7b75d913b0aa9ae663d Section 3) Advanced Aim Training.If you read my previous guide, you remember how greatly I emphasised training your aim consistently through "Kovaak's FPS aim trainer" for at least 30 - 60 minutes a day in order to see improvement in that aspect. This is a follow up to that for the people that have taken aim training seriously and want something a bit more advanced to allow their muscle memory to develop for a wider range of arm movements and scenarios. If you consider yourself to be a beginner / intermediate aimer you are better off following the warmup / training routine that I have posted in my first guide, if not, this is a routine which for those of you dedicated to improving your aim.
https://preview.redd.it/gptgsd1ojmv31.png?width=266&format=png&auto=webp&s=1f5c7a2f78416a718c5cc7cc5fde1c1eccaa0495 Alternatives to Kovaak's FPS aim trainer: If you cannot afford Kovaak's for whatever reason (It's worth the $10 just buy it), you can use 3DAimTrainer or AimLabs instead, or even simply play FFA DM in community csgo servers with your apex ADS sens (HSDM even better for aim training) and monitor your score there, as CSGO sens scaling is the same as apex. Keep note that these alternatives are sub-optimal and I wouldn't recommend them for aim training as I don't have any training routines to offer for those, although if they are your only option it's better than nothing. Note: Don't spend over an hour or two (max) a day on aim training itself as you need a combination of aim training and in-game experience in order to properly improve. If you only play aim trainers you will develop bad habits as you are simply training vs targets in very specific scenarios and not actual players that can think for themselves. Section 4) Positioning yourself to win in ranked.I have said on multiple occasions that Apex is 90% about aim, and while this may be true in my case as someone with over 10k hours in FPS games, it may not be the same for everyone. Aim is definitely the dominant factor in distinguishing a good player from a bad player in apex, but there is one certain very important thing which is just as transferable as aim from one FPS game to another, and that is positioning. Positioning is everything in BR games, and people fail to understand this. As many great players will tell you, positioning and general gamesense are many times more important than aim in determining the outcome of a fight. The way you move, the angles you hold, and your position on the map relative to the enemy can sometimes turn the best players into bots if they choose to engage with you. The problem with "learning" to position yourself is that you effectively can't, all you can do is take note of the mistakes you make in this context while playing, and try to consciously avoid those bad habits during your games. Let's break down the three points I mentioned initially.Active movement / Keyboard inputFirst off we have individual movement, which means the active movement as an outcome of your keyboard input, one of the first things you need to learn in this context is strafing. Strafing is the action of moving from left to right while engaging in combat / shooting at your opponent, this may sound as simple as spamming your A and D keys while shooting, and technically it is, but there are many other factors to consider. Luckily the accuracy factor while moving in Apex is still 100% during ADS, so you don't need to worry about that while strafing in comparison to e.g. games like csgo, but you will still need to learn how to keep accurate while strafing, and how to strafe in relation to your opponents movement so that you can be as hard as possible to hit. The solution to my first presented dilemma would be to either start up Kovaak's and run some scenarios while strafing instead of standing still to get used to the crosshair / aim adjustment while moving so you can learn to compensate for the repositioning, while the solution to the second dilemma is more complex. Imagine a scenario where you and your opponent are standing 5m away from each other on open ground in train yard ADS'ing each other with a wingman (wingman has 100% ADS move speed) you are both on level ground and strafing from left to right, if you don't actively adjust your strafing to counteract his, you may find yourself in a situation where you're simply mirroring his strafes. In that situation you're effectively making yourself a static target relative to your opponent and you are incredibly easy to hit, you need to practice strafing as an active behavior before it can become subconscious, otherwise you will just be nonsensically spamming your "A" / "D" keys and not effectively hindering the shooter's accuracy onto you. Since apex legends has other movement mechanics such as climbing, sliding, and abilities you should also learn to utilise those aspects of the game in order to make yourself as hard to hit as possible, it doesn't matter what the action is, just never stand still, the harder you make yourself to hit, the higher the chances are that you win the fight, the reason this is harder to do than it sounds as mentioned before, is that you need to learn to move around while in combat while also maintaining the same accuracy, having great movement but effectively sacrificing 50% of your accuracy won't do much to win you a fight. Shortly climbing walls / wall jumping can also be good ways of making yourself harder to hit while in fights, if you don't know how to wall jump it's pretty simple, all you need to do is run for 1.5 seconds minimum, slide towards a wall, jump at the end of your slide while releasing your forward move key (W) and then jump again when you hit the wall and look toward the direction you want to "bounce" in.Situational awarenessAnother aspect of positioning which is crucial in order to get you to win more fights is playing the right angles. You need to be able to assume the outcome of a scenario before engaging in a fight, if the enemy team has highground in trainyard, and has fenced off the windows / entrances as wattson, and you choose to engage the team, you are forced to fight them from lowground while simultaneously allowing them to maintain their position. You will lose this fight 100% of the time because: 1) The enemy can force you to trade fire in the angle they choose since they don't need to reposition and you can only hit them if they peek you. 2) The enemy can stop and heal safely whenever they want 3) It is much more difficult to accurately hit targets partially peeking from an elevated position in relation to you. In this scenario you should know not to engage the team as is, as that will lead to a wipe. Let's discuss potential DPS here, Potential DPS is the amount of DPS possible on a target in the current instance if every single shot hits the target. The potential DPS you have on a Pathfinder behind a wall is 0, The potential DPS you have on a pathfinder full body peeking you for 10 seconds straight = The amount of damage the weapon you're holding can output in 10 seconds, and the potential DPS on a pathfinder jigglepeeking behind a wall depends on the effectiveness of his movement. In the Wattson / Trainyard scenario the enemy has a much higher potential DPS on you if you choose to engage in a fight, therefore it is wiser to avoid it until they reposition, or force them to reposition. When holding angles you want to force your enemies to reposition to your liking so you can maximize your potential DPS, if you are peeking a 90 degree angle from behind a tree, and you know an enemy is going to push you within the next second, you are already pre-aiming the enemy and therefore maximizing your potential DPS, while he has to turn the corner, locate your exact position, move his crosshair onto you, and start firing. In such situations you should always win the DPS trade unless your weapon doesn't allow you to due to the damage cap, e.g. a p2020 vs. a wingman.Map rotationsFinally the last aspect of positioning that you need to take into account in order to win your games (this is especially important in ranked) is learning when and how to rotate. This is not a topic that I can go too in detail about since you need to experience team rotations on your own, and me covering this entire aspect of movement would effectively mean that I create a graph of every single potential rotation on the map relative to drop zones. Rotations in apex are the group movement of a team from point 'a' to point 'b', in contrast with individual / active movement this is a different issue you have to tackle which relates much more to experience and gamesense than your mechanical input. When you play ranked games keep an eye out for common drops and where people choose to move to once they have dropped, e.g. Teams that drop refinery and survive tend to move to epicenter after the initial looting phase, or teams that skyhook tend to move to drill site and then train yard, etc. etc. In terms of rotations you need to be roughly aware of where the teams currently are on the map, obviously you won't be able to know 100% of the time the exact location of other players, but it is useful to be able to tell "Oh we're in trainyard right now and we just finished looting, I know there's a team over at Depot, and a couple in capitol city, and the ring is closing out Capitol therefore the teams there will be moving towards us". This awareness skill is something which will save you from wiping many times, especially in higher ranks, knowing not to take a route when zone is closing because a team will be gatekeeping the zone is crucial.Stop running away!The final aspect I wanted to briefly mention is the whole ranked playstyle which seems to be engrained in the brains of mid-lower rank players in gold and platinum, which is that they play in a way which involves camping buildings and running from fights the entirety of the game in order to get placement RP. This is not something that will help you improve in the game, nor something that will get you RP the fastest, and will ultimately lead to you being hardstuck in a rank you can't mechanically compete in even if this works for you, nobody likes having that one teammate that can't fend for themselves in a gunfight, or that teammate that drops alone and camps the edge of the zone for the entire game. Instead of running away, utilise the aspects of positioning and movement that I mentioned above, learn to reposition yourself in fights rather than to run away from them. If you don't feel confident in going all out on an enemy squad you can simply position yourself to have an advantageous angle and simply poke away at the enemy for any damage you can put in, this is highly effective in the new meta to begin with due to the larger open map. All you do by running from squads is effectively reduce your potential DPS to 0, and your kill potential to 0. Your best bet if you are not an agressive player is to beat your enemy in the positioning game, and then try to break their shields as often as possible, this will end up in three ways. 1) You manage to break the shields often enough that they can't afford to stay in the same position and reposition / run, effectively eliminating the threat of that squad. 2) You force the enemy to push, in which case you have the advantageous angle to begin with and should win the fight due to marginally higher potential DPS. 3) You knock an enemy and open up an opportunity for a 3v2 push, in which case you should win 90% of those fights, especially in cases like this where you have full control of your position in relation to the enemies.I hope this guide was of any help to you, I will be replying to comments actively. Feel free to PM me about any Kovaak's inquiries. As a side note, make sure to keep on top of your sleeping schedule, training 10 hours a day means nothing if you are sleeping 2 hours a day, as your brain can't actively process the information it has stored during the day if your sleeping patterns are inconsistent and incomplete, and a lot of that procedural memory goes to waste. Have fun, and good luck in your games. Good luck legends! |
| Party | House | Senate |
|---|---|---|
| Democrats | Coalition Majority | Coalition Majority |
| Republicans | Coalition Majority | GOP Majority |
| Bull Moose | Coalition Majority | Coalition Majority |
| Socialists | Coalition Majority | Coalition Majority |
| Race | Democrat Analysis | Republican Analysis | Bull Moose Analysis | Socialist Analysis |
|---|---|---|---|---|
| AC-Sen | [insert competence here] Soc | I'm not entirely sure what came over Dewey when he called for the murder of billionaires, tried to declare war on Russia, impeach two SCOTUS justices, and fund Republican insanity care; maybe he was trying to lose? He debated very well and called Gunnz out but never came up with an effective defence for his more controversial actions which the former Speaker rightly pounced on. A slow day 3 for Gunnz might represent a failed opportunity to put this one away but I think in stunningly close fashion he'll emerge as the victor. Lean GOP | God I hate this new calculator. Gunnz, a decent campaigner but a less-than-decent legislator, managed to overcome a 15 (!!) point deficit to keep this race close. After hammering Dewey in debates on a stupid soundbite versus the actual issues, a quantity-over-quality debate performance (see a pattern?) could tip this race to the GOP. However, Dewey has been known to win nailbiters in the Northeast, so I'm going with my gut and calling Lean Soc. | Dewey and Gunnz both campaigned hard, but in the end, it looks as if Dewey's campaign events were overall higher quality, as was his debates. Even if the MoE was against him last time, then debates brought him higher either way. Lean Soc |
| AC-1 | [insert competence here] BMP | Initial polling no doubt gave the sitting Speaker cause to worry as he faced the man almost single-handedly responsible for the GOP's AC Assembly win. However, as he often does, he rallied hard and vigorously outcampaigned his surprisingly inactive opponent. By the final day the race was no longer competitive. He'll buck the trend of Speakers losing their seats and will cruise to a comfortable but not too comfortable win. Likely BMP | Shitmemery was running scared after seeing initial polling, which is why he didn't fall victim to a huge no-campaign debuff. Luckily, a devastatingly strong campaign coupled with an inactive opponent allowed him to come from behind and run up a high score. Solid BMP. | House launched a solid campaign, for somebody new to the sim going up against the speaker of the house, it was an impressive run, with the race being somewhat close at times. However, House and the BMP pulled ahead in the end, for a cozy 10 point lead in the previous poll. Solid BMP |
| AC-2 | [insert competence here] Soc | The former Republican lightning rod of controversy continued his unusual style of campaigning, including some bewildering debate responses. But he worked extremely hard just like his opponent to keep one of the closest races in a historically bouncy election close as can be. The debate will give Pacman the narrowest win of the evening. Lean GOP | New York just can't seem to shake PGF. Despite a completely uninteligible debate from both sides, PGF's sheer quantity of events should overcome the questionable quality enough in order to give him the win. Lean Soc. | PGF and Pacman were made for each other. This race was a very close one, with polling showing either candidate winning at times, never a large difference. I believe that maybe PGF has the slight edge, but it really is a tossup. Lean Soc |
| AC-3 | [insert competence here] Dem | Two largely inactive campaigners battled it out in a nice and respectful campaign, showing that politics doesn't need to be nasty. The playbook was standard with them both mustering the time to put out 4 events each on the final day, all of mostly respectable quality. The nice guy battle will end in a GOP win, just because I'm biased and Lynx had a small edge (52%) going into the final day. Lean GOP | After a few terms on the list, Speaker_Lynx seems poised to come back to Congress with his old constituency to represent once more. Polling always tilted towards the GOP, and coupled with a rather anemic opposition from the incumbent Dem, Lynx should cruise to an easy five-point win. Likely GOP | This is a close race, but polling and the debates have shown that GOP have the definite edge here. Lean GOP |
| CH-Sen | [insert competence here] BMP | I appreciate how friendly and cordial this race was. One of the most moderate Republicans faced off with an equally moderate Bull Moose, such that they had little disagreements with one another in the debate. Brain brought his A game and worked overtime not only for himself but even managed to sneak in some events for others. Srajar did all he could against my predecessor as Chairman and slowly ate into Brain's lead as he turned on the jets. This one will be close folks, but as the results come in I suspect the BMP will get their second Senator. Lean BMP | Hey Prelate: SUCK IT! I had a whole line of attack planned for this race painting srajar as someone who hops from office to office without getting anything done, but turns out I didn't need it because Brain started with a 20 point lead. While Srajar did a lot to narrow the gap, Brain finished strong with a pounding debate response and should bring Chesapeake's other Senate seat home for the BMP. Likely BMP | Srajar is a strong candidate, but so is Brain. Srajar seems to have accepted his loss come the senate debates, when he gave shorter and less answers than Brain did. It was in that moment Brain won the race without beyond a shadow of a doubt. Solid BMP |
| CH-1 | [insert competence here] GOP | The "Republican of the Month" famous for winning Flash his first ever race (that he promptly resigned and gave to p17r) probably expected to keep his head down and ride to a win with that same work ethic. He brought it, but unfortunately for him ran into RJM3AH who went blow for blow with him and outcampaigned him on the last 2 days by one event. A hard race to call but p17's slight polling lead coupled with higher quality events gives him the edge. Lean GOP | p17r, despite having me debunk 90% of the sources he listed as not actually being related to porn as a health threat, decided to copy-paste the same laundry list of sources into the Chesapeake debate thread. I love quality debates! p17r was an active Assemblyman and polling supports that he will come out on top. RJM kept the margins close with a quality campaign but unfortunately that likely won't be enough to bridge the gap. Lean GOP | p17r polled consistently better, and in my opinion had a better debate performance. It's for this reason that they have the slight edge. Lean GOP |
| CH-2 | [insert competence here] BMP | I like history, so two former Chesapeake Senators battling for a House seat is neat, especially since it was the same seat that Kbelica took after Prussian was banned. In a tremendous disappointment, what started out as a close contest wasn't by the end. Kbelica's disappearance after day 2 and no-show on the debate stage blew an eminently winnable race. Safe BMP | Kbelica decided not to run for Senate due to trouble staying active, but instead decided to run for House where he still has trouble staying active. An anemic campaign from the GOP turned a marginal seat into an easy cleanup by Kaiser. Likely BMP | Similar to the above analysis. Prussian has polled better, but not only that, Kbelica seems to have completely forgotten to show up to the debate. I would be surprised if Kbelica won, especially under this new calculator. Likely BMP |
| CH-3 | [insert competence here] Dem | Dixian turned Chesapeaker Froggy started with a large polling lead but was playing catch up to Cdocwra before he knew it. A critical no-show on day 3 and being outcampaigned on day 4 will be just enough to carry Froggy to victory in a race he very well could have lost. With two of the highest energy BMP campaigners (Brain/Kaiser) in the state routinely helping others, one wonders why they never diverted resources to this race? Was it because Cdocwra was the lone Democrat running in CH? We may never know. Lean GOP | ModelUSGov's favorite Brit manages to stave off another GOP opponent, with this race being much closer than the last. Quality events (sadly no singing this time) and a dominating debate will let this race stay in the D column. Lean Dem | Cdoc takes this. He had a consistently better campaign, higher quality campaign answers, and gave just as good debate answers as Froggy. He should take this. Likely Dem |
| DX-Sen | [insert competence here] Soc | In contrast to LN Senate, this was my turn to be disappointingly shocked as I was convinced Dexter was bulletproof. But Cold, with the full might of the coalition behind him and his record as a prolific bill author, seemingly did the impossible and made Dexter look human. He campaigned hard and unleashed a torrent of activity that would've swallowed almost anyone. I think Dexter had the better events in the end and a dominating debate performance that will give him the heart attack of his life as he inches out a win. Lean GOP | Two of the most active legislators in the sim duked it out in the most entertaining spit-swapping makeout match of the cycle. I don't know who deserves the seat more, but neither of them deserve to lose. I predict that, after an early edge and a strong debate, Cold will bring this one home for the Socialists. Lean Soc | This is a close one, it pitted two polar opposite, active, party leaders against one another. The race started with Cold in the lead, and the Socs defended their lead throughout the entire race. The debate period was heated, and I think that Cold won it handedly. Remember, Dixie was once a GOP stronghold, I think that this race further shows GOP weakness in Dixie and that the DX senate seat is going to be a better shade of red this election. If I were Prelate, I would be concerned about reelection next federal. Lean Soc |
| DX-1 | [insert competence here] Dem | The leader of the Republicans in the Dixie Assembly started out behind and was never able to mount any semblance of an effective or involved campaign. His fellow Assemblyman BNG took no chances and kicked this dead horse until there was nothing left. A no-show on the final day for BNG won't be nearly enough for Tajec, even if he had managed to debate. Safe DEM | BNG Continues his streak of carrying the Dixiecrats with another resounding win. The GOP rightfully didn't even try to contest what is likely the safest Dem seat outside of GL. Safe Dem | No question about it, this one is obvious. Borednerdygamer is one of the Democrat’s best campaigners, and he opened with a massive amount of personal state mods but also had the coalition bump as well. With other races being far close, it seems the GOP didn’t bother with DX1, resulting in a definite win for BNG. Solid Dem |
| DX-2 | [insert competence here] GOP | Ever see Clash of the Titans? If you say you have and didn't follow this campaign you're lying. Two giants of Republican and Bull Moose politics gave it everything they had and put on one of the most impressive duels in sim history. If you wanna know how to campaign and/or debate, this race should be your gospel. Flam's slow but steady approach and rising polling will carry him to a win but Allen shouldn't be disappointed, he would've crushed virtually any other player in the sim. Lean GOP | Allen started with a solid lead but got whittled down hard by the GOP's most likely candidate for Minority Leader. Only in Dobs' America, folks. This'll be another nailbiter, but I think Allen will have staved off Flam when the dust has settled. Lean BMP | If we were using the old system, I would say lean BMP. Jamawoman, the current BMP chair, put up a strong campaign, and it was obvious that the BMP put through the maximum effort required to win this seat. That being said, the GOP showed up too. Flam is the Minority Whip of the House and a sitting member of the RNC. Flam campaigned and debated well. I think that the BMP will gain this seat, but with a new election system, I cannot be sure. Toss-up (Lean BMP) |
| DX-3 | [insert competence here] Soc | I think this is the race that woke everyone up to how different these elections were. Dr0ne dropped 29 points in one day (!!), the largest polling change ever recorded in the history of sim elections. The race became very tight with both sides waging what seemed like a personal war against one another. I want to personally thank Centrist for his remark about rigging elections, we sure made a mountain out of that molehill. At the end of the day, this one is too close to call. Toss-up | While the Socialists didn't have a dynamo as capable as Cold campaigning this time around, this race went a little under the GOP's radar despite a day one lead. The Socialists picked up the slack and rebounded, so this race is Likely Soc | This is one of the Socialist’s original House seats, and it is one that Party Secretary Cold did not want to lose as it was his seat. Without knowing the true nature of the current system, the GOP gained the lead on day 1; however, they were out campaigning every day after. The Socialists will retain this district, and the future looks bright for Dixie Socialists. Lean Soc |
| DX-4 | [insert competence here] GOP | Poor Frosty just can't catch a break. Going from a heartbreaking loss to blockdenied to a battle against a hardworking and thoroughly competent campaign run by someone I've never heard of before; where did he come from? APG put his nose to the grindstone and outcampaigned Frosty 3 days out of 4. Will he inflict the next heartbreaking loss to Frosty? Unfortunately for Chris I can't predict that he wins, but fortunately for him I can't predict that he loses either. Toss-up | It's okay, Jarl, 1 in 4 American men have trouble finishing. While this race won't be the 10-point wipe that constitued the last Governor's race, Jarl will still come up a bit short on votes after being outcampaigned by an eager APG. Lean BMP | Again, with the new system, it is quite unclear to me how this race is going to go. Both candidates put forth the same amount of effort in both events and debating resulting in a close race. I personally think that the GOP will ultimately win this seat, but again, with this new system, I cannot be sure. Toss-up Lean GOP |
| LN-Sen | [insert competence here] Dem | I, and probably everyone else who doesn't have a dial tone where their brain should be, was convinced the somehow PPT was a dead man walking. Coming off a landslide loss for Lincoln Governor that must have snapped him out of it, he worked tirelessly to hold a GOP seat in our worst state. Slowly but surely he ate into Sam's lead until he was the one ahead in the final poll. Sam had a better debate performance that I think will pull this race back to even. Amazingly, what I would've bet the house was Safe not GOP 10 days ago is a Toss-up | I HATE THIS CALCULATOR I HATE THIS CALCULATOR I HATE THIS CALCULATOR I HATE THIS CALCULATOR. Sorry, lost it for a second there. This race shouldn't have been anywhere near close. DDYT campaigned poorly after six months of sitting on his thumb on the Senate floor. But here we are. Lean Dem because I think I might genuinely quit the sim if this race goes red. | DDYT is the incumbent, imo had better campaign events, and had only ever so slightly worse debate performance. It's not certain by any means, but I think he has the edge Lean GOP |
| LN-1 | [insert competence here] Dem | A race featuring one of two only active Libertarians of the election is just as close as the polling suggests. Kingmaker (who apparently abandoned Dixie to go to Lincoln, a move as head-scratching as West Berliners defecting to the East) worked hard and outcampaigned Tucklet on 3 out of 4 days, building a small polling lead that I just don't think Tucklet did enough to overcome. It'll be close, but King will eke out a win. Lean Dem | Poor Tucklett can't catch a break, but I really have no sympathy for him. The only winnable race for the GOP in GL was swept away by a subpar campaign, which is strangely emerging as a trend from the party largely seen as the best campaigners. Lean GOP | Tucklet put up a strong campaign for someone banned from the sim for quite a long time, but I think kingmaker overall has the better campaign, and in a state like Great Lakes, it would be near impossible for a republican to win. Lean Dem |
| LN-2 | [insert competence here] Dem | Top started with a big lead and then decided to play prevent defence and count on it to save him. Unfortunately, Kyle didn't take advantage of the gift-wrapped opportunity and was similarly absent. His fairly inactive campaign won't come close to taking down Top, who rallied late when it appeared he might be in a bit of trouble. The only interesting thing about this race is questioning why the Libertarian polling consistently at 0% decided to do 2 events on the last day. Likely Dem | There's really nothing interesting to report here. A stellar Dem candidate curbstomped the Republicans. Wish I could've typed this 17 more times. Solid Dem | This one isn't close, Kyle stands no chance and TopProspect put on a good campaign, not being challenged by a serious opponent like Tucklet. This combined with party mods is a solid win. Solid Dem |
| LN-3 | [insert competence here] Dem | Remarkably similar to LN-2, the last Democratic Speaker of the House started with a nice lead and perhaps playing the old campaign playbook took it easy. His opponent didn't take advantage just like Kyle and gave Ben the time to alter his strategy and run an effective and high-energy campaign on the last two days. He'll win by a safe margin and this does down as another one the GOP probably shouldn't have, but could've won. Safe Dem | There's really nothing interesting to report here. A stellar Dem candidate curbstomped the Republicans. Wish I could've typed this 16 more times. Solid Dem | Exact same analysis as GL-2, in all honesty. Solid Dem |
| LN-4 | [insert competence here] Soc | Tiger, amazingly for a Libertarian, actually put in effort and ran a respectable campaign. Not nearly enough to win, but when your fellow party members were mostly off picking their nose, it's a low bar to clear. The race ebbed and flowed between the two real competitors and while I think csgo had better event, he was outworked on all 4 days. The very small polling lead of fox will be just enough to pull him across the finish line. Lean SOC | Despite choking hard on Day One, the Socialists weren't discouraged and continued to chip away at the Republicans in the most sparsely populated district in the contiguous US. Once CSGO started going, he couldn't be caught by the GOP. Likely Soc | Bottled_Fox led a good campaign, and put out more events than csgofan, most of them being of similar quality. In the debates bottled_fox performed solidly, and it would be somewhat of a shock if he lost, especially with the difference of the event count and the emphasis the new calculator has put on that. Likely Soc |
| SR-Sen | [insert competence here] Dem | I have never seen two candidates who both wanted to win as badly as Zairn and Ibney, I'm not kidding when I say someone should watch them when results start coming in. Both exhaustively prepared for their rematch and didn't disappoint, dumping literal walls of text on each other in debates and authoring entire codes of legislation in the lead up. A critical day 3 error by Ibney made this race way closer than it needed to be but I think in the end he wins this round of Zairn v Ibney. His unique campaign coupled with specific and pointed critiques of his opponent in the debates will be just enough. Lean GOP | There are waaaaay too many close races this election cycle. Did you know that over 50% of House races in America have a margin of over 10%? Why can't we get that here? This race is truly going to come down to whether or not the graders prefer Yu-Gi-Oh or Ouran High School Host Club. If I had to call it though, I would give it to Ibney. Much like Dixie, though, both of these candidates would make stellar, active Senators. Lean GOP | As much as I want to say that Zairn will win, this race is without a doubt a tossup. This rematch between Ibney and Zairn pitted the two proud weebs against each other once again. Zairn easily defeated Ibney in a YuGiOh match, but will that translate into an election win? The only thing that we can be sure of with this race is that both candidates are men of high culture and taste, and Ibney has good taste in anime as evidenced by his spoof of Ouran HighSchool Host Club’s opening. (Toss-up) |
| SR-1 | [insert competence here] GOP | A beyond weird race that featured huge polling swings (Prog dropped 28 points in one day) and a complete lack of activity. Maybe the Socialists couldn't have won even if they tried, but running a literal paper candidate didn't even have the effect of distracting Prog who responded with only slightly more energy. I can't begin to fathom why the Vice-President showed up at the last minute to help someone who was I guess too busy in MHOC and AustraliaSim. If Prog loses this, we should all nuke the sim. Safe GOP | The Sierra GOP really bucked the nationwide trend, and good for them! The Socialists didn't seem to try very hard here, and the SRGOP took no chances when it came to posting event after event. For now, Sierra shall remain a beacon of free market politics. Solid GOP | As much as it pains me, AMN did not show up to campaign or debate. The new election system gave the socialists some sense of false hope as they jumped in the polls to put the race into a dead heat; however, by not showing up to debate, AMN all be conceded the election. Hopefully in future elections, these polling discrepancies will be corrected. Solid GOP |
| SR-2 | [insert competence here] GOP | In the debates BOOM asked Cuba if he was deceased, Zairn hilariously said what we were all thinking and replied that it was a valid question. Cuba was nowhere to be found and for what it's worth BOOM could've been running against a basketball with a smiley face drawn on and faced a tougher challenge. Why Hurricane bothered to do two events for him is beyond me but it represented a waste of resources on a candidate that invesigators are still determining if he ever existed. Safe GOP | Only in a simulation could you have a starklky-red California, but here we are. BOOM didn't have the best campaign, but he had pretty decent mods and an inactive opponent. That combo is enough for him to rack up a big margin on election night. Safe GOP | As what happened in SR1, a candidate did not show up to campaign or debate. Boom was already a strong incumbent in the race, but by not campaigning much and not debating, the Democratic candidate all but conceded the race to the GOP. If the Zairn loses his race, the once Democratic stronghold is in danger of becoming a new Republican land, Sierra will be an interesting state to watch next state elections as I am sure the Republicans will put in every effort to win in the state. Solid GOP |
| SR-3 | [insert competence here] Dem | Panda had the lead and never looked back, slightly increasing it each time and racking up points in the Sim equivalent of NFL garbage time. Doing 5 events for all 4 days against an inactive opponent might seem crazy but it's always good to be careful I suppose. He'll easily win PresentSale's old district. Oh yeah, PS was here and despite a debate question about himself, didn't show up. Maybe he was recording a very long episode of Heartland? Safe DEM | A rare spot of blue in an otherwise red wave in Sierra. Panda campaigned harder than any other Democrat in his state, and luckily for him managed to run in the district that is the chink in the GOP's armor. More events and a stronger debate performance will easily send this race to the Dem column. Likely Dem | This is the only safe Democratic spot in the race. The GOP did not invest enough into this race early resulting in an early lead for SirPandaMaster. Both candidates gave comparable debate performances, but the incumbent Democratic looks safe to win this race. Lean Dem |
| SR-4 | [insert competence here] GOP | Give Astr0 some credit. He had a huge polling lead and didn't entirely sit on it, always managing to at least show up. When the former Sierra Governor who was removed from office did tighten the race with a surge in the last few days, Astr0 didn't shy away and messaged me endlessly about his campaign. He adjusted his strategy, met the challenge, and will sit as the Representative of America's by far least populous district. Maybe he'll be able to see Russian rocket launches from his house? Likely GOP | Astro is probably the best designer the GOP has, but as the past has shown that doesn't always lead to a good campaign. However, this election Astro was able to run away with posters alone and secure the bag for his Party. While it is not his preferred district of SR-2, a seat is a seat and he'll take it fine either way. The Democrats made a decent comeback towards the end of the campaign, but unfortunately for them it won't be enough for a majority. Likely GOP | The GOP had the lead early and kept it throughout the race. Bandicoot, Astro, is one of the GOP’s best campaigners, and it showed in the race. Despite efforts by the Vice President, I do not see the GOP losing this one. Lean GOP |
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